Droid Engineer Archive
Thread: A day in the life of a DE...
Here are some tips, they're free since I know you're broke.
1. Suplement your income by selling Arakyd Probes and Seekers by the crate.
2. Spend skill points on Merchant and get Planetary Advertising. People won't have to be at your undisclosed location to know you have droids for sale.
3. Make R2units with all 4 crafting stations and at least 10 items of storage. Throw a data module in there for those who save awesome schematics and materials for later.
4. Keep a good stock of Probots with max armor, medical and a repair module or crafting module.
5. When you stock your vendor, sell the big completely loaded droids there like showroom models. They'll be more expensive of course but people will always find what they need and will pay for the parts they don't to get the droid immediately without having to order a custom one.
I'm running a bit low on stock right now myself. I told myself I would wait until "our" publish to see what, if any, new modules we would get but having a good stock on a vendor will get you sales. People tell themselves.."If I can't find what I want here it just probably doesn't exist". Also, try not to let a droid go without being full of modules, it's a waste of materials on the chassis in my opinion.
Hmmmm, sounds very familliar. I got arround my early sales problems by doing active advertising, also commonly known as spamming. Did that for a while until I was recognised as the AFK queen of Coronet! Only three weeks of that to ingrain my name into people's subconcious as a primo supplier of Droids.
Also, your prices, I know they are average for most servers, but you have to go with the market. Seems like in both your example, the customer complained about the price. Just lower them a bit. I sell for about 30% less, but no one ever complains about the cost. Furthermore, about a third of my customers tip me an extra 5-10k for deliveries and such.
It's really worth varying your prices to current market conditions. When prices are too low, you can't keep up with demand, so increase them. If there is no demand, reduce prices. It's just like RL. Well, works for me anyways.