Droid Engineer Archive

Thread: suggestions from the 1st master, sintrosi, thunder please read

drashen
Thu Nov 06, 2003 6:19 am
#1

Ok to let everyone know where i am coming from, I was the first master DE in beta on Bria(char name rox)


During beta droids were far far more messed up then they are now. imagine not being able to sell any droid only make and destroy or release, and your only true source of income to run everything was missions till about the last week-2 weeks of beta. I had huge hopes of having my own little workshop etc to sell and make droids from etc, i was mistaken lol but things are better now. Anyways, it left a bad taste in my mouth and till now i have not picked up the crafting profession i love Droids.


The devs talk about the Star Wars Feel? Umm.. guys Lucas has said before the movies were about the adventures of 2 droids everythign else was subplot. Now, lol, whats one of the most messed up professions? No not chefs Droid!!


On to the real reason for my post i was nudged to post about my ideas after speaking with arnuan on Starside, so here goes


Load Lifter = no true use ATM, what if a heavy load lifter droid could be used to move harvester? the way i would see it is by using the load lifter droid you would not have to pay the excess upkeep maintance, and basically it redeeds the harvester for you to move. with the resource shifting alot here and there it would come in pretty handy to alot of crafter and make the most complicated droid we can make actually viable. I mean here is a drodi we can make and serves no purpose. just my idea


Power Droid = ok can heal mind wounds and recharge other droids, witht he power consumption as is how many people with a power droid would you see sitting in town offering to recharge other people's droid considering the power would drain in a few hours? lets see i have seen none. now the animation and such is cool when the power droid does recharge another droid so kudos on that. what if the droid couldbe used to help power a harvester or factory? after all the droid requires a power core from an architect. another droid yuo hardly ever seen sold or used because it doesnt have a real unique purpose. now i am not saying it should compensate for power harvesters but a happy medium of having it be able to charge a harv for say 12 hours maybe? make the harv run more efficient like a slight boost from being charged by a power droid?


long long ago the type of crafting station you would want was determined by the type of droid you had, i.e. R2= weapons gen crafting, R4, R5, sorry been a while, one was armor clothing other was food chem, R3 and all in 1 crafting station. this went by by when the deed thing came into play in beta. refer to the movies why would luke or anyone need more then 1 type of droid if the one they bought did everything they needed? 3po = multi language droid not a fix it droid. r2 all around fixer hacker etc. doing soem kind of uniqueness to each drodi chasis woul help bolster the DE profession and incoem by encouaging people who need multi functions to purchase different droids, refer to power droid, load lifter droid, and a crafting one like R2. thats 3 droid a DE could sell to a crafter instead of 1 droid. or what if droids broke down. right now for the most part a DE will sell a droid to soemone and prob never seen them again for a long time because their droid lasts forever kinda sorta. weapon crafter, they can sell alot fo different weapons and they do break down get old etc so people coem back time and tiome again to buy new ones this = good income for the weapon crafter. refer back to DE i sell a R3 to a player the R3 lasts right now pretty much forever, so i prob wont see that player or sell them another droid any time soon. increase the droid market and reasoning to sell more droids and for players to buy droids more often or different types. sorry hard time gettign that idea across.


at one point in beta the probe droid had a radial option for transmit dna signature, or soemthign liek that forget the actual wording. what if that option was put in? what coudl it be used for? maybe a Bio Eng to sample DNA from a higher type mob liek a krayt Kimo etc, granted they have a chance of losing the droid or what if for the higher end clones like a torta they needed actual dna signature from the torta? or any critter for that reason. can you clone with out a beinging point? nope you need a dna sample, refer to AotC(episode 2) did they just pop out the clones? no they needed jango forbio, dna etc reasons to make the clones and not just a 1 shot deal. so the dna signature could last say 100 clones or soemthing and then need ot be regathered. just an idea


treadwell, how many of these do you see roaming around? i saw 1 the other day first in all the months of SWG going live. its not the coolest looking droid so no one really buy it. what if he could be used for sampling? crafters run around sampling to find a good qual resource etc what if the droid could be used ot check the stats of a resource once it was over a 50% or greater concentration? or have a certain range to list the resources near by and their stats, say 500 meters the droid coudl tell any type of resource in the area and its stats. sure its a hard thing probably to put in but it would be cool.


these are a few of my ideas about drods and things that could be done to help out the profession. right now a good chunk of our droids server no purpose really and are not as useful as they could be. sure new droid blue prints would be nice but what about makign droids we currently have become useful?


i know this post is long and i hope everyone takes the time to read through it maybe more people will like the ideas maybe thunder will read and pass it on.


Oh yeah where is my battle droid. I will say this and droidikas are 2 of the most wanted droids out there. the graphics are in for droidikas(lok) cool combat droids would be nice. battle droid = to say an faction perk pet and also dies same if it loses health perma death, icrease DE sales give players more options for a npc pet/companion.


ok i guess i will end it there. i hope i have given some good ideas or made people come up with new or better ones based on my ideas. all i can do is pray the devs listen to us and stop sticking us at the bottom of the pile liek they have sense the begining of time, they did it in beta too, hardly ever ever got a patch fix of any kind then too.


ignore typos please


Draven Stormz


Master commando, Master combat medic, Master CH, and no working on Master DE


Starsider

Eudmin
Thu Nov 06, 2003 6:28 am
#2

Hey Rox.Met you at the end of beta. Glad to see you are still around. You are pretty much right on the money with this post.


The ideas for droids here are cool. I would be happy with these as a start. I like the idea of droids having inherent function independent of any modules that is desired by players. However, I also want lots of utility modules. I would like modules for each class to use that enhance their class in some way.

drashen
Thu Nov 06, 2003 6:43 am
#3

I agree the modules are a nice touch adds custmization to an individual droid. was mainly touching up on what used ot be when it came to drodi chasis but yes soem inherant specialy functions per droid would also help bolster the DE economy.


thought of another idea what if(insert drodi type here) was able to slice for smugglers? of course it woul dneed to have charges so it isnt perma slice machine, refer to all star wars movies R2 hacks tons of stuff terminals etc. i dont want ot take away from smugglers molecular clamps but i am sure a happy medium could be thought of if a few minds coem together sorry kinda at a loss where that medium would be, just another idea

Ogge_the_Lizard
Thu Nov 06, 2003 7:15 am
#4






drashen wrote:

Idont want ot take away from smugglers molecular clamps



Well, what about the module/droid usingmolecular clamps either in the crafting process or for filling up on charges.



--- Enir Lonarus ---

Right now under the name Enirous Lonar on the Chilastra server
drashen
Thu Nov 06, 2003 7:23 am
#5

I dont know what you are thinking on the, in the crafting stages. Do you mean being able to slice you own items you are crafting? that could be good on say buildings and other droids we wouldnt want to take away alot of the market from smugglers. so maybe kinda just that extra bump on items we craft after experimentation, would give a few extra points in there ot make out stuff or other crafters better above the experiment, like harvs hold more max capacity, or better power consumtion. droids, little bit higher modlues to help out those buying our goods. good starting point can you elaborate more on the idea as to how it could be implemented?


thanx for replying


=) i have no stars if you liek the post and think i am stepping in the right directions vote please could use soem stars lol

Ogge_the_Lizard
Thu Nov 06, 2003 8:13 am
#6

Actually what I meant was that the module/droid would require molecular clamps to be made, but the idea your stating with modules and components being sliceable by smugglers is a really good idea. I could mass produce say Medical modules and have a slicer improve the medical "level". Also slicing a finished droid could lower battery costs. Interesting ideas indeed.



--- Enir Lonarus ---

Right now under the name Enirous Lonar on the Chilastra server
Kollos
Thu Nov 06, 2003 10:53 am
#7

Excellent ideas, Drashen. Here are some more I just posted in another thread. Some of these are mine, but some are not. I don't know the originators because these have been floating around this board for a long time.


1) A shop tender droid (might as well use the Protocol Droid) that stands in your shop and sends you a tell any time someone enters so that you can converse with them and answer questions. Yeah, you could just use /tell to do this, but that would require that the customer send you a tell to initiate the conversation. The Shop Tender would do that for you and allow you to be more pro-active with your shop.


2) A harvester tender droid that runs out to your harvesters for you and retrieves the resources. It could also take power/maintenance out for you, but I'd be happy with one that just retrieves resources.


3) A harvester droid. Make it about as effective as a personal harvester so that it doesn't step on an Architect's toes. It would allow us to sell a droid that essentially bypasses the 10-plot limit by 1, but in a controlled and limited manner.


4) Taxi droids. I.e. droid mounts.


5) A scout droid that runs ahead of you and scans the terrain for enemies so that you can avoid all those nasty critters that want to have you for lunch. Realistically, this is what the Probot should be, not a combat droid.


6) A surveying droid. Program it with a resource and a concentration and set it loose, and it performs a search looking for a good mining spot for you.




Kollos Orcslayer : Master Droid Engineer : Master Artisan

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drashen
Thu Nov 06, 2003 11:12 am
#8

woot even more great ideas, keep in mind though sadly the devs have had the worst time with our profession, so for now if they coul dmake the drodi we have purposful thats a great step in the right direction then lets exand to the assortment of types we can make i really like soem of your ideas hope this post stay on first page so more cna see it read it and add to it.
Eudmin
Fri Nov 07, 2003 1:57 am
#9

On the harvester tender idea. Here is how I would like to see it work:

1) customer comes to you with a bunch of waypoints to harvesters he has placed.

2) you create a "harvester" module and drop those waypoints into it.

3) you drag the harvester module onto a treadwell droid to "insert" it into its memory slot.

4) then the guy can drop a bunch of credits and power onto his treadwell droid and use the "tend my harvesters" radial option to send it on its way

it would only work on one planet's harvesters

it would require regular contact with droid engineers to get their harvesting module programmed

an even cooler thing would be if there was some kind of a control device in your inventory that could be used to "bind sight" to the droid (to use the EQ term) so you could see how he was doing

it would be very cool if you could instruct the droid to empty the current contents of the hopper and bring em to you.

Maybe make them attackable but have a very small aggro radius (or a very high combat rating from the creatures point of view) so that only really big nasties would try to eat the little guy.
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