Droid Engineer Archive

Thread: Thunderheart: Non-creature handlers get 1 active pet max

Nailliar
Tue Oct 28, 2003 2:15 pm
#1

Look even more closely, the New Wonderful mounts.... that means ride your mount and get attacked..too bad for you, you'd have to set up a camp after storing you mount to call out a Probot or Non-Ch pet to help you. You know they won't fix mob warping or the party of five Desert Scum transported on top of your head, prepare for more incap and down time. They never bothered to fix it from Beta, they ignore All bug reports on it and still do, at least in Beta I thought I was playing to help SoE fix the game. Seehow much they listen to feedback.



Rialia Darkstar
"You have failed me for the last time, SOE"
BlueMorgoth
Tue Oct 28, 2003 2:56 pm
#2

I'm more worried that I won't be able to keep up with demands for probots. I'm already starting to see it happen. Gone from selling 1-2 a day to 5-6. People read the boards and are smart. A probot, in it's current incarnation is a hell of a lot better than a Lvl 10 creature. What do you think they are going to buy now for when they go into combat? By far the majority of my customers have some scout experience. All they will do is ride out to near where the mission is, camp, swap the droid for the creature and into combat they go. Those that hunt in groups are going to have at least one scout amongst them, so that's not going to be an issue either.

I think this is one of the best changes that could have happened! They're actually going to increase our sales, not decrease it. I would highly recommend tooling up now for the explosion of people wanting probots in the near future when these changes land.



Sox na'Kreyte : Wanderer, looking for professional counciling
Retired Master Droid Engineer, Master Merchant, Master Artisan,
Titzosh Irssoko: Master Chef, TKM
Tyrena, Corellia (-4027, -2324), Bria
LokSG
Wed Oct 29, 2003 1:33 am
#3

Thunderheart, assistant community relations manager said


"Non-creature handlers get 1 active pet max, regardless of type (faction perk, creature, droid or mount)"


in this thread


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=7098


Well, most everyone is looking at this and thinking 'boy what a nerf that is to CH' but read it closely...one pet period, be it droid, mount, or perk. This is a pretty major nerf. All those people who call up probots to supplement their pets, well now they must choose...do I use a probot, or do I use a pet. I bet you know the answer to that.


WHo is worried about what this will do to DE sales?

HamsterPimp
Wed Oct 29, 2003 1:52 am
#4

As normal, the devs look around to see what would the most benifical to us and the game, then march off in exactly the oppisite direction!!!



The Master Droid Engineer Profession Needs to be fixed before any more of my friends leave the game forever!!
BrainScratch
Wed Oct 29, 2003 3:41 am
#5

I think they're close to the answer, but I woulda taken a different aproach to it.

Like an overall limit to how many pets you can have out at a time say around 5, then each type of pet has a limit to how many of them you can have out, as in you can have 3 ch pets, 3 droids, or 3 fp related pets (at-sts or troops).

That way you can have some diversity in your group, but there would be the overall limit which capped the number of pets you could have out.

I don't know if that makes sense or not, I'm not good with explaining things. Pretty much just trying to say you could have 5 pets out, while theres a max on each type so youd have to mix the different types.



------------------------------------------------------------------------------
Radiant, Tatooine, Mos Entha
Master Artisan
Novice Marksman
Novice Scout
Novice Medic
-----------------------------------------------------------------------------
May the force be with you DE's
JohnyBGood
Wed Oct 29, 2003 4:37 am
#6

haha - all I can see as a rebel hapening is no more 3 at-sts - all you get now is 1 - boy this nerf really hitthe spot - of course I as a CH am nerfed too but - hey they promise new and rare babies so my spirit is high


BTW I hear DE will be able to call 2 droids out - 1 combat and 1 support




-=Ulf=-

Please send me a tell or e-mail in game if I won any auctions.
lund0529
Wed Oct 29, 2003 5:19 am
#7

Yeah, this is really going to suck. I like my probot better than my Cowardly Gurrek (bye-bye, BTW), but I can heal my pet while we fight. My probot has to just take damage and try not to blow up. Seems to be pretty ineffective against melee mobs too.


They need to make that rule for BE/CH pets, not droids. Number of pulled droids needs to go up, not down. As it is, my power and repair droids are there for the service of others...

LokSG
Wed Oct 29, 2003 5:49 am
#8

Well I am a BE/MCH and we will be able to engineer down pet levels to make some nice NCH pets post patch. I have a probot with lvl 6 armor etc and it can't tank well compared to most pets out there now since there is no way to heal it. Also post combat repair is long and tedious for a probot, but relatively easy with some stims and petstims for a creature. So I use a probot in a support role, where it has a different attack command than the other pets and is there to pick up adds which the main pets didn't. It can not withstand routine combat use, and while some may be buying lots of probots, I don't really see them stepping into the role of tank that well. So I predict probot sales dropping, and sales of the crafting/med bots remaining level.
MorteRapida
Wed Oct 29, 2003 10:55 am
#9

Well they are also nerfing the non ch pet limit to cl10.. And the probot will pretty much bitch slap anything with cl10 and under.
Jenden
Wed Oct 29, 2003 12:04 pm
#10

Another thing to add here is that probots have a ranged attack (though it won't do much damage tends to work better in strategies) and also from what I've heard responds to commands a bit better. I don't use creatures myself but many have my customers have commented that the probot will change targets and move around much quicker when told than their pet does.


Jenden Morn - Master Droid Engineer - Mos Espa, Tarquinas


Owner, Operator, and Founder of DarkStar Inc.




Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

BlueMorgoth
Wed Oct 29, 2003 12:59 pm
#11

Just to divert this thread: TH just posted a Pt3 with a lot of clarifications to Pt2. Things are looking really good if those changes go through.

DEs get to have more than one droid called at a time, MCHs back to 3 pets, other additional pets called based on profession (ie Droid Certs).

As for repairing the probot, you realise that if you have a repair module in the droid and you target another, you can instantly heal that droids damage?

If the changes go through as described, that makes having a DE along to a hunting party actually a really useful thing. Party uses the New and Improved Probot, DE sits back with the medic and commands his droids to run around and keep the other droids repaired while the medic throws area stims to keep everyone else alive. Without seeing more dynamics, I think this could be quite an interesting thing.



Sox na'Kreyte : Wanderer, looking for professional counciling
Retired Master Droid Engineer, Master Merchant, Master Artisan,
Titzosh Irssoko: Master Chef, TKM
Tyrena, Corellia (-4027, -2324), Bria
Aynsun
Thu Oct 30, 2003 12:13 am
#12

For me this is last thing that keeps me using probot at all, all I'll be using is mount. After they made fixing bots so hard I have almost completely stopped using probots and havent seen anyone using them lately on any hunt due the fact that 840 hamis not enough for tanking any bigger enemies, shame really I liked my bot.


Anyways not being able to heal your own bot makes CL10 pet lot better due the fact that you can heal it by yourself anytime, it won't be good as probot but 0 ham probot isn't much going to help you. If I only could heal my own bot like in camp then you would see lots of people buying probots after next big patch.




Account cancelled and business closed, Bye bye all
Sodan-droiddreamer
Thu Oct 30, 2003 1:28 am
#13






BlueMorgoth wrote:
If the changes go through as described, that makes having a DE along to a hunting party actually a really useful thing. Party uses the New and Improved Probot, DE sits back with the medic and commands his droids to run around and keep the other droids repaired while the medic throws area stims to keep everyone else alive. Without seeing more dynamics, I think this could be quite an interesting thing.



Add to that DEs droideka rips mobs to death while DE manages repair droid! I like that dynamic a lot.



Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
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