Droid Engineer Archive
Thread: My Idea about Droid Batteries
Here goes:
A Droid will get 1 more bar that tells how much battery it has. A battery module will be added into a droid that will tell the biggest unit of energy it can hold.
Batteries will be made of energy (wind/liquid/reactive that stuff)
Droids will lose 1 unit of energy per 2 hours
Every function performed by a droid will take away a special amount of energy. So we can make up numbers like 10 per heal, 15 per wound. Notice that is not in units. So if you heal 100 units of dmg in 1 shot that will mean 10 energy lost not 1000.
Other functions like repair vehicles will take away energy too. I would say make the repair function take away a high number of energy because it is a huge adv to repair away from garages.
It's not gonna happen. This entire game is implemented via objects, and the HAM is gonna be inherited from a very high object. Yeah, yeah, I know you "could" extend another object to include another bar . . . but it ain't gonna happen . . .
Voco Ackopogo