Droid Engineer Archive
Thread: Combat Droids of the Future!!
Ok here is my idea:
We need 2 kinds of combat droids
Ranged - ( Probot and Adv Probot ) able touse armor up to 4and usean Attack Type module.
Melee - ( Melee and Adv melee ) more HAM then ranged combat droid, able touse armor up to 6, do Kinetic damage.
With the addtion of Attack Type modules ( Acid/Blast/Cold/Electricity/Energy/Heat ) to give more options we would have a good number to droid types to sell and use.
If droids are balanced better maybe then can stop beingdisposable powerups ( killed when incapacitated ). Or at least if they were tougher they would not be killed so easily and then they would be worth the time/resource/credit cost.
What do you think?
I don't deny that all the driods need work. This is just an idea for combat droids.
Medical droids should heal, Repair droids should repair, Power droids should power, Load Lifters and Protocal driods should have some use other then doorstop.
I agree. We need combat droids (that was my inspiration to get into the profession), but at the same time, we need the utility droids also (that's what kept me in the profession).
All droids need work. I will admit that the combat droids are in dire need (40HAM for one that we need to craft and charge to sell, when people can get much better for free?! 800HAM for our top end when anyone can get twice as good for free?!!). But I want to see fixes to the utility droids also.
The battle droids used by the trade federation are not the only battle droids in existance. Plus they are only 40 odd years old. They are also well recognised, so why are they not craftable.
The only reason we see creatures everywhere is because people want combat pets. For that reason, the CH players suffer again and again due to the misrepresentation (and mistreatment) of their profession.
I would have no problem with seeing combat droids added to the upper end of the DE Profession. Hopefully to replace the mousebot and probot which should have been faction perks.