Droid Engineer Archive

Thread: Droid experimentation... does anyone get success?

ReynoldsTheWrapper
Sun Sep 14, 2003 10:58 am
#1

At novice I ALWAYS get big failures. Do you need to be master to get any success out of experimenting?




Ham Sandwich - Bria
Master of Droid Sex
First resident of Dantooine
Ultima Inc Guild
Acinonyx_SW
Sun Sep 14, 2003 11:10 am
#2

The percentage chance of failures for me has dropped considerably.




___________________________________________________________________________
Acinonyx Lanoche [Eclipse]
Master Droid Engineer | Marauder | Master Artisan
Rebel Alliance - Staff Sergeant

Arch Mesa Robotics -26 3859 Mos Entha, Tatooine
Droid Outlet 5284 -3756 Moenia, Naboo
ReynoldsTheWrapper
Sun Sep 14, 2003 11:34 am
#3

so it's probably my low level. Thanks for the info.





Ham Sandwich - Bria
Master of Droid Sex
First resident of Dantooine
Ultima Inc Guild
Knives10
Sun Sep 14, 2003 11:45 am
#4

I have the 1st level in the customization and i only get about 55% failure. I do get some successes though, but mostly failures.



Allucard Hellsing
Master Teras Kasi
Master Swordsman
Master Brawler

Gimps
Sun Sep 14, 2003 2:40 pm
#5

It's a complete waste of time of course, but is easy to succeed at. Hopefully Devs will someday fix this profession so experimenting has some kind of noticeable effect!



Gimpy - Master Droid Engineer -
2460, -4492 Mos Eisley, Tatooine
DarthSoozin
Sun Sep 14, 2003 4:30 pm
#6

I have found, with experimentation on droids and components, that it is the same as any crafting profession. The quality of the Crafting Tool and the Quality of the Crafting Station affect the number of crits you get, and how often. Of course, the over-all starting quality of the item depends on the quality of the resources, but what kind of experimentation success you get depends on the Tools.


Mightion
Sun Sep 14, 2003 6:34 pm
#7

I actually got an amazing success making my new advanced brain schematic... got a module quality of -1...




Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Gimps
Mon Sep 15, 2003 12:33 am
#8

I have successes all the time and actually only have failures a small fraction of the time.



Gimpy - Master Droid Engineer -
2460, -4492 Mos Eisley, Tatooine
ranaki
Mon Sep 15, 2003 12:51 am
#9

But what does experimentation actually do to the final product? Haven't seen any benefit to DE experimentation.
Drashk
Mon Sep 15, 2003 1:17 am
#10

Being Master, I tend to get results of, at the best, 5 now. A lot of this is due to resources used, but does this have an effect on the finished product. No, with the posible effect of the crafting modules (hard to tell, since there is no cross rating system with the Architect Stations.)


Take a look at this threadthat I posted earlier. It might clear up a few of the questions here.


http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=22453






Making SWG more Star Warsy. One droid at a time.
DDager
Mon Sep 15, 2003 5:05 am
#11

It's a complete waste of time of course, but is easy to succeed at. Hopefully Devs will someday fix this profession so experimenting has some kind of noticeable effect!



Agreed

Jabetha
Mon Sep 15, 2003 8:05 am
#12

"But what does experimentation actually do to the final product? Haven't seen any benefit to DE experimentation. "


Nothing... absolutely nothing.

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