Droid Engineer Archive
Thread: Idead for Combat Droid Handling.
Nothing like a typo in my subject to make me look like an idiot.
But anyway. I see what your saying about forcing people to use pets, but disagree, here is why.
If you want to PVP, your forced too...
Buff- relies on Docs and Entertainers when people want to full buff.
Wear Armor- Relies on WS and Artisans.
Have a Weapon- Relies on WS and Artisans.
Food and Spice Buffs: Chefs, Docs, and Bio Engineeers
So already people are FORCED to use those things if they really want to PVP or PVE at their Maximum effectiveness.
If you really think about it, DE's are about the only profession that are not a "must have." Which really isn't fair. Am I saying that a "standard" droid anybody can use should tip a PVP duel? Probably not, but it should put the person without one at a disadvantage.
Now, it also seems like you are saying that the crafting profession people wouldn't want to be "forced" to control droids. Well first, they wouldn't have to, it would be a choice. I can't speak for everybody, but I do think that many Crafters wouldn't mind the ability to whip out a level 20-30 Droid if they ever get in trouble. No it won't really make you a powerhouse, but it could let you escape while surveying, or clear annoyance monsters near your house.
I understand what you are saying. I also sort of agree. This thing is that you are already sort of forcing people into them anyway. If my group is attacking your group in PVP, if my group has droids with the new Stimpacks healing us. The other groups doesn't. They "may" needto turn their attention on the droids and away from us, giving us an advantage. So even without combat skills, people are already being "forced" to use Droids.
Perhaps playstyles will have to adapt. When I started playing this game, it was a shock that I "needed" to get buffs from somebody else, yet I adapted. I suspect that even without great "combat" droids, you will see far more people using droids next patch. They really are not that different from an ATST, people "like" using those, their problem is that their cost is not worth their power.
The problem is that it seems like people want bigger and badder combat Droids. So we need to put them somewhere. This may not be a perfect solution, but IMO it is fair. Yes by giving "crafters" big combat droids, you would be giving them something they don't have, an ability to fight. I'm not suggesting that even the biggest droids be as good as BE CH critters, that wouldn't be fair. Yet they could be decent. Let's face it even the biggest BE Creature solo doesn't do that great without a combat profession backing it up.
Straker_Atrella wrote:
Perhaps playstyles will have to adapt. When I started playing this game, it was a shock that I "needed" to get buffs from somebody else, yet I adapted. I suspect that even without great "combat" droids, you will see far more people using droids next patch. They really are not that different from an ATST, people "like" using those, their problem is that their cost is not worth their power.
Straker_Atrella wrote:
Yes you are right, you don't need buffs for regular fighting. Your right about that, however, do PVP, do the new Corvette, do the Geno Labe. Try any of those places without buffs. You need buffs, weapons and armor for all of those. One thing you don't currently need is Droids.
Yes a lot of Crafters may not want to control combat pets, yet the new Corvette dungy is a perfect example. If people want the new Speeder, they needto do the dungy, now wouldn't it be nice if a Crafter could go along, and maybe have a droid to actually help, instead of just going along and doing nothing?
why do they need to go along? If they want to go out hunting they can pick up combat skills.
JavelinCatcher wrote:
I'm going to hijack this thread based on one comment made here. You don't "need" to get buffs from someone else in order to fight! That's the biggest pet peeve of mine at the moment with people's mindset of the game. Yes, I'm going to say it....buffs are overpowered.It makes people careless and they think less. They think they can take on the universe and still live just with spamming specials.
I agree that buffs are overpowered, but I'll also state it's extremely difficult to do any serious unbuffed fighting once you don your composite armor. Specials or no specials, a completely unbuffed character will quickly get chewed alive by a huurton, for example.
Without going into a detailed discussion about what buff level is best, I'll just state that I've come to believe the core problem with buffs is directly related to the profession-based system of this game (or the wonderful checkers analogy, if you will). Basically, there's no room for players to expand their charcters, such that a "maxed out" combat player gets no extra HAM benefits, and only some maginal defensive skill mods. A master brawler/TKM/master rifleman has the same HAM pool for his race as a newbie artisan. To overlay a class system here, that veteran (maxed) level 20 player is far too dependent on buffs to turn himself into a level 40 player.
Jenden wrote:
Straker_Atrella wrote:
Yes you are right, you don't need buffs for regular fighting. Your right about that, however, do PVP, do the new Corvette, do the Geno Labe. Try any of those places without buffs. You need buffs, weapons and armor for all of those. One thing you don't currently need is Droids.
Yes a lot of Crafters may not want to control combat pets, yet the new Corvette dungy is a perfect example. If people want the new Speeder, they needto do the dungy, now wouldn't it be nice if a Crafter could go along, and maybe have a droid to actually help, instead of just going along and doing nothing?
why do they need to go along? If they want to go out hunting they can pick up combat skills.
Maybe to get the reward from the quest? It's not about hunting it may be about gtting the new item.
Straker_Atrella wrote:
Jenden wrote:
Straker_Atrella wrote:
Yes you are right, you don't need buffs for regular fighting. Your right about that, however, do PVP, do the new Corvette, do the Geno Labe. Try any of those places without buffs. You need buffs, weapons and armor for all of those. One thing you don't currently need is Droids.
Yes a lot of Crafters may not want to control combat pets, yet the new Corvette dungy is a perfect example. If people want the new Speeder, they needto do the dungy, now wouldn't it be nice if a Crafter could go along, and maybe have a droid to actually help, instead of just going along and doing nothing?
why do they need to go along? If they want to go out hunting they can pick up combat skills.
Maybe to get the reward from the quest? It's not about hunting it may be about gtting the new item.
Jenden wrote:
For most of these dungeons, the reward can just as easily be brought back to them. The only exception I know of is the new deathwatch hideout, where the crafter must go in to make the mandalorian armor.
Anyway, like I suggested in the second part of the statement, not having combat skills is a choice, there is absolutely nothing that stops you from picking up just about any one of the combat professions along with a master crafting profession.
Pallida wrote:
Or, in our case, effectively two master crafting professions.
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