Droid Engineer Archive
Thread: How many crafting station units per droid?
All of them! But if you want them to work, only one per droid.
Multiple stations in one droid cause all but one of the stations not to work, and I don't think this has been fixed. Incidentally, I just noticed last night that if my friend pulls out his weapon/droid crafting droid, I can use it craft and experiment as if it were my own! I have not seen this bug/feature on this board anywhere, but FYI.
Peace,
Yes, and if you bust out your droid with crafting station while sitting at your private station, it overrides it.
"Hey! Where'd my input hopper go?"
/storeDroid ![]()
"There it is..."
IF they all worked and you used Gen.Module Socket Clusters, I thinka R2 droidcould have9 optional modules.
Last I heard you could not get more then one crafting module to work in the same droid. Does anyone know if this is fixed or not?
However, as I understand it the bug on multiple crafting modules is still in effect.
Assuming that you are -not- suppose to be able to put a General Module Socket Cluster into a spot for a service module...
Unfortunately with our limited experimentation points I can't really see anyone getting the mechanism quality that high. Also, there is no real knowledge if those values correspond one to one or not (so that a 4 on a crafting module is equal to a 4 on a crafting station).