Droid Engineer Archive
Thread: Pricing, Pricing, Pricing....I know theres alot of topics about this..but...
I usually do this. Go to SWG craft.com look at the TOTAL resources needed for any item. It totals them even down to the sub components on the "shopping list"
I created a simple spreadsheet that takes into account the cost of the resources * the number needed then I up that by 40 %. Average real world markup is 40 % in retail unless it's big ticket items. Ironically most places take a loss on that. Anyway I digress. Don't get too complicated really just put a formula for inorganic, organic, chem, etc... then total it at the bottom.
You will also want to take into account your cities sales tax if you are in a city.
Now comes the gut check. Look at the final price, do you know it sells for more on the server? Check around and comparison shop with other DE's on your server. Sell too low and you'll never be able to keep the product in stock. Then just adjust your price accordingly. It's a bit to set up but really nice once it's done.