Droid Engineer Archive
Thread: 12 NEW DE specific resources??? Can this be right???
Gyros wrote:
I sure hope I am wrong here... but if this is the case... I may be dropping DE all together.... Sad day it is...
yup, you're wrong, its 19
Gemstone
Liquid Petrochem
Solid Petrochem Fuel
Known Liquid Petrochem Fuel
Known Solid Petrochem Fuel
Ionite Intrusive Ore
Cubirian Steel
Orveth Reactive Gas
Platimire Copper
Malab Siliclastic Ore
Pholokite Extrusive Ore
Keschel Extrusive Ore
Rori Fiberplast
Dantooine Fiberplast
Agrinium Aluminum
Titium Aluminum
Plexite Amorphous Gemstone
Baradium Amorphous Gemstone
Vendusii Crystal Amorphous Gemstone
Jenden wrote:
duncje is right, and when you look at it it falls in line with any other crafting profession, advanced components (optional) take rare, named resources. But its not really relevent, a good C will heal just about everything you need.
I think it is a bit more than "any other crafting profession". I sort of agree with it, but we get screwed both ways here. First, we have droids with many module types/components and many chassis to worry about. Then we also get crunched with stims and wound packs. I thought it was bad as a Doctor/Combat Medic, but this list for DE's is insane.
Jenden wrote:
duncje is right, and when you look at it it falls in line with any other crafting profession, advanced components (optional) take rare, named resources. But its not really relevent, a good C will heal just about everything you need.
In line with others???? How long did you wait in Game for Dioxis inert Gas on your Server....
StrayCat1212 wrote:
Jenden wrote:
duncje is right, and when you look at it it falls in line with any other crafting profession, advanced components (optional) take rare, named resources. But its not really relevent, a good C will heal just about everything you need.
I think it is a bit more than "any other crafting profession". I sort of agree with it, but we get screwed both ways here. First, we have droids with many module types/components and many chassis to worry about. Then we also get crunched with stims and wound packs. I thought it was bad as a Doctor/Combat Medic, but this list for DE's is insane.
Have you taken a look at the resources a weaponsmith has to have to be competitive? THey ahve a lot more resources they need that ar specific and some are very rare. The rainbow gems to make T21s didn't spawn on Radiant untill this last January and then the gems that did finally spawn weren't very good. Unlike you're low level Repair kits the basic parts of a weapon aren't used in guns that can be sold on the market, a weaponsmith has to have the Adv parts if they want to sell to people. Then the weapons themselves have some specific resources ( T21 has to have Gallorian Rainbow Gems ). So you aren't the worst off when it comes to resources. Not even second, Docs & and Armorsmiths are still ahead of you. Then there is Combat Medics... well you can go to SWGCraft and look up what other proffesions neeed. At least you still don't have to go get stuff from droids in the game to make droids, BEs need other living critters to make a critter.
They are making it more possible for for a DE to make just one type of module and then sell them to others. Like you have DE that just makes factory runs of the combat modules and the armor. This DE sells to another DE that actualy makes the Droids. This is how it works in RL. Car makers have to buy more then just the bare resources to make cars. Same thing with all of the electronics I can think of. Sharing the load as contracters and subcontracters would make it easier to get the resources for who needs them.
Gyros wrote:
In line with others???? How long did you wait in Game for Dioxis inert Gas on your Server....