Droid Engineer Archive
Thread: So I can get a combat C3-PO?
Reading the proposed changes, I thought that it would be great to have combat modules.... until I realized that there aren't any combat droids to put them in.
Players will have protocol droids blasting away at the enemy, only to be killed on one shot.
I can see R2 units with max armore attempting to tank only to be killed in one shot.
I tend to agree that droids should be assigned specific roles and have a certain set of moduled that can be added to them. i.e. Surgical droids are the only ones with medical modules, R2's, R3's can get all the crafting stations, etc... But I never once saw a C3-PO droid with a gun. They aren't designed for that task. R2 had that electric shock he used a couple times in the movies, but R2 was NOT a combat droid.
Unghh, I can go on but you see my point.
I haven't seen this proposed, but has anyone thought of this scenario....
Give DE's some abilities of a CH, an ability or device that can cloak them from the sensors of a droid, and allow them to get close, deactivate one and essentially capture it and reprogram it? Catch themselves an IG-88 or Droidica. That might be a good idea considering these are supposed to not be in production. Also the Devs can limit what droids can be captured. An example only "Malfunctioning xxxxxxxx" droids can be caprured in this method and the devs can set them to spawn at whatever rate they see fit. These malfunctioning droids stats might be different from the regular droids to make them more ballanced as only they can be captured.
Just an idea. I think that is a better one than allowing my 48 HP protocol droid to go hunting Stormtroopers.