Droid Engineer Archive

Thread: FS & Crafting XP

Denate
Sun Sep 05, 2004 1:47 am
#1

Simple advice...


Unless you plan on spending about 500-1000k resources for the "fun" of grinding for hours on end just to get the first box in Crafting Assembly, I would pickup a combat class, and use that method instead to unlock.


Droid Crafting XP Cap = 240k = 48000 FSxp = 85k steel + about 35k fiberplast (i don't wanna grind subcomponents).


Now, with that in mind, take into account that you need 50k for novice, 175k for 1st box, 2nd and 3rd im not sure, 450k for last box.


450000 / 48000 = 9.375 * 240k = 2,250,000xp = roughly 799,000 steel - just for your fourth box. at a good ration of 1.2 cpu, thats 958,800 credits that you are spending to get that box just in steel, this isn't including the fiberplast.


Guess what, 1 day of Janta mission, assuming i play for 6 hours, with full buffs (having to get a second buff), i can get more then that in xp, with a MUCH higher cap, as well as make an easy 3 or 4 million credits in that time.


TKM cap for xp = 1.2 million


(900000 / 30)+ (300000 / 10) = 60000 FS xp while MAKING 3-4 million


Odd how this pulls together, now the combat classes will be encouraged to go out and do missions and make more money, and we will have less time to build parts & harvest named resources. should we triple or quadrouple our prices now for goods?



<sarcasm>Yeah, this helps the economy more then the hologrind</sarcasm>


End note, bleh



Denate Andreson
Teras Kasi Elder

Etaned Andreson
Master Medic

Nichole
Master Structures Trader

Apophis23
Sun Sep 05, 2004 7:27 am
#2

You are probably right about this. However I already did the first crafting quest and converted all my XP into force XP. So I will at least do the assembly tree. I might add experimentation but am not sure if I will really pull it off.

Here is something I tried. I checked how much XP a BLL chassis would give. Turns out it gives 4200 XP per. Sounds like much but if you look at the resources it eats it certainly doesn't look too appealing any more. With 3097 resources per BLL this give a mere 1.35 droid XP per resource unit. Compared to that Advanced Droid Frame Units yield 2.1 droid XP per resource unit.

So on one side you have BLLs that are more expensive, require factory runs of subcomponents and a **edit**load of resources. On the other side there are ADFUs that take MUCH longer and are 55% cheaper.

A lot of XP to grind no matter what ;-)



k Agli Lightwaver k

Drashk
Sun Sep 05, 2004 9:01 am
#3




Apophis23 wrote:

A lot of XP to grind no matter what ;-)




The biggest change about the new system is that its not really intended for people to grind it.


One of the biggests hidden effects thatI can see this system having is a return to the hand made product, or the closest thing you can get to it as a Master crafter. If you think about it, this system works really well to the DEs advantage, due to the large number of parts that can be crafted by a DE that do not require experimentation.


The hardest hit by the non-grind approach are the causal gamers, however the system wasn't designed to the person that only plays 10 hours a week. It was designed to some what slow down the power gamer.


Personally, I'm just going to take my time with my Crafting toon and let progression happen in on its own. My combat toon on the other hand....







Making SWG more Star Warsy. One droid at a time.
OckVofad
Sun Sep 05, 2004 9:40 am
#4


You are absolutely correct about this. I've posted the numbers before but to grind the entire crafting tree will require 8.3 million steel and 3.4 million fiberplast if using advanced droid frames. I agree with you on the negatives particularly the fact that you cant make money.


There are some positive aspects to doing this grind however.


Someone with the resources can get to padawan without combat (provided they contract out people to help with the exit quest).


The fact that you are not dependant on buffs, food, or solo groups to get xp means that you can log in and grind periodically throughout the day at your leisure.


The actual time to grind 240k of droid crafting xp (the cap) takes less time to grind the 900k weapons and 300k combat xp (most people are lucky to get that in a buff session). It takes me 2 hours of uninterrupted time to cap the crafting xp but it definately takes me a buff session or longer to cap my weapons xp.


I am currently grinding the assembly branch. I got to the village on Thurs and I have 1 and 1/2 boxes finished.


Its a hellishly boring grind but doable.

Message Edited by OckVofad on 09-05-2004 09:42 AM



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Apophis23
Sun Sep 05, 2004 11:23 am
#5


Drashk wrote:

The biggest change about the new system is that its not really intended for people to grind it.



Very true. I just wish I would get back all the XP I accumulated over the last 10 months. I probably hit the cap back in November ;-)

Personally I might grind some but I have never been a huge fan of it. Usually I simply choose the slow but entertaining way.



k Agli Lightwaver k

R0ZM4N
Sun Sep 05, 2004 11:57 am
#6






Apophis23 wrote:
...Usually I simply choose the slow but entertaining way.






your problem there flower is that if you miss a cycle or want a skill not available in the current village cycle, it can take years (literally) to get your 6 branches. I'd be really thrilled to get an extra character on my server but I'm not sure it's worth all this...


...still made it to 'glowy' though just to check out the village


Kisses


Cass



...From the desk of Colonel Cass L'Arcana...
Imperial Armed Forces | Distinction & Honour
Straker_Atrella
Sun Sep 05, 2004 1:20 pm
#7

Well I want to get it, I'm not going hardcore after it, but I want ot get it. My plan is to have 1 column of Arch as well. Max droid, and Arch, THEN make the trip to the village.



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Apophis23
Sun Sep 05, 2004 3:23 pm
#8


R0ZM4N wrote:
your problem there flower is that if you miss a cycle or want a skill not available in the current village cycle, it can take years (literally) to get your 6 branches.
Kisses
Cass



Not sure I understand this. The way I understood the phases is that you can only do the quests in certain phases and only one at a time. Once you complete the quests you can train the skills at any time though, right? This would mean that once you have the necessary branches unlocked you can finish them any time you want. Can anybody confirm or deny this?



k Agli Lightwaver k

Denate
Sun Sep 05, 2004 6:20 pm
#9

yes, once you unlock the ability to learn it, you can always learn it.



Denate Andreson
Teras Kasi Elder

Etaned Andreson
Master Medic

Nichole
Master Structures Trader

R0ZM4N
Mon Sep 06, 2004 10:27 am
#10

I'm not sure what you guys know that I don't but I've been told for sure that you can only do one quest per phase.


er... (shuffles virtual papers about a virtual desktop ) ah here, we are:


LINK


plus, there's mention that combat XP can only be used for combat&reflex branches, merchant&crafting for crafting mastery yada...yada...yada so you can't just grind combat xp for your crafting skills.


Now I've only read the one guide linked above and certainly haven't checked any of this myself so if someone who *has* could confirm/deny I think that'd help us all out.


With luv


Cass



...From the desk of Colonel Cass L'Arcana...
Imperial Armed Forces | Distinction & Honour
DarkRenown
Tue Sep 07, 2004 3:26 am
#11

Hey Cass,


Well I thought I would share my experiences as I am glowing and have made it to the Village (well you keep stealing my sales, I had to do something)


DE Crafting XP comverts at 5:1 ratio into Force Crafting XP, all crafting converts at 5:1 except Architect which is 35:1


Novice Crafting Mastery costs 50,000 Force Crafting XP

Tier 1 costs 175,000 Force Crafting XP

Tier 2 costs 250,000 Force Crafting XP

Tier 3 costs 350,000 Force Crafting XP

Tier 4 cocts 450,000 Force Crafting XP


All crafting (including Medical) becomes Force Crafting, all combat becomes Force Combat, all Musician, Scouting, Merchant becomes Force Senses XP


To master the entire Force Crafting Tree, you need to unlock 5 times (5 phases of the village so at leats 15 weeks), unlock Novice, then unlock each of the 4 tiers. They mention a 6th unlock, which may be Master (so 18 weeks)


To Master you need 4,950,000 Force Crafting XP or 24,750,000 DE Crafting XP


If you grind Advanced Droid Frame Units, you need to make


53,588 ADFU Using

8,038,281 Steel

3,751,207 Fibreplast


Assume 30 secs per unit, takes 447 hours solid clicking

Assume 2CPU for resources, costs 24 Million


In comparison, to grind the XP for Combat Tree, takes 900 Hours, but doing Janta Missions, makes you 93 Million (after buff cost etc)


I was going to try for Crafting Mastery to finally get my 12 points and compete with you Cass! But it will be a lot cheaper to just buy the Skill Tapes lol!


Race you to 14 points????!!!!!



Drawde Kraken
Smuggler<

Drashk
Tue Sep 07, 2004 3:47 am
#12




DarkRenown wrote:
I was going to try for Crafting Mastery to finally get my 12 points and compete with you Cass! But it will be a lot cheaper to just buy the Skill Tapes lol!


Race you to 14 points????!!!!!



Sorry that I'm the one to break it to you, but the ExperimentationLine of Crafting Mastery does not give you extra Experimentation points. You have to read the fine print on this one. Instead of giving extra points, it increases the chance of getting Amazing successes. From what I have heard, the +2 bonus was yanked due to feedback from FanFest.






Making SWG more Star Warsy. One droid at a time.
Apophis23
Tue Sep 07, 2004 6:18 am
#13


DarkRenown wrote:
To master the entire Force Crafting Tree, you need to unlock 5 times (5 phases of the village so at leats 15 weeks), unlock Novice, then unlock each of the 4 tiers. They mention a 6th unlock, which may be Master (so 18 weeks)



Not sure this is true. As I understood the novice box is unlocked with the first tree. So It would only take 4 cycles to unlock novice and all trees. As always, I am not sure myself and could be wrong. Of course at the speed I get the XP it won't really matter either way :-0



k Agli Lightwaver k

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