Droid Engineer Archive

Thread: The DE Skill Tree RE-worked (again)

Vampiric_Hoshi
Mon Sep 15, 2003 4:55 am
#1

I realise that many people have done this, but I just wanted a go at it myself.. so here is the Droid Engineer Profession Skill Tree re-worked.. it's not so much a "Dev do this" thread as it is a "I wish it was like this.." thread. Please don't flame me


Please note, all items in blue are new modules that I have created for the purpose of this newly designed skill tree.


Novice Droid Engineer


¬ MSE Mouse Droid
The MSE Mouse Droid is the only droid in the DE profession (other than the advanced MSE) that can hold a survey 1module (survey 1 module is also a Novice DE buildable item). The survey module can be used by someone with Survey IV skills to survey at twice their maximum range. The MSE Mouse Droid also a small storage compartment that an owner can use as extra inventory space.


¬ Probot
The probot is a cheaper version of the seaker droid, though it only allows one use. It can only be used by those with Bounty Hunter Skills


Novice Droid Engineer also allows the DE to build survey 1 modules.


Blueprints I


¬ Advanced MSE Mouse Droid
The Advanced MSE Mouse Droidcan hold a Survey 1 or Survey 2 module. The Survey 2 module increases the maximum survey range by 3 times and also allows larger samples to be gained. This model also has a slightly larger item storage compartment.


¬ Power Droid
The Power Droid has one "power unit" harness slot. This harness slot can be fitted with a "Power module" that can be used to charge other poeple's called droids. This ISN'T meant as a tool for the DE to power their own droids, but as a tool the DE can use to make further money in this profession (i.e. selling 1 minute charges for 1k.. a 1 minute charge would last twice as long as a droid battery.. or somethin like that).


¬ R5 Droid
The R5 droid has one available "any purpose" harness slot. This harness slot can be filled with one of any of the following:
- Data storage module
- Item storage module
The R5 droid also has one available "repair" harness slot. This harness slot can be filled with one of the following modules:
- Armour repair module (works the same as an armour repair tool)
- Weapon repair module (see above)


¬ DZ70 Attack Droid
The DZ70 Attack Droid has one available "armour" harness slot. This harness slot can be fitted with an "armour" module.
The DZ70 Attack Droid also has one available "weapons" harness slot. This harness slot can be fitted with one of the following modules:
-Bladeattachment
- Pistol attachment
- Carbine attachment
- Rifle attachment


Blueprints I also allows the DE to build Survey II modules


Blueprints II


¬ Advanced R5 Droid
The Advanced R5 droid has two "any purpose" harness slots. This harness slot can be filled with one of any of the following:
- Data storage module
- Item storage module
The R5 droid also has one available " advanced repair" harness slot.This harness slot can be filled with one of the following modules:
- Armour repair module (works the same as an armour repair tool)
- Weapon repair module (see above)
-Droid repair module (see above)


¬ R4 Droid
TheR4 droid hasone "any purpose" harness slot. This harness slot can be filled with one of any of the following:
- Data storage module
- Item storage module
The R4 droid also has one available "advanced repair" harness slot.This harness slot can be filled with one of the following modules:
- Armour repair module (works the same as an armour repair tool)
- Weapon repair module (see above)
The R4 droid also has one available "crafting" harness slot. This harness slot can be filled with one of the following modules:
- General, weapons, droid crafting module
- Armour crafting module
- Building crafting module
- Clothing crafting module
- Chemical crafting module


Blueprints III


¬ AdvancedR4 Droid
TheAdvanced R4 droid hastwo "any purpose" harness slots. This harness slot can be filled with one of any of the following:
- Data storage module
- Item storage module
The R4 Advanced droid also hasone available "advanced repair" harness slot.This harness slot can be filled with one of the following modules:
- Armour repair module (works the same as an armour repair tool)
- Weapon repair module (see above)
-Droid repair module (see above)
The Advanced R4 droid also has one available "crafting" harness slot. This harness slot can be filled with one of the following modules:
- General, weapons, droid crafting module
- Armour crafting module
- Building crafting module
- Clothing crafting module
- Chemical crafting module


¬ R3 Droid
TheR3 droid hastwo "any purpose" harness slots. This harness slot can be filled with one of any of the following:
- Data storage module
- Item storage module
The R3 droid also hastwo available "advanced repair" harness slots.This harness slot can be filled with one of the following modules:
- Armour repair module (works the same as an armour repair tool)
- Weapon repair module (see above)
-Droid repair module (see above)
The R3 droid also has one available "crafting" harness slot. This harness slot can be filled with one of the following modules:
- General, weapons, droid crafting module
- Armour crafting module
- Building crafting module
- Clothing crafting module
- Chemical crafting module


¬ Surgical Droid
The Surgical Droid has one available "medical purpose" harness slot. This harness slot can be filled with one of the following modules:
- Medical Module
- Medical crafting module (basicaly the same as chemical crafting module)


Blueprints IV


¬ Advanced R3 Droid
TheAdvanced R3 droid hastwo "any purpose" harness slots. This harness slot can be filled with one of any of the following:
- Data storage module
- Item storage module
The AdvancedR3 droid also hastwo available "advanced repair" harness slots.This harness slot can be filled with one of the following modules:
- Armour repair module (works the same as an armour repair tool)
- Weapon repair module (see above)
-Droid repair module (see above)
The Advanced R3 droid also hastwo available "crafting" harness slots. This harness slot can be filled with one of the following modules:
- General, weapons, droid crafting module
- Armour crafting module
- Building crafting module
- Clothing crafting module
- Chemical crafting module


¬ R2 Droid
TheR2 droid hastwo "any purpose" harness slots. This harness slot can be filled with one of any of the following:
- Data storage module
- Item storage module
The R2 droid also hasthree available "advanced repair" harness slots.This harness slot can be filled with one of the following modules:
- Armour repair module (works the same as an armour repair tool)
- Weapon repair module (see above)
-Droid repair module (see above)
The R2 droid also hasone available "crafting" harness slot. This harness slot can be filled with one of the following modules:
- General, weapons, droid crafting module
- Armour crafting module
- Building crafting module
- Clothing crafting module
- Chemical crafting module


¬ Advanced Surgical Droid
The Advanced Surgical Droid hastwo available "medical purpose" harness slots. This harness slot can be filled with one of the following modules:
- Medical Module
- Medical crafting module (basicaly the same as chemical crafting module)
The Advanced Surgical Droid also has one "armour"harness slotthat can be fitted with an "armour" module.


¬ Probe Droid
TheProbe Droid hasone available "armour" harness slot. This harness slot can be fitted with an "armour" module.
TheProbe Droid also hastwo available "weapons" harness slots. This harness slot can be fitted with one of the following modules:
-Bladeattachment
- Pistol attachment
- Carbine attachment
- Rifle attachment


¬ Binary Load Lifter
The Binary Load Lifter has one available "armour" harness slot. This harness slot can be fitted with an "armour" module.
The Binary Load Lifter has one available "Advanced storage" harness slot. This harness slot can be fitted with one of the following modules:
- Large Cargo Storade Module (used to carry a large cargo canister created from factories that cant be carried by players)
- Creature Cage Module (used to carry CH pet control devices)


Master Droid Engineer


¬ Advanced R2 Droid
TheAdvanced R2 droid hastwo "any purpose" harness slots. This harness slot can be filled with one of any of the following:
- Data storage module
- Item storage module
The Advanced R2 droid also hasthree available "advanced repair" harness slots.This harness slot can be filled with one of the following modules:
- Armour repair module (works the same as an armour repair tool)
- Weapon repair module (see above)
-Droid repair module (see above)
The AdvancedR2 droid also hasone available "crafting" harness slot. This harness slot can be filled with one of the following modules:
- General, weapons, droid crafting module
- Armour crafting module
- Building crafting module
- Clothing crafting module
- Chemical crafting module
The Advanced R2 droid also has one "armour" harness slot. This harness slot can be filled with an "armour module".


¬ Advanced Probe Droid
TheAdvanced Probe Droid hastwo available "armour" harness slots. This harness slot can be fitted with an "armour" module.
TheAdvanced Probe Droid also hasthree available "weapons" harness slots. This harness slot can be fitted with one of the following modules:
-Bladeattachment
- Pistol attachment
- Carbine attachment
- Rifle attachment


¬ Advanced Binary Load Lifter
The Advanced Binary Load Lifter hastwo available "armour" harness slots. This harness slot can be fitted with an "armour" module.
The Binary Load Lifter hastwo available "Advanced storage" harness slots. This harness slot can be fitted with one of the following modules:
- Large Cargo Storade Module (used to carry a large cargo canister created from factories that cant be carried by players)
- Creature Cage Module (used to carry CH pet control devices)


¬ Seaker Droid
The seaker droid is an advanced version of the probot and can only be used by Bounty Hunters. It has 5 charges.


¬ Protocol Droid
The Protocol Droid has one "speaker" harness slot. This harness slot can be fitted with a "loud speaker" module. The "loud Speaker" module can be used to broadcast spatial messages over a greater distance.
The Protocol Droid also has one "diplomatic purpose" chip slot. This chip slot can be fitted with one of the following chips:
- 6,000,000+ languages chip (allows user to speak species-only languages such as Lek'u and Shyriiwook)
- Inter-species relations chip (increases mayrol abilities [obviously for introduction of player cities] )


Master DE also allows the DE to build the "loud speaker" module.
Master DE also allows the DE to build "diplomatic purposes" modules. These include:
- 6,000,000+ languages chip (allows user to speak species-only languages such as Lek'u and Shyriiwook)
- Inter-species relations chip (increases mayrol abilities [obviously for introduction of player cities] )


Droid Production I-IV


The Droid Production skills (I - IV) would give the DE the ability build level 2 through to level 5 "any purpose" modules respectively. These modulesinclude:
- Data storage module
- Item storage module
The Droid Production skills (I - IV) also gives the DE teh ability build level 2 through to level 5 "medical purpose" modules. These modules include:
- Medical Module
- Medical crafting module (basicaly the same as chemical crafting module)
Droid Production IV also allows the DE to buile "advanced storage" modules. These include:
- Large Cargo Storade Module (used to carry a large cargo canister created from factories that cant be carried by players)
- Creature Cage Module (used to carry CH pet control devices)
Each skill box inDroid Production gives modifiers for droid customisation (and all other droid modifiers).


Advanced Droid Abilities


The Advanced Droid Abilities (I - IV) would give the DE the ability to build crafting stations mixed through the four skill boxes.
The Advanced Droid Abilities I boxwould also give the DE the ability to build Power Units for the Power Droid.


Droid Combat Components


The Droid Combat Componets (I - IV) would give the DE the ability to build level 1 to level 4 armour modules.
The Droid Combat Components (I-IV) would also give the DE the ability to build level 1 to level 4 "weapons" modules. These include:
-Bladeattachment
- Pistol attachment
- Carbine attachment
- Rifle attachment


You may notice I've left out a TON of components ... thats simply because I feel they are currently fine how they are right now in-game and shoul be left alone. These include motive systems, sensor packaes, personality chips, droid brains etc etc. I've also left out the LE Repair Droid simply I can't see any need for it. If anyone can think up a use for it that I havent already covered with any other droid, then please post it here in the same style I have used above.


You'll notice that I re-worded a couple of the skills to be more relevant. I've also replaced the droid customisation tree since it seems pretty pointles (and placed customation mods in production). This skill is now for weapon and defense modules.


I've also given each droid its own specific use, so that droids like the Rx range don't all do the same thing! Only medical droids can use the "medical" module for instance.


The Binary Load Lifter finaly has a purpose... the "cargo canister" module it can carry can used to hold large factory crates that certain large factory-made items produce. This large crate can ONLY be carried by the load lifter, so if an artisan wants to craft these big items they will need this droid. It also has quite an ironic module.. the creature cage. I added this to give CH players a reason to buy a droid... they can carry more pets!


Combat droids now make more sense... you can choose what types of weapons it uses. Obviously the choices of weapons fit the 4 PVP ranges; melee, pistoleer, carbineer and rifleman. Respectively, chosing one of these weapon modules results in the distances your droid can fire from. A droid that contains more than one of these modules (i.e. a melee module and a rifle module) will be able to flick between the two combot modes in much the same way NPCs currently do in-game. This gives droids, no matter how strong, a unique combat use. Most pets cant attack from different ranges.. they are either long-range like the AT-ST (which isn't that good close up!) or short range like a rancor.


The protocol droid finaly has a use that matches what you see in the films.. it can be used as a "speaker".. working the same way that speakers (should) work in-game.. allowing its user to broadcast spatial messages at a greater distance (great for people trying to sell something) though sadly this WILL create more chat-spam .. sorry guys! It also has a language option now, which fits the idea of 3PO ... currently in-game only Wookie are able to SPEAK wookie.. only Twileks are able to speak Lek'u ...well the protocol droid allows its user to speak ALL languages in SWG, including those that cant be learnt, without having to learn them. It also has a "diplomacy" option for a mayor .. because I don't know what mayors can actually do yet, I couldn't give this module a duty .. but I'm sure it could have one!


The astormechs now fit their role better ... they are primarily the only droids that can carry the repair and crafting modules ... making them the "repair" droids (which fits what you see of R2-D2) .. and now go in a better order (R2 last, not R3).


Because of the introduction of the "weapons" skill boxes, any combat droids can be added to this skill now without any problems (hence why I havent included any new models). Certain types of combat droids could even use a new "shield" module instead of, or as well as, the armour module .. such as the Droideka.


I'm sure I've probably missed a few things or placed some things in the wrong place so please correct anything you feel is wrong.


If only I had been the Droid Developer for SWG.... lol




Abandon all hope
Page 1 of 1
Previous Next