Droid Engineer Archive

Thread: MDE/MAS/MWS a soon to be Menage A Trois??

Gossimer
Tue Jan 06, 2004 11:48 am
#1

I have looked at numerous post and can't seem to see this mentioned anywhere. As MDEs are we going to have to crawl into bed with the Master Armorsmiths (MAS)and Master Weaponsmiths (MWS)to get our droids to be battle ready? I realize we need the MAS now for level 6 armor plates, but they're broken so we don't use them (yet). The Droidekas had shield generators and those are made by ASs. If we are going to put weapons on our trusty rust buckets, are we going to have to buy them from MWSs? The nastier the weapon the more damage the droid will do.


Are weapons going to be limited when placed on droids? Can you imagine a Drodeika with 4, T-21s incorporated into its matrix? (We could make some real Jedi killing monsters, but eegads the cost!!!)


I realize this is the way to do it, but no other item madeneeds this type of inter-profession cooperation. I was just curious if anyone has heardany rumors to this affect?


Goss

AdlerTagmann
Tue Jan 06, 2004 12:10 pm
#2

There has been discussion about this i know but i haven't seen any real information on it. I did understand that TH said that the DEVs were going to look into out dependence on MAs so perhaps they will not make us rely too much on other professions to try and keep the costs down. OR they could make us more reliant to keep the costs up and limit the number of high powered battle droids. Until we hear from the DEVS we won't really know.



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Gribnitz
Tue Jan 06, 2004 6:47 pm
#3

I think cross profession dependance is a good thing, but right now it more or less a one way street. Right now DE's must have the help of armorsmith's and architect's to build the best armor or the most critical part for the power droid. Not to mention all the master artisan items that we have to have, which is why the bulk of use sacrifice skill points to take that up.


The only thing from the DE tree that I can think of that has any use at all to another profession is the Droid Storage Compartment, which really isn't necessary to build a home craft station, but can make it better. If there are others, I have never been asked to make any.




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Neroir
Wed Jan 07, 2004 7:40 am
#4






Gribnitz wrote:

The only thing from the DE tree that I can think of that has any use at all to another profession is the Droid Storage Compartment, which really isn't necessary to build a home craft station, but can make it better. If there are others, I have never been asked to make any.






Yep, another one: the Protocol chassis for the shuttleport... Im still wondering why they didnt include surgicals for the medical center and another one for the clone lab and so on
marsx
Wed Jan 07, 2004 2:40 pm
#5

I really hope the weapons will be a 'snap in' feature.





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Lonkley
Wed Jan 07, 2004 6:30 pm
#6

I had an order the other day for a 100micro sensors from an architect. Said it was for crafting stations.


I like the interdependence. Creates money oppurtunities.


But devs said they are either going to start doing it for everyone or stop doing it to us.




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AugustusCaine
Thu Jan 08, 2004 5:38 am
#7

Also if im not mistaken, power conditioners and energy distriubutors are needed by weaponsmiths for beam and particle weapons? I haven't actually checked it out, but thats what I hear through the grapevine.
xRavX
Thu Jan 08, 2004 10:05 am
#8

I hope they do it for everyone...a crafting profession should have interdependencies on other crafting professions.


How many different crafters do you need to build a house in real life?? Demolition/foundation, Plumbers, electricians, brick layers, interior decorators...the list goes on and on. Same thing with vehicles...the plant that makes the cars does not also make the tires, interior, glass, etc.





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