Droid Engineer Archive

Thread: Some peeps reporting non-functional modules after patch

Sketh
Fri Oct 10, 2003 10:45 am
#1

Some people are reporting modules not working after the patch in some droids.


I am wondering if they fixed the "cluster stacking" thing... where clusters can be placed in non-cluster slots.


None of my droids have stacked clusters, or clusters placed in non-cluster slots, and not a single one of my droids malfunctioned, nor did I receive any /tell's or emails from customers....




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Droid_Engineer_Rho
Fri Oct 10, 2003 10:49 am
#2

I think the first thing to eliminate is 'Low Power'. Apparently, low power now causes droid modules not to work anymore.


So eliminate that first, and if there's still an issue, check the cluster idea.


I suspect that after a droid is created, the information about clustering is lost, and only the final list of modules is saved with the final object.




Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
Rypper
Fri Oct 10, 2003 5:30 pm
#3






Droid_Engineer_Rho wrote:

I think the first thing to eliminate is 'Low Power'. Apparently, low power now causes droid modules not to work anymore.





Heh. I keep having to correct people on this. It's always worked like this, this is nothing new.


What is new is that droids no longer charge upwhen they are stored. Now they need to use droid batteries to charge the droids.


So when people say it isnt working, tell them to give the droid a command. Probably 9 out of 10 times it will tell them *Low Power*

Drashk
Sat Oct 11, 2003 4:21 am
#4

On that tenth time, tell them to store the droid and call it again. This one seems to fix that 10th time senario. Its the 11th time that is the dozy..../chuckle





Making SWG more Star Warsy. One droid at a time.
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