Droid Engineer Archive
Thread: Project: Droid Engineer Modular Upgrade System Synopsis
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Create two distinct markets for Droid Engineer - By turning Droid design into a Modular / Chassis system, two seperate markets would emerge. Since a number of modules and droid models do not require Master quality Experimentation, the Novice market could potentially expand by a great degree. This would allow Novice Droid Engieers that ability to have sales market, while making the climb to Master. -
Greater Customer Freedoms - A Modular Upgrade System would give droid owners a much greater range of freedoms and would allow the owner to change the modules of their droids, without having to buy an new droid. This would give the Customer the ability to own a droid that could grow and evolve while the owner gains different skill sets. -
Reduced 'How should I configure this run?' - Implimentation of an Upgrade system would give Droid Engineers greater freedom, when it came time to build droids. Droid Engineers could simply make a run of the Droid Chassis' and Droid Modules, and place them on their vendors independently. This would take out the guess work of what configurations would sale best.
As you can see, the list of Pro's that I came up with is rather short. I tried to come up with more positive benefits from the stand point of our profession, but I could not think of any more. Now, to outline the Con's of that I see..
Con's of a Module Upgrade System
includes Development issues
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Price Cutting - We already see this as an issue in our current market. If droids were redesigned, it is likely that we will see a greater increase in price gouging by other Droid Engineers. Such a system would cut back on the work load and make Droid Engineering a lot easier. Doing so would allow anyone the ability to factory run massive amounts of modules and chassis', and place them on a vendor. Since a number of the Chassis' and Modules do not need experimenation, many would be tempted to sale our product at 3-5 cpu. -
Loss of Sales - With the addition of a Modular Upgrade system, the potential for lost financial gain is increased. Allowing a customer to simply upgrade the modules on a droid reduces the need to sale additional droids down the line. Since modules cost less to produce then chassis, the overall pricing of modules will be lower then that of a current droid. -
Increased DE Interaction - A Modular Upgrade System would lead to the need of increased interaction between DE and Customer. Imagine the number of times we are asked the same questions by different customers under the current droid design. Now imagine the number of times we will be asked the same question, if the same people are given the ability to install their own modules. Everything from 'Why doesn't my droid have more storage with 2 Level 6 modules?' to 'Why does my LE tank keep running away?I put 3 Auto-Repair Modules in it'. -
Loss of other Development - The time that would be taken to revamp Droid Engineer would mean that time on other projects was sacrified. Each team of programmers is given a set number of tasks to work on for a Publish. If a Modular System was pushed for, it would cut into the time needed for other projects such as Decay, new Modules, new Droid Chassis, and other cool stuff. -
Information Overhaul - Many of the issues that we know about our profession would likely change after the introduction of an Upgrade System. Not only would we have to update ourselves on the different issues, but we would also have to update our customer base on the issues as well. Droid Engineers finding out the information is rather minor, since we have a handful of really great testers around.
Its keeping our customer base informed, as well as updating local Droid Engineers that don't read the forums. Most of us have already run into damage control, by having to explain to a customer of a Droid Engineer that was not up-to-date on the issues. -
Complete Droid design Overhaul - Completely pulling the code on an existing system isn't the easiest of jobs, nor is it the always 100% effective. Unlike the Ship upgrade system, Droids were not designed with this intent in mind. -
Droid Built before the Upgrade System - What would happen to droids built prior to the introduction of a Modular Upgrade System? It is apparent that the database does not track the number of modules installed into a droid, nor the rating of each individual module. If it did, then the issue of being able to stack Module Custers would have never been an issue. Designing a method of disassembling the droid from its modules is one thing. Not having a way to break apart the 6 Combat Modules, so that you end up with 6 modules instead of 1 overpowered module is another thing. Even this is a simplified example, since some droids that have stacked modules installed will more then likely not have the full number of possible modules installed. The potential for problems in the back engineering is a daunting task in itself. -
Increased Database Requirements - There would bean increased database requirement for upgrading droids to a Modular system. -
Removal of Cluster Modules - Cluster Modules would more then likely need to be removed, to allow for a Modular System, so that each individual module could be installed, instead of a lumped together module. Leaving the Cluster Modules in would reduce the upgrade freedoms. -
Revamp Module Listings - Majority of the listed information on the would need to be updated, so that non-Droid Engineers would understand the system. -
Removal of Level based Stacking - To help with Database tracking issues, and reduce confusion by non-DE, Level based stacking would need to be removed. A check would need to be placed on each droid that would only allowed one level of each level based module to be installed. -
Revamping non-Level based Stacking - This would need to be addressed, to cut down on database requriements. -
IncreaseDroid ChassisRequirements - To off-set the changes made, Droid Chassis requirements would need to increase. -
Removal of Basic Models - It would be easier to remove the basic model of each droid, instead of having to program 26 seperate droids. Though nota major issue, since most DE do not bother with the basic models, it cuts down on what a Droid Engineer can build.
I know that not everything stated here would be correct, if such a system was introduced; however I wanted to listthe positive and negative issuesI think we would more then likely see.
Does this look to be on target? Discussion is encouraged. ![]()
Message Edited by Drashk on 11-04-2004 06:13 PM
Message Edited by GnomeAd on 11-04-2004 08:02 PM
GnomeAd wrote:
Another con to add to the list would be a large drop in sales.
Thanks GnomeAd. I forgot to add that one, after the Price Gouging.
Does everything else look to be appropriate?
Unless there is majorty support for such a system, I won't be including it in Phase 2 of Project: Droid Engineer. From what it looks like, in my intial post, there would be more negative issues then positive benefits. I just wanted to point them out to others, so that we are all aware of the potential problems with such a change.
I wouldn't be too sure about that, since the next thing on the DEV plate, after the Combat Upgrade is a non-Combat Upgrade, which includes crafters and such.This is why I am startingProject: Droid Engineer.
LonelyGhost wrote:
Its not likely we will see any love till around this time next year.
We'd end up selling one or two chassis types to a client and endlessly reconfiguring them. Which is fine...it just means our entire market value per part needs to be different to have a healthy DE economy.
I'd rather need to build/use chassis but perhaps follow the idea of simply no more non-chassis/chassis models. They'd all simply be chassis and the number of modules available would be experimentable on a sliding scale (i.e. MSE 1-2, R5 2-3, etc.).
This reprensents no small change in terms of time, too...and we might better consider getting our long awaited higher end combat products out the door on top of what we have now. Then...down the line, we can look at ground utility, ground combat, space -- all at once.
In the meantime, we'd be able to see if we can't whittle down the con side below and get to the pro faster.
/shrug
/bow
Respectfully,
TheRealTK421 wrote:
I'd rather need to build/use chassis but perhaps follow the idea of simply no more non-chassis/chassis models. They'd all simply be chassis and the number of modules available would be experimentable on a sliding scale (i.e. MSE 1-2, R5 2-3, etc.).
That wasa topicthat I was going to bring up in the next set of posts, for a modification to our current system. The problem was that I've been having problems with trying to think of a way that the modules could be added, using the same crafting interface that we have now.
If each droid required a chassis, then the crafting interface would have to change so that the available modules would need to increase or decrease depending on what chassis was used.
Message Edited by BillyBobthe50th on 11-04-2004 11:10 PM
However, thereis a CON I CAN see that no one has thought off;
Usefulness/Experimentation of Chasiscomponents
If this really was to come about, then chasis component experimentation would really need to be introduced. For instance;
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Droid Brains - There would need to be a clearly defined reason that a droid requires an Advanced Brain over a standard Brain. This could come in the form of mass i.e. an Advanced Brain naturaly requires less mass or maybe the brain itself would dictate how many inate functions the droid could do. -
Motive Systems - Motive Systems should really gain a "speed". Experimentation and the use of Advanced over Standard obviously creating a faster droid. We all know how annoying it is to have a Power Droid or Protocol trailing you 5 miles behind because they are so slow but always amased at how well the probot keeps up with you, even on mount or vehicle.
Don't get me wrong, I'm not saying that I agree or dissagree with the idea of inter-changable modules. I just thought I would point out that there ARE ways to look past the cons.