Droid Engineer Archive

Thread: New CH changes are an improvement for DEs already...

Ywi
Fri Oct 24, 2003 3:23 pm
#1

Over on the dev forum there is a long post about the new proposed CH changes. It is great stuff all around, but the thing that will benefit DEs most is that non-CHs can only call pets up to level 10 now. This is a boon for DEs as a lvl 10 pet should be much more inline with a probot's capabilities (and will almost certainly have worse armor). Combining this with the hopefully positive changes coming for DEs any moment now and the future just got a bit brighter!

Ywi



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"I will tell you this, Droids (and DE's) are going to be the MAIN feature for the January publish. We will be fixing alot of things and adding combat droids." - JustG - November 25, 2003
SkybaneInc
Fri Oct 24, 2003 3:37 pm
#2

If they adjust the critters down a lot or up the probot this would be good. Except they are changing combat as well. No longer will your probot always tank for you. As a crafter I used a bot and pet to help me when running my harvevsters. Without them I will be spending a whole lot more time on my back .. just because I usea rifle and every critter can in cap me in 5 hits or less.




Skybane--Master Swordsman
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Mallathar
Fri Oct 24, 2003 3:40 pm
#3

I don't see this as a good sign, personally - Non-CHs will be limited to ONE pet... Droid, Faction Pet, or Creature. If you can put asmiley faceon that, I'd like to see it.



Mallathar's Droid Shop - No more droids are being produced, but I've got a whole ton in stock, stop by and check me out before they're all gone! North of Moenia, 4964 -4092, Wanderhome.
Ywi
Fri Oct 24, 2003 3:42 pm
#4

Hi Skybane,

The way I read it is they *will* tank, but they may *sometimes* figure out that the master is pulling the strings and come after you. I'm hoping the chances of this scale up with the difficulty of the pet, so at probot / CL10 creature level the chance is fairly low but when I giant CL50 pet is going after a creature, that creature will more likely go after the master to try and pull the pet out of the fight. Either way, so long as it doesn't happen all the time I'm ok with it as its quite necessary to balance the CH profession against the other elite combat classes.

Ywi



------------------------------
"I will tell you this, Droids (and DE's) are going to be the MAIN feature for the January publish. We will be fixing alot of things and adding combat droids." - JustG - November 25, 2003
-Stinky
Fri Oct 24, 2003 3:46 pm
#5

Mallathar, You can call up to 3 faction pets at a time.



At least I can call three storm commandos at a time anad have no CH abilities.




Stinky, Master Smuggler ` Master DE `
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Wanderhome

Custom and BH droids.
Mabinogi
Fri Oct 24, 2003 3:48 pm
#6

True, but one of the changes is that non-chs can call only 1 pet max, whether that pet is a creature, droid, or faction perk.



Ariac
Master Artisan
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Drashk
Fri Oct 24, 2003 3:51 pm
#7

Just posted this one else where on the DE forum, but I'll add it here as well........



This line.....* Non-creature handlers limited to level 10 pets (currently it is 15)....makes me happy since that means that Probots are now the only non-CH pet that will be able to tank in the game, since Rock Beettles and Kervols will not be un-usable to the masses.


However, I'm sort of leary by this line..... * Non-creature handlers get 1 active pet max, regardless of type (faction perk, creature, droid or mount).


From what I'm reading here faction pets are being reduced to 1 instead of the current 3 that can be called and they count as the 1 pet that can be called. If this is the case, then I forsee a large jump in players joining a faction, so that they can have something that can take more damage than a Probot, do more damage, and be healed, in the case of something like a Storm Commando.


Either way though, Probot sales will increase if this idea gets pushed as it is, regardless of what changes are instore for the DE porofession, which is good in my book.






Making SWG more Star Warsy. One droid at a time.
Mightion
Fri Oct 24, 2003 3:53 pm
#8

But, taking this into account:


* Non-creature handlers get 1 active pet max, regardless of type (faction perk, creature, droid or mount).


I take this to mean we're not going to get the ability to have more than one out at once, which means we'll still have to hope we come across someone else with a repair-module-equipped droid to repair our own droids.


And what happens to my cowardly gurreck? He made furnishing my house with Rebel faction points easier...





Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Mallathar
Fri Oct 24, 2003 3:53 pm
#9

Yeah, that's the proposed change I was referring to. This is REALLY going to change the way people play the game, which is definately understandable - I think we should raise a big enough stink to keep droids seperate from pets... but we'll see how the DE plan goes.



Mallathar's Droid Shop - No more droids are being produced, but I've got a whole ton in stock, stop by and check me out before they're all gone! North of Moenia, 4964 -4092, Wanderhome.
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