Droid Engineer Archive
Thread: Sadly this is a serious question.
That was serious too.
Nope, I don't have the answer for you
Someone in game asked me once, "What would SWG be without droids?". After some thought the best answer I could come up with is, "It would be just like it is now, except with less droid models running around causing more lag."
I had no better answer. That single question made me realize that if the DE didn't exist you'd lose healing mods (oh well, yay for camps) and some storage (now people would have to bank thier extra 35 crates of stims). Aside from that it would just be losing the actual models you see when a droid is out. Effectivly the game wouldn't change.
Take out Weaponsmiths and there is no combat.
Take out Armorsmiths and there are only very very bad player tanks...and BE pets.
Take out Chefs and no one has the HAM to tank.
Take out Smugglers and weapons and armor lose stats, effectivly lowering much of combat.
Take out Architects and there are no homes, cities, PAs, Shops, or personal LARGE AMOUNTS of storage.
Take out Merchants and there are no sales, global advertising, or cheap ways to sell expensive items.
Take out Tailors and everyone is naked and there are no BE clothes or things to put skill mods tapes on. (or people that just look good)
Take out DEs and there is...um...less lag and...uh...less database storage?
Jelly -
The problem is that droids were not taken into account in the initial modle of the game - in terms of "ballance", or anything else.
They use the name Star Wars, but the game is a clone of so many other MMO's... I won't use MMROPG here.
Even though I sold about 150K in droids today, I am still pretty mad... it is not the money... I want to make cool stuff. But the devs are so combat-centric, I don't know if that will happen.
I have beta tested alot of different games. A friend of mine once said, in response to my complaints about how unbalanced one type of player in anMMO was so much less effective than the others "Don't worry the things that suck the most in beta always turn out to be the best when they finish everything".
Lo and behold he was right.
Vanu in planetside now rock, monks in DnD games kick tail. Look at TKA for an example from this game. They never were terrible imho but now they are awesome and alot of fun to play as.
Just something to keep the spirits up I hope...
JellybeanWanderhome wrote:
Why don't the Devs just open wound healing to any where and give everyone about 50 extra inventory space? Why have a whole proffesion for this? Just remove DE from the game and the lack of DE vendors and droids will save database space. BEs can handle the lvl 10 pets just fine. If giving out universal combat droids or utility droids is unbalancing then just get rid of DEs.
Seriously, why just have a proffesion that sits around and rots and is told they aren't meant to effect the game?
LOL great minds think alike. ![]()
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=5270
Ackis wrote:
JellybeanWanderhome wrote:
Why don't the Devs just open wound healing to any where and give everyone about 50 extra inventory space? Why have a whole proffesion for this? Just remove DE from the game and the lack of DE vendors and droids will save database space. BEs can handle the lvl 10 pets just fine. If giving out universal combat droids or utility droids is unbalancing then just get rid of DEs.
Seriously, why just have a proffesion that sits around and rots and is told they aren't meant to effect the game?
LOL great minds think alike.
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=5270
lol... seriously