Droid Engineer Archive

Thread: My Ideas For Driod Engineer!! Combat Oriented

laz_souto
Sat Aug 27, 2005 4:34 pm
#1

As I see it, Driod Engineer should be more like CH and CM, quasi-combat! This is how i think it should be done....


(1) Combat Driods: These should be considerable beefed up, I see them level 40-60, with specials. Some should apply bleeds, other knockdowns, sortof like the new CH system. This would make driods more useful.

(2) New Driod Functions, Besides combat moves should be added, for example, a regular player should be able to get a "sheild driod" sort of a probe driod that circles aroudn a player and takes the first few hits up of the opponent before it is wasted (cannot be salvaged once destroyed). It would not be like armor, as it would block ALL damage for a few hits. I can see this as useful for crafters, as now at CL 1, they cannot stand an attack by a weak creature near their harvesters, A shield driod with LIGHT damage could give them the time to escape. For high end pvp, players woudl get them but it wouldn't be game breaking as you might make it be able to absorb 2k damage, thats just the first 3 or 4 hits.

(3) Decay: Driods should be utterly destroyed when they reach 0 Health, in fact i believe that they should only be "healable" by a Driod Engineer. Stims/Repair Kitsfor driods is unreasonable when you think about it, how could a Swordsman use a repair kit if he knows nothing about driods.

(4) Driod Bonuses for MDEs: I believe that that a Driod Engineer should be able to call mroe than 1 driod at a time, maybe at a limit of 2.


Just a few ideas =P

RasalTheWise
Sat Aug 27, 2005 8:31 pm
#2

And they are good ideas, but a lot of DE's don't want to be a combat profession. They just want to supply combat-related items to the general market. This is where the idea of the "Droid Commander" comes into play. The problem with that is being able to design this profession so it's not just a carbon copy of a Creature Handler. So far there hasn't been anything that the majority of the community was happy with.

That being said, I actually like the idea of a DC in some form. Maybe we need to field a few DC proposals again and see what we come up with. Perhaps using some of your ideas!




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HesDeadJim
Mon Aug 29, 2005 8:03 am
#3

I rue the day DE becomes YACP (Yet Another Combat Profession). That's the last thing DEs or Galaxies need.
Idahe
Mon Aug 29, 2005 8:53 am
#4


I honestly do not understand why some people want DE to have combat functionality. We are a crafting profession, that is all. Combat capability of droids is fine as is. None of the combat droids you saw in the movies were pets / companions to humans. Thet were a remotely controlled droid army (read here: MOB). The key to improvig Droid Engineers is not to have it include ever more combat content, but tools for other aspects of the game.


That is not to say a droid could not possibly help out in combat, perhaps a 'distract' function where the droid made MOBs lose thier targeting ability for a short while. Maybe the NEED to have a droid out to get the inexplicable detailed world map and radar with perfect GPS capability. Have protocol droids do something (or get rid of the language thing as it is everyone knows every language within the first 15 minutes of gameplay). Have the crafting station droids give a bonus to assembly/experimentation. Greater functionality for R-units in space (repair, way faster droid commands, etc...)


It seems many people have decided the only way to have droids be useful is to have the deal damage. There are far better uses for droids, they are just no as obvious as 'shoot that'. Droids should not be 'pets' they were portrayed as companions in the movies. And that is what they should be, invaluable companions that make tasks easier/more efficient.


Though in the interest of actually giving the DE something special, they should be able to use everything they make. None of this "You must be a scout to use this module"; no I made it, I better be able to figure out how to use it





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