Droid Engineer Archive
Thread: Can we get something fixed before PUB 8 hits?
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Geevo
Tue Apr 13, 2004 5:50 pm
#1
I have a question (as a Smuggler) and hoping your collective effort could get something that would help both of our professions (a little).
The destruction Module being added to (I guess) any droid seems like a bad idea how it is being implemented. I believe that since they are single use items, they should be able to be factory-made in crates like the Bounty Hunter droids (Also the inter-planetary droids should be able to be if they are not).
This would help DEs because they could sell these items by the crate (since they just blow up) and it would help BHs and Smugglers by taking up less inventory. Maybe they could change it to a droid that looks like a seeker droid that is able to be blown up? I am not sure if the Dev's can/will fix this...but I would appreciate it.
Deidre_DE
Tue Apr 13, 2004 6:18 pm
#2
Geevo wrote:
I have a question (as a Smuggler) and hoping your collective effort could get something that would help both of our professions (a little).
The destruction Module being added to (I guess) any droid seems like a bad idea how it is being implemented. I believe that since they are single use items, they should be able to be factory-made in crates like the Bounty Hunter droids (Also the inter-planetary droids should be able to be if they are not).
This would help DEs because they could sell these items by the crate (since they just blow up) and it would help BHs and Smugglers by taking up less inventory. Maybe they could change it to a droid that looks like a seeker droid that is able to be blown up? I am not sure if the Dev's can/will fix this...but I would appreciate it.
We can build you exploding mouse droids by the case. No Problem.
Jenden
Tue Apr 13, 2004 7:02 pm
#4
Jnath wrote:
If you aint making crates youre just tinkering
while I don't quite agree with the above... we can make any droids in crates, exploding ones included. I know most of them are crates of 5, I think I remember someone saying MSE's were more (10 maybe?).
AudioOrgana
Tue Apr 13, 2004 7:29 pm
#5
Jenden wrote:
Jnath wrote:
If you aint making crates youre just tinkering
while I don't quite agree with the above... we can make any droids in crates, exploding ones included. I know most of them are crates of 5, I think I remember someone saying MSE's were more (10 maybe?).
And there you have, ladies and gentleman...one of those topics on which Jenden and Iquite stronglydisagree.
AO
JavelinCatcher
Tue Apr 13, 2004 8:04 pm
#6
AudioOrgana wrote:
Jenden wrote:
Jnath wrote:
If you aint making crates youre just tinkering
while I don't quite agree with the above... we can make any droids in crates, exploding ones included. I know most of them are crates of 5, I think I remember someone saying MSE's were more (10 maybe?).
And there you have, ladies and gentleman...one of those topics on which Jenden and Iquite stronglydisagree.
AO
Thank the maker! For a second there, I thought we were on the verge of the Apocolypse.
Tarkane
Tue Apr 13, 2004 8:44 pm
#7
making droids by the create jsut seems wrong.. and tinker seems like an insult. but then when i did WS i hand made evrything and sold out quicker then i could keep up..
anyways i am going to make my own droids that go boom.. hehe i sut hope i dont type the wrong command out when i have my R3 in combat -hugs his R3- His name is american experess... I never leave home without him.
Sunfire1
Tue Apr 13, 2004 9:25 pm
#8
I settle for a compremise between these two lines of thought. I make all my sub parts in crates, then hand make (or factory make if I have to) the individual droids. With factory crates of all parts, construction time is negliable, and yet you still get the feeling of building something.
TheRealTK421
Tue Apr 13, 2004 10:30 pm
#9
I just broke down and started offering a bit o' both.
1) Crate whatever.
1) Crate whatever.
2) Pop out a few from your crates and post them as individial items on your vendor.
3) Best of both worlds.
/bow
Respectfully,
Geevo
Wed Apr 14, 2004 1:40 am
#10
I guess I was wrong, I thought since they were deeds, they couldn't be crated
(much happier) but would prefer 25/crate
(Spoiled like that I guess).
Thank you all for clearing that up for me.
Gavvot
Wed Apr 14, 2004 2:57 am
#11
Anyone know where on the skill tree is this exploding module?
Because it would make sence to be on novice.
We have to grind MSE at novice, so if we could make usefull MSE, that would be more interesting.
But then, what's the point of using rare gaz if it's for novice DE to build?
Maybe it would be interesting to know what is intended by the dev when they made those modules.
Same with scout harvester module BTW, no one seems to see if it's usefull, useless, a nice add or a nerf.
Knowing how it should work would help.
Because it would make sence to be on novice.
We have to grind MSE at novice, so if we could make usefull MSE, that would be more interesting.
But then, what's the point of using rare gaz if it's for novice DE to build?
Maybe it would be interesting to know what is intended by the dev when they made those modules.
Same with scout harvester module BTW, no one seems to see if it's usefull, useless, a nice add or a nerf.
Knowing how it should work would help.
Jenden
Wed Apr 14, 2004 6:05 am
#12
Gavvot wrote:
Anyone know where on the skill tree is this exploding module?
Because it would make sence to be on novice.
We have to grind MSE at novice, so if we could make usefull MSE, that would be more interesting.
But then, what's the point of using rare gaz if it's for novice DE to build?
Maybe it would be interesting to know what is intended by the dev when they made those modules.
Same with scout harvester module BTW, no one seems to see if it's usefull, useless, a nice add or a nerf.
Knowing how it should work would help.
The explosive module is master DE, and that, combined with the fact that it takes rare resources, and the fact that its smuggler/BH only gives me hope for some pretty big damage numbers on it (haven't had a chance to make it myself).
Plzurpilot
Wed Apr 14, 2004 6:19 am
#13
Somebody who knows the QA on TC should try to see if they can force spawn that type of gas. I think they can do crazy stuff like that.
Also i would like to see if there is a damage diffrence between an exploding MSE and a exploding BLL?
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