Droid Engineer Archive

Thread: Reviving the 'Droid Commander' droid idea: fun for players and a cred/resource sink

Javac
Thu Oct 30, 2003 9:04 am
#1

During the new droid types discussion someone brought up the idea of a 'commander' type droid who's purpose was to control other droids. The trade federation style infantry droids come to mind here.

A player could have one 'commander' droid out (elite profession masters only?). This droid is treated like a normal droid with vitality and player commands. Stats would around the current probot level with a little more damage.

The 'troop' droids are not stored in the player datapad but treated as objects loaded into the commander with a reasonable max limit (2-6?). They would be weaker, and the player could not control them directly. They will follow the commander's actions with a slight delay of a 1-2 seconds. If the commander is incaped they player has no way to control them, but they will retailiate if attacked.

The trooper droids are expendable! When incaped they become nonfunctional and the commander must be loaded with a replacement. The damaged troopers may be collected (as items) and returned to a DE for attempted repair. They would be a very expensive thing to keep using all the time, but be a viable combat option.

Suggested Schematics/Attributes:

Commander
800-950 HAM
100-180 Damage
Two defensive slots

80 units Ferrous Metal
20 units Extrusive Ore
50 units Inert Petrochemical
30 units Non-Ferrous Metal
Advanced Droid Frame
Advanced Droid Brain
Advanced Droid Motive System
2x Droid Sensor Package
2x Manipulator Arm
Personality chip (optional)

Trooper
500-700 HAM
80-120 Damage
One defensive slot

80 units Ferrous Metal
10 units Extrusive Ore
30 units Inert Petrochemical
Droid Brain
Droid Motive System
Droid Sensor Package
2x Manipulator Arm



Calis Exud - Droid Engineer Extrodianre - Retired
Javac
Thu Oct 30, 2003 5:10 pm
#2

Thoughts anyone?



Calis Exud - Droid Engineer Extrodianre - Retired
EricTheGreat
Thu Oct 30, 2003 5:33 pm
#3

I really dont want the current pet wars to go from creatures to droids. While I have thought it would be cool if a DE could call out 3 rogers rogers to use, the pets just have to stop.



Kenner Aldric
~Deviancy At Its Best~
BH/Pistoleer Cowboy Extrodinaire, Recovering Old Timer MDE Spice Addict

TroKhon
Fri Oct 31, 2003 3:59 am
#4

I support the idea!


Idont have anything against PET WARS. This is innovative and no other MMORPG has it.


Why do ppl allways want the same and dont give innovative ideas a chance.
There could be a lot of tactics involved when controlling small armies (solo and in groups).

And pls dont come up with grouping arguments. We can allways group with others if we want. But solo has its niche too.


We have a lot of player interactions in SWG so we dont need grouping in any case.


Javac
Fri Oct 31, 2003 5:28 am
#5

Exactly, it adds another dimension to the tactics involved especially since you can't control all of the droids directly.



Calis Exud - Droid Engineer Extrodianre - Retired
WookieWangler
Fri Oct 31, 2003 8:51 am
#6

It does, but potentially it allows elite combat professions (as you stated in your original post) to do an additional 900 points of damage and have 7 things to distract a creature. This leads to a 'rich get richer' situation of making the elite combat professions even more potent.

I really like the idea, I do... but the devs wont go for it in this format. I personally cant think of any way they would allow us to have multiple combat droids out if theyre trying to cut down on the number of combat capable pets.
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