Droid Engineer Archive
Thread: Would this hurt the DE community's feelings?
1) A droid should not be the only thing a doctor/medic needs for enhancements and wound healing
2) A droid should be necessary for medical professions to enhance and wound heal
3) Medics should still have to be in a campsite or medical center to enhance and wound heal
If DE's like it, the next step is to get Doctors on board
Edited for not closing an html tag
Message Edited by Mujadaddy on 03-01-2005 01:09 AM
Mujadaddy wrote:
Change the functionality of the Med Unit in Med Droids in the following way:
1) A droid should not be the only thing a doctor/medic needs for enhancements and wound healing
- What would you like to see added?
2) A droid should be necessary for medical professions to enhance and wound heal
- Necessary when not in a hospital, but I see no reason to make them necessary when in a Hospital / Med Center.
3) Medics should still have to be in a campsite or medical center to enhance and wound heal
- I would agree as long as combat medics would be allowed to heal in battle. I have never agreed with Doctors or medics being able to heal in battle. To me that is always a Combat Medic's job. Medics healing in battle simply means folks add that to their template to heal themselves in battle. That never made good sens to me.
If DE's like it, the next step is to get Doctors on board
Edited for not closing an html tag
Message Edited by Mujadaddy on 03-01-2005 01:09 AM
I think that allowing droids to be mobile field hospitals gives the shaft to a) the Medical Center building and b) Scouts and Rangers. In addition, the current situation creates the doc-buff lines in the starports.
/agree on the COMBAT medic differentiation...read a post yesterday that said they should get rid of Doctor as a profession entirely...have medics and combat medics only, difference being that CM's can heal while in combat. THERE's an idea guaranteed to get flamed on the doc boards
Mujadaddy wrote:
Ok, my suggestion is NOT actually 3 separate things, but a logical progression in thinking.
I think that allowing droids to be mobile field hospitals gives the shaft to a) the Medical Center building and b) Scouts and Rangers. In addition, the current situation creates the doc-buff lines in the starports.
/agree on the COMBAT medic differentiation...read a post yesterday that said they should get rid of Doctor as a profession entirely...have medics and combat medics only, difference being that CM's can heal while in combat. THERE's an idea guaranteed to get flamed on the doc boards
Anything that gets docs of the streets and into the Medical Centers gets my vote. It should be a clever combination of bonuses and penalties allowing for something like: a) premium service in Med Centers (but with penalties like, for example, the Doc would have to pay to 'register' in a Med center, driving his prices higher, but enabling him to provide better services), b) shoddy but cheaper service from street docs, using only the portable droids, and c) patching up wounds in camps - allowing for field work, but still not comparable to what you can get if someone transports you to a city before you bleed to death.
Something like that. But, what do I know, it would just make the gameworld more realistic, and you know no one wants that.
riotcontrol wrote:
But, what do I know, it would just make the gameworld more realistic, and you know no one wants that.
/Ren You eeeediot!!
Mujadaddy wrote:
I think that allowing droids to be mobile field hospitals gives the shaft to a) the Medical Center building and b) Scouts and Rangers. In addition, the current situation creates the doc-buff lines in the starports.
- Remove the [10%] medical bonus that the lvl 6 medical droid gives and give it to the medical centers.
- Remove the [10%] bonus altogether.
- Just remove the droid medical modules from the game altogether.
JavelinCatcher wrote:Mujadaddy wrote:
I think that allowing droids to be mobile field hospitals gives the shaft to a) the Medical Center building and b) Scouts and Rangers. In addition, the current situation creates the doc-buff lines in the starports.
This topic seems to come up about every 4 months in different variations.
- Remove the [10%] medical bonus that the lvl 6 medical droid gives and give it to the medical centers.
- Remove the [10%] bonus altogether.
- Just remove the droid medical modules from the game altogether.
"Realizm" aside, I'm concerned with the loss of practical usefullness that all droid modules have been facing over the last couple months. We've seen all but probably 3 droid features devalued over the last 4 months, and now you want to devalue this too? Seriously if you're going to propose that the role of the medical module be changed, then we need to see a darn good proposal to make it usefull and make it not a redundant system like all of our other "features."
Of course not! Don't mistake it for a nerf call to nerf anything except docs sitting on the pavement.
Droid in highest level camp 15%
Droid any other time same as now except add a use decay rate(which would in the long term effect the % and if used till it decays to 0 would then require a new droid purchase). Which while in a Med Center or Camp wouldn't effect it due to those being much cleaner enviroments.
Giving them a reason to use those things while not taking away the extra usefullness of the droid allowing them do work anywhere.
riotcontrol wrote:
Of course not! Don't mistake it for a call to nerf anything except docs sitting on the pavement.Medical modules should be invaluable in all of the above situations (enhancing the performance in med centers, and enabling it outside them).
QFE
Well, it's actually more of a topic for the Core Systems forums (and has appeared there a few times already, as far as i can remember), since it has to deal with those bonus/penalty mechanics more than the very modules.
Yeh, i figured it might be a core systems problem, but I can never find Core Systems as it lies in the Professions forum for some reason.
I'm no DE, but my IRL friends have been at various times, and, furthermore, as an avid Star Wars fan, I want to see droids used for LOTS of things. (Such as? I'm glad you asked...)
1) Players should not be able to stack tens and hundreds of thousands of units of ore, metal, gas, etc. and run around with them. Binary Load Lifters, and Power Droids for Power/Radioactives.
2) Players should not be able to speak and comprehend EVERY language without expending skill points, like Smugglers are supposed to be able to do. Translator droids.
3) (repeating the original issue)Doctors should NOT be able to perform major surgery or genetic manipulation on the sidewalk, even with a surgical droid. In a medical center, near a medical crafting station in a home, or in a camp of sufficient level, sure, with a surgical droid. Doctors should be generating TONS of battle fatigue for themselves when they buff and heal wounds, which should be mitigated by a surgical droid.
This is Star Wars. Let the droids do something. Please.