Droid Engineer Archive
Thread: Medical Module Wierdness...
The other day I built lvl 1 medical modules and they came out with a rating 55. Yesterday, using the same materials, they came out with a rating of 1. How and why?
I tried different resources and using my whopping one experimenting point and it didn't make a difference. Every medical module I can make now has an effectiveness of 1. I'm going to go out on a limb here assume this is a bug. I mean, I can only imagine how effective an effectiveness of 1 would be.
You're misunderstanding -- module effectiveness (or module rating) and medical rating are 2 completely different things. The module effectiveness is on a scale of -15 to 15, medical rating is on a scale of 45 to 110. If you have a module rating of 15 for a medical module, after you install it in a droid, it will have a medical rating of 110.
It takes a little getting used to, but it makes sense once you get the hang of how all the different numbers interact
To see the rating, you must craft the droid, tame it, then call it, then go to datapad controller and select it and look on the left pane for the medical capability.
WheneverI gain the ability to make a new medical module I create a mouse droid with one of them, then an advanced mouse with 2 stacked, tame them, then see what their medical rating is so I know how to advertise them on my R4's, R2's, etc.