Droid Engineer Archive

Thread: Yet more module ideas

Tarne_Monter
Thu Mar 04, 2004 8:24 pm
#1

Ok since the slicing modules and harvestor module ideas seem to be a bust, I came up with some new ones. Ones following the implication that Runesabre made by saying utility not based on existing skills.

Idea #1
An information module. Basically this modules can be put into a talkie droid, like a protocol droid and it spouts out information to people who request info. It could possibly pull the data from a data storage module.

Examples of uses: A protocol droid at a city hall that gives visitors information/history about the city. Also same sort of thing for a guild hall, and this would be really usefull for a museum.

Idea #2
A guide module(Cross between hawker module and information module). Extension of idea #1 except at certain patrol points different information is delivered. Good way of introducing new people to the city they're currently in.

Idea #3(Previously seen)
A wait/serverdroid module. Allows a droid to deliver food and drink at a party or in a cantina.
I don't know where I saw this one previously or who posted it, but I think it deserves to be in this list.

Idea #4
A security module. Patrols waypoints in the city limits and if it encounters aggressive creatures it alerts the local security force.

If anyone has anyother ideas, feel free to post them.



Tarne Monter from Elderhome, Naboo, Ahazi
Vendor "Tarne's Droids" in the Merchant Tent at 5680 4451 Naboo
Master Droid Engineer and Master Artisan
Smuggler 0/2/0/0

Kadaara, Naboo, TC
Marksman 0/0/3/0
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