Droid Engineer Archive
Thread: Probots and there health on them?
Message Edited by Joyce on 08-30-2005 11:44 PM
Pets
- Pet Armor should function correctly.
- Pets will no longer have Action or Mind wounds
- Some rare pets have traded hit points for bonus damage and armor
- All group members can see pet health bars in a group.
- Changed pet regen. Droids will no longer regen naturally, they must be repaired. Creature pets will now regen at their correctly balanced regeneration rates for their level.
Profession: Droid Engineer
- Droids with Detonation Modules in them will now properly damage their targets again. Damage output of the Detonation Droid was adjusted to match the new balance of the Combat Upgrade. Detonation Droids now do Kinetic base damage plus a 10% bonus damage of Heat
- Droid repair modules should repair the proper attributes
- Crafting Droid Armor Module 5 and 6 should no longer require a Composite Armor Segment.
- Fixed Droid Auto-Repair module to correctly heal droid Health
Droid Engineer:
- Droids crafted without either a combat module or armor module are level 1.
- Droids with either combat or armor modules will now increase the level in 5 unit increments up to a maximum of 30.
- Crafting a droid with combat modules will increase min damage, max damage, to-hit, and give the droid the ability to attack your current target. Combat modules will also add a bit of armor.
- Crafting a droid with armor modules will increase its general protection armor value at a greater rate than combat modules, and will also increase the droid's defense value. Armor modules will not affect the droid's to-Hit or min and max damage attributes.
- Players with older droid deeds and pcd's will be fixed retroactively.
Then in Publish 21 everything went wrong again due to the Creature Handler revamp. These were eventually fixed in Publish 22.
All these changes resulted in no droid having innate skills like the Probot for combat.
Any droid with 1 combat and 1 good armor will come out with Level 30 with 3k health if I recall right and after the first call the armor drops to 1217. These changes are in line with Bio Engineered pets of the same level.
Droids will tend to range from Level 1 with no health or amor for those with no combat nor armor. And based on what level of armor you put in would change the amount of health and armor it will receive.
Joyce wrote:
All I know is why in gods name would anyone want a droid if its sitting at 1/1 health even when it has armor plateing in it. A fly lands on the thing and it would fall apart with the present state my droids has been left in.
That is due to a database conversion.
New droids, with armor, have Health that is based on the CL of the droid.
Not all of the database conversions were converted correctly, due to the way that droid crafting was changed after Publish 7 and the way that data is kept for Droids.
Only droids that are considered CL1 have Health that is 108 or lower.