Droid Engineer Archive
Thread: Data module, Pilot rating Vs D-storage?
Level 1 Data Module = 20 Storage Capacity = Novice Pilot
Level 2 Data Module = 40 Storage Capacity = xxx1 Pilot
Level 3 Data Module = 70 Storage Capacity = xxx2 Pilot
Level 4 Data Module = 110 Storage Capacity = xxx3 Pilot
Level 5 Data Module = 125 Storage Capacity = xxx4 Pilot
Level 6 Data Module = 150 Storage Capacity = Master Pilot
Message Edited by Jenden on 01-25-2005 09:04 AM
Level / Rating
1 / 1-2
2 / 3-4
3 / 5-6
4 / 7-8
5 / 9 - 10
6 / 11+
Acualy after some testing, those numbers are not set in stone.. there is a % that is the break point as well.. some that where in the number range with a high % and it bumped it into the next rating unless i was just off cuase i was using extremly good resorces..
My data modules
lvl 1=3
lvl 2 = 5
lvl 3 = 7
lvl 4 = 9
lvl 5 = 11
lvl 6 = 12
Im going to do some testing later to find out if there truely is a % for break point or i was just over maxing on assembly : ) Time for about 50 mice to die for a good cause.. I also want to see if a certain data lvl, with a higher % though same number has more storage than the same number with a lower % Too bad you couldnt sell broken droids to jawa.. that would be a great RP thing. Dont make um give you lots of cash, just a small amount or perhaps some neat loot or a badge,,
...has earned Jawa badge of commerce !
Ill keep ya posted on what i find
Je'Cy
JeCy wrote:
Level / Rating
1 / 1-2
2 / 3-4
3 / 5-6
4 / 7-8
5 / 9 - 10
6 / 11+
Acualy after some testing, those numbers are not set in stone.. there is a % that is the break point as well.. some that where in the number range with a high % and it bumped it into the next rating unless i was just off cuase i was using extremly good resorces..
My data modules
lvl 1=3
lvl 2 = 5
lvl 3 = 7
lvl 4 = 9
lvl 5 = 11
lvl 6 = 12
Im going to do some testing later to find out if there truely is a % for break point or i was just over maxing on assembly : ) Time for about 50 mice to die for a good cause.. I also want to see if a certain data lvl, with a higher % though same number has more storage than the same number with a lower % Too bad you couldnt sell broken droids to jawa.. that would be a great RP thing. Dont make um give you lots of cash, just a small amount or perhaps some neat loot or a badge,,
...has earned Jawa badge of commerce !
Ill keep ya posted on what i find
Je'Cy
Message Edited by Straker_Atrella on 01-26-2005 09:03 AM
JeCy wrote:
Acualy after some testing, those numbers are not set in stone.. there is a % that is the break point as well.. some that where in the number range with a high % and it bumped it into the next rating unless i was just off cuase i was using extremly good resorces..
My data modules
lvl 1=3
lvl 2 = 5
lvl 3 = 7
lvl 4 = 9
lvl 5 = 11
lvl 6 = 12
Im going to do some testing later to find out if there truely is a % for break point or i was just over maxing on assembly : ) Time for about 50 mice to die for a good cause.. I also want to see if a certain data lvl, with a higher % though same number has more storage than the same number with a lower % Too bad you couldnt sell broken droids to jawa.. that would be a great RP thing. Dont make um give you lots of cash, just a small amount or perhaps some neat loot or a badge,,
...has earned Jawa badge of commerce !
Ill keep ya posted on what i find
Je'Cy
If I'm not mistaken, any success over 89% will produce a module that functions as one level higher.
A Level 1 Module with a rating of 1 - 2 will produce a module that functions as a Level 1 Module. A Level 1 Module that has a rating of 3 will produce a module that fuctions as a Level 2 modules.
I think the issue here might be that the chart does not look correctly because it is being interpruted as meaning that a Level 1 Module can only produce a rating of 1 - 2 and a Level 2 module can only produce a rating of 3 - 4. This is not the case. The ratings are listed to reflect what the minimum and maximum rating of a module can be in order to perform the function of the level listed. Any rating above 2 for a Level 1 module will result in the module having a Level 2 function.
JeCy wrote:
Yea, those are base stats but exp can change them... I have 1's that act like 2;s 5's that are 6's blah blah... Im currious on the number or xp % that boosts it to the next lvl which is NOT in the faq : )
like does a 65% lvl 3 stay lvl 3 but a 66% make it a lvl 4?? Im trying to figure this out with out making lots of toss away drodis,, though i guess i could test them in mouse..
Je'Cy
mouse wont fit in a ship, ive tries if several times
themester wrote:
JeCy wrote:
Yea, those are base stats but exp can change them... I have 1's that act like 2;s 5's that are 6's blah blah... Im currious on the number or xp % that boosts it to the next lvl which is NOT in the faq : )
like does a 65% lvl 3 stay lvl 3 but a 66% make it a lvl 4?? Im trying to figure this out with out making lots of toss away drodis,, though i guess i could test them in mouse..
Je'Cy
mouse wont fit in a ship, ive tries if several times
You don't need to put them in a ship, you can still test their data storage capability.