Droid Engineer Archive
Thread: Workable solution to let droids manage your harvesters?
This idea has been talked to death, and seems to be falling on deaf (DEV)ears. I'd like to throw in my two cents, which is quite a bit different from the original posters. No disrespect is intended.
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I hear a lot of people talk about using droids to maintain their harvesters. I'm a MDE and a hard core miner with every available lot constantly working to harvest materials for sale or for my personal use. I have no idea why anyone needs a droid to do this. It's kinda silly really. Drop the harvester. Put in enough power and money to keep the thing active for 5-10 days, or shorter if that's your gig, and walk away. Send yourself an email about when to check it next, if your memory is lacking.
Maintenance is too simple to require a droid to do that work.
However. If I could build a droid that would increase the extraction rate of one of my harvesters by 1-3 points I would be very pleased. I think these would sell pretty good too.
--A person can only have out one droid at a time. This wont be overused.
--A droid requires a LOT of materials, and expertise to create. It adding a bonus to an existing harvester's extraction rate is hardly game breaking.
--The Mining Module 1 could be a Novice DE schematic... or it could be in the tree with the Armor modules to make it more attractive. Stage the availability of the Mining Module 2 with the Architect's ability to create a medium harvester. And the Mining Module 3 with the architect creating the Large Harvesters.
--There could be a Farming Module too.
--The addition of a Droid to a Harvester could up it's power consumption by 5-15Cr per hour, and thus provide a money sink.
Droids are built to work, right? So let them do manual labor, it doesn't getmuch more manual than mining and farming.
Thanks foryour time.
--Thrush--