Droid Engineer Archive

Thread: Mechanism Quality Does it matter?

Gimps
Tue Aug 26, 2003 6:25 pm
#1

I was wondering if mechanism quality for things like data and item storage or any components actually matters? From the limited testing I've done it doesn't seem to affect the final stats on a droid, nor does it affect the amount a storage module can hold.


Does anyone know for certain if it holds any real meaning in the game at this time?




Gimpy - Master Droid Engineer -
2460, -4492 Mos Eisley, Tatooine
Jabetha
Tue Aug 26, 2003 6:55 pm
#2

No
spearbearer
Tue Aug 26, 2003 7:12 pm
#3

From my experience it's only for crafting station modules important.



Icatipev IonoraiMaster Chief Droid Engineer
Federal Ore and Petrochemical Mining Corporation
Vendor located on Corellia at -2187 -4460


"I will tell you this, Droids (and DE's) are going to be the MAIN feature for the January publish. We will be fixing alot of things and adding combat droids.Yes, talk is cheap." - JustG - 11/25/2003
JonasBlackmore
Tue Aug 26, 2003 10:32 pm
#4

On storage, medical, data modules it matters. Here is the example to prove it:


Level 4 Medical module:
Before experimentation: Mechanism Quality: -3, Medical rating: 7
After experminatation: Mechanism Quality: 4, Medical rating: 8


Same basic results on the other modules as well -- keep in mind when you are crafting that the module ratings go from -15 to 15 (15 being the max for them, so medical rating 15 is 110, item storage 15 is 10 items, data storage 15 is 150 pieces of data). It's kind of weird, sometimes I'll get a bonus to the module rating at mechanism quality +2, sometimes I have to go higher...once I got an increase to the module rating on a FAILURE for my experimentation.


So, although it's buggy, mechanism quality does effect module ratings as well.




Castorius Pollaxa -- Chilastran Nomad
Located on Naboo, outside of Keren at 244, 3715
Mastered: Artisan, Droid Engineer, Armorsmith, Weaponsmith, Architect, Merchant, Creature Handler, Scout, Entertainer, Marksman, Medic
E-mail me
Jabetha
Tue Aug 26, 2003 10:44 pm
#5

Blah... I have made over a hundred Level 6 Medical Modules and during experimentation have had critical failures and amazing successes. I have yet to have a droid with any of these modules have a Medical Capability Rating of anything other than 110.


Trust me... at least at the higher levels... it doesn't matter at all.

JonasBlackmore
Tue Aug 26, 2003 10:55 pm
#6

That's why I used level 4 as the example -- since level 6 start out at the max for the rating, experimenting isn't going to help you out any. Don't complain though, or they'll lower the rating and you'll HAVE to experiment it to get it to 110



Castorius Pollaxa -- Chilastran Nomad
Located on Naboo, outside of Keren at 244, 3715
Mastered: Artisan, Droid Engineer, Armorsmith, Weaponsmith, Architect, Merchant, Creature Handler, Scout, Entertainer, Marksman, Medic
E-mail me
Paranoid_Droid
Wed Aug 27, 2003 1:03 am
#7

A related question.


The micro sensor suite, required for probots has an optional item(cant remember what it is)


Does this optional item do anything?

Armarri
Wed Aug 27, 2003 1:39 am
#8

Energy Distributor....



= Armarri =
Master Droid Engineer, Master Merchant, Master Artisan
Valcyn

Mercadia Temporary Store: Kaadara, Naboo 5176 6073
JinxKurai
Wed Aug 27, 2003 12:20 pm
#9

No matter what the numbers say, I've never had any module hold 1 slot more or 1 slot less than any other module of the same level. Ever. I can have a complete failure during experimenting or an amazing success with all 5 points, and in the end, while the ratings will be different, the capacity of the final droid will be the same. In other words, yes, there are numbers, and yes, those numbers change, but no, they don't mean anything. It's kind of like the coloring of an advanced chassis - utterly pointless, even though it lets you do it.


HK - Master DE




Haley Kurai

3 Kurais, no waiting.
Intergalactic Outfitters (I/O)
Riverlands(RL)
http://www.intergalactic-outfitters.com
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