Droid Engineer Archive

Thread: Secondary Professions?

Skopti
Tue Apr 13, 2004 2:48 am
#1

Just curious as to what 2nd professions Master DE's have?


Still can't make my mind up on what to send my remaining skill points on, is it worth having any merchant skills or are weapon skills desirable.
MrWizzard
Tue Apr 13, 2004 2:50 am
#2

you almost need master artisan, or at least to be really really close friends with a master artisan...



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Glantor
Tue Apr 13, 2004 3:03 am
#3

In order to be a self sufficient DE, you need the following in order of priority:


1) Master Artisan
2) Merchant
3) Architect


Master artisan to make the DE components and ace Surveying, Master Merchant to set up a bunch of vendors to sell your wares and save credits on structures and vendors, and finally Architect to build power cores for power droids, as well as make Private Crafting Stations.


Private crafting stations make use of Master Artisan experimentation and assembly skills, and droid storage components, so being Master Artisan allows you to make 100% crafting stations with the right resources. A good source of secondary income, hehe.


2 & 3 and interchangeable based on which you deem as more relevant, but the cost savings Merchant grants are simply wonderful over the long run. =)



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R0ZM4N
Tue Apr 13, 2004 5:58 am
#4

Master DE


Master Artisan


Wee bit of Merchant (get what you need for your vendor and then dump the skill Mwuhahahaha )


Rifleman - I think you might even have enough points to master it. There's nothing like getting all buffed up and slaughtering a herd of Rancors to relieve those factory run blues


Kisses


Cass





...From the desk of Colonel Cass L'Arcana...
Imperial Armed Forces | Distinction & Honour
RotorofCorRng
Tue Apr 13, 2004 6:02 am
#5






R0ZM4N wrote:

Master DE


Wee bit of Merchant (get what you need for your vendor and then dump the skill Mwuhahahaha )







Be careful guys/gals this is going to get nerfed, eventually.






Rotor - Will cease to exist May 3rd.
Gavvot
Tue Apr 13, 2004 6:06 am
#6

ATM, but I'm not Master DE yet.
TKA not too far atm,
Merchant Planetary adv is a must,
Musician only some basic skills, and not for long I fear, Medic stim A saved my life way too many times to drop that,
Master artisan De without that must be a realy pain.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
MachineZed
Tue Apr 13, 2004 7:22 am
#7

I am a Master Artisan, I have Merchant, 4/4/0/0 Thereduced Maintance is really nice in addtion to the Global Advrtising and reduction in cost. I am also a 2/2/4/2 Pistoleer. That uses up all my skill points. I might dump some of the Artisan just so I can get that Master Gunfighter badge, but as of yet I don't need to.



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X Machine'Zed X

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BioIsland
Tue Apr 13, 2004 7:33 am
#8

Master Artisan


Master Droid Engineer (In Progress - 0/0/4/4)


Master Swordsman


Novice Medic with First Aid I


I don't mind establishing a relationship with a Merchant to front my wares in order to have the points for a full combat profession. To each their own.



~Roarcc, Gorath.


Squygxicus
Tue Apr 13, 2004 10:52 am
#9

It really depends on your guild (if you have one)


My guild has a lot of merchants in it so all I needed was Merchant III. I picked up Master so I have the little bar bot. He takes up less room. The weapon vendor gave me a little spot in his tent and Im set up there. But what they dont really have is Architects. Originally I wanted 0 0 0 1 for the components to make power droids, but I ended up with 0 4 4 1. I can build harvesters and factories. Little bit of scout and a little bit of rifle take the rest.
CaixCatab
Tue Apr 13, 2004 11:36 am
#10

Master Droid Engineer
Master Artisan - for all the electronics, the businuess line, and the surveying)
3400 Merchant -Gives me planetary advertising, 20% reduction in maintaince (pwnz for harvs) and the ability to manage my own tent.
0120 Smuggler - My orginial intent was to round it of by getting 0400 Smuggler (Slicer) but once I could slice terminals I decided there was nothing else in the tree I really wanted, so I chose feign death instead of novice pistoleer.


I can feign death, slice terminals, build droids, run two vendors in a tent with advertising, fight with a VK, fight with guns (not good at neither, but with a probot and droid stims I can deal with most of the stuff blocking my harv placement on the non-advanced planets), survey for my own stuff (I started an Artisan on TC. 64m X 3p is nothing) and... well, I like it.





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BiggieJ
Tue Apr 13, 2004 9:02 pm
#11

I have Master Artisan, Master DE, Master Armorsmith, Tailor, Merchant. I make good money with my shop, make my own armor, just can't fight worth a crap.



Working out of Rock Bottom Mall South of Theed on the Map--Gorath
BigJoe MDE/MAS/MA/Tailor 0,4,0,0 , Merchant 4,0,0,1
Gerthlong MBE,MCH,Pistoleer 0,0,2,0
Isxi -- Can't spell his whole name, MCommando,TKM --- Flurry
Iewo -- MWS,Smuggler - Kauri
Tarkane
Tue Apr 13, 2004 9:06 pm
#12

my GC is a master Artie.. as well as the guild artichet is a Master Artie.. I have survey 4 so i can find my resources.. which leaves me fee to make money selling faction.. and now i can blow my own droids up hehehehe.. more thing that go boom. More lag LOl more barkers more spam.. oh wait. anyways....
Sunfire1
Tue Apr 13, 2004 9:26 pm
#13

MDE


Master Weaponsmith


Master Artisan


Novice Businessman/Marksman (and Imean novice marksman )


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