Droid Engineer Archive
Thread: componant questions
Page 1 of 1
slicksta
Tue Jul 27, 2004 7:54 am
#1
I was just wondering if there were any guides that said what componants needed to be experimented on and which ones didnt need it? If not, can anyone give me some advice on what i should and shouldnt experiment on?
BoAbdor
Tue Jul 27, 2004 9:18 am
#2
You should basically experiment on anything that has any kind of rating OTHER THAN just mechanism quality. The exception is the medical module. A level 6 med module will always get to 110 rating even with crappy resources. Things that have ratings like combat modules, stimpak dispensors etc... Things like droid brains that ONLY have a MQ rating do not need to be experimented on. That about sum it up guys?
Zorkk
Tue Jul 27, 2004 9:38 am
#3
That's what everyone keeps saying.....
I wonder tho, does mechanism quality have to do with the time it takes items to be manufactured in factories??? or perhaps a bonus/fail?
Let me ask all mde's this... do you guys leave your components at -6 or -3 or whatever? or will you experiment everything, no matter what?
(sorry to kinda hi-jack this thread.. )
(sorry to kinda hi-jack this thread.. )
Z
Batleh
Tue Jul 27, 2004 1:54 pm
#4
Zorkk wrote:That's what everyone keeps saying.....I wonder tho, does mechanism quality have to do with the time it takes items to be manufactured in factories??? or perhaps a bonus/fail?
Basically, what mainly impacts your factory times is the complexity of the item. The higher quality items are usually more complex (because every time you experiment on an item it's complexity goes up) so they can be more difficult to work with, but you'll usually (for modules where experimentation matters) end up with a better product, so it's a good thing to do.Let me ask all mde's this... do you guys leave your components at -6 or -3 or whatever? or will you experiment everything, no matter what?
AFAIK mech quality doesn't have any impact at all on how hard the item is to work with or craft. In fact, there are some modules (like survey droids, stim modules, trap modules) where your experimentation might not raise the MQ of the item at all. There were some experiments done way back where someone made a few hundred (like 200 total) LE droids with and without high quality sub-components. At the time they didn't see a huge difference in rates of success/failure between the two groups of droids which leaves us to believe that crafting success/fail rate is more related to your tools, skills and random chance than the rated quality of the component. We don't know for "sure" though, and there's nothing to say that it won't become an issue later during some of the crafting changes they've hinted about.
Personally, for subcomponents and unrated modules, I usually don't bother to experiment on them, but for anything that does have a rating, I'll experiment the heck out of it.
Denate
Wed Jul 28, 2004 12:02 am
#5
some test have come to semi-prove that experimenting on parts increases the complexity of the part, therefore creating a larger risk for less then great/amazing success.
personally, when i make factory runs, i won't experiment the dummy parts, on hand makes, i do.
only lost one droid to a crit fail so far in my couple weeks as an MDE.
Page 1 of 1