Droid Engineer Archive
Thread: Over-Powered R3????
Best bet is to do these in factory runs. ![]()
As well, get skill tapes that add to your assembly, they help somewhat.
I made two advanced R3s with all four stations, data, and inventory storage the other night. I hand made a few modules, and stopped experimenting once the quality was positive.
Seemed safer. I did get both to 275 HAM, though. Always nice to make 90k in ten minutes time. ![]()
But I did fail an advanced R3 last week... probably because the customer was standing there waiting...
Thanks guys, I didn't think about the cake... which i have sitting right in my backpack. I did notice the complexity, but just could imagine 2 fails in a row.
I was crafting vehicles. on swoop i got 3 times in a row, an amazing followed by a grat experimentation success. Then on speederbike i got, two times in a row, a critical fail followed by amazing success.
FWIW I dont think ive ever got a critical fail experimenting, not followed by amazing success (to no use).
After the two critical fails i tried an X34 to jog, the 'trend'. It did and then the results began to seem more random. It was my first crafting attempt that day I think that started these streaks.
There seem to be streaks of 'luck' in all these games. And I sort of in general like them. Cause they give you some chance at playing the streaks.
But SWG here seems toi have them more noticably and consistantly, Than Im used to.
FWIW in most 'normal' crafting a critical fail experimenting is about as bad as one on assembly. sept you have to destroy it yourself.
I tries yesterday something new: the machines in the casino (or whatever... cant remember the name of the game or the building lol)
I played 6 times and these were the results:
1) 0-0-1
2) 0-0-0 (prize)
3) 0-0-0 (prize)
4) 0-0-0 (prize)
5) 0-0-2
6) 0-0-2
Taking into account that all numbers can go from 0 to 3... it seems a bit weird to have so many 0s
Ellesa