Droid Engineer Archive

Thread: Is a chassis experimentation +4 worth anything?

DoctorDe
Tue May 10, 2005 7:57 am
#1

I looted a chassis experimentation +4 and was wondering if it's something shipwrights might want. Or is it a DE thing? ^_o



Jolin Ires
Master Pistoleer, Former Ranger
Proud member of RATGWNIWNU

The new SWG paradigm brought to you by the ROTW expansion/CURB: "It's okay to make combat players have to form large groups to kill bunnies and puppies, but don't you DARE force a combat player to interact with anyone where the interaction involves anything other than hitting and shooting in unison."
DoctorDe
Tue May 10, 2005 7:58 am
#2

I looted a chassis experimentation +4 and was wondering if it's a DE thing and if it is worth anything to DE's? Or is it a shipwright thing? ^_O



Jolin Ires
Master Pistoleer, Former Ranger
Proud member of RATGWNIWNU

The new SWG paradigm brought to you by the ROTW expansion/CURB: "It's okay to make combat players have to form large groups to kill bunnies and puppies, but don't you DARE force a combat player to interact with anyone where the interaction involves anything other than hitting and shooting in unison."
Corran950
Tue May 10, 2005 8:10 am
#3


That would be a Shipwright tape. As for its usefulness I'm not sure, I heard that their is not much in the experimentation of chassis that would require a extra points. But what do I know I'm not a Shipwright, Jenden is lets see what he says.



Any minute now.


(checks watch)





Corran Tristen
Master Artisan - Master Droid Engineer - Master Carbineer - Rebel Pilot 4/4/4/3
Corran DroidWorks {CDW} Reopening Soon (TM)
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EEMAN
Tue May 10, 2005 8:26 am
#4

its a SW tape, didnt know they started dropping.. we have7 different catergories of experimentation.. you could imagine what kind of outfits we'd have to wear to cover them all


chassis experimentation


booster experimentation


engine experimentation


adv component experimentation


power systems experimentation


shield experimentation


weapon system experimentation





Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

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Sank_Rata
Tue May 10, 2005 8:27 am
#5


i think it s brand new attchment for Shipwright.


I dont know if it works, and how much you could sell it.


what is your server?




SANK Master Shipwright
Guild superstore in Bestine , WP -1763 -4500
Takii
Tue May 10, 2005 8:28 am
#6

Must shipwrights experimentation on chassis mass first. Any points left over will go into hit points.



*********************************
vTakii Raven-- 12 pt Master Architect/ Master Shipwright v
Starships and Ship parts by request only
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DoctorDe
Tue May 10, 2005 9:03 am
#7

I am on tempest. Dammit I have it in my profile....why dosent my server show up???



Jolin Ires
Master Pistoleer, Former Ranger
Proud member of RATGWNIWNU

The new SWG paradigm brought to you by the ROTW expansion/CURB: "It's okay to make combat players have to form large groups to kill bunnies and puppies, but don't you DARE force a combat player to interact with anyone where the interaction involves anything other than hitting and shooting in unison."
Straker_Atrella
Tue May 10, 2005 9:44 am
#8

Actually thats not a great tape, but it is helpfull, more hitpoints is always better. Shipwright not DE though.



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jason67
Tue May 10, 2005 1:12 pm
#9






EdOWar wrote:

They should have just made it a general 'Shipwright Experimentation +X' SEA that applies to all types of shipwright experimentation (and another SEA for shipwright assembly).


Slim Vargo, Corbantis







I think the short answer is diversity. It will be extremely difficult to get all of those mods into a single suit, which means certain shipwrights will be better for specific items than others. it allows for shipwrights to target a specific market.





HostageH
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Arisa
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Arands
Tue May 10, 2005 1:28 pm
#10







jason67 wrote:





EdOWar wrote:

They should have just made it a general 'Shipwright Experimentation +X' SEA that applies to all types of shipwright experimentation (and another SEA for shipwright assembly).


Slim Vargo, Corbantis







I think the short answer is diversity. It will be extremely difficult to get all of those mods into a single suit, which means certain shipwrights will be better for specific items than others. it allows for shipwrights to target a specific market.




But ... why? Chefs aren't forced to specialize in just a few kinds of foods or drinks. Weaponsmiths aren't forced to specialize in certain parts as opposed to all of them, are they? If they're going to introduce a new way of doing things, it should cover all similar (ie, crafting) professions, not just the newest one.



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EdOWar
Tue May 10, 2005 3:51 pm
#11






Arands wrote:







jason67 wrote:





EdOWar wrote:

They should have just made it a general 'Shipwright Experimentation +X' SEA that applies to all types of shipwright experimentation (and another SEA for shipwright assembly).


Slim Vargo, Corbantis







I think the short answer is diversity. It will be extremely difficult to get all of those mods into a single suit, which means certain shipwrights will be better for specific items than others. it allows for shipwrights to target a specific market.




But ... why? Chefs aren't forced to specialize in just a few kinds of foods or drinks. Weaponsmiths aren't forced to specialize in certain parts as opposed to all of them, are they? If they're going to introduce a new way of doing things, it should cover all similar (ie, crafting) professions, not just the newest one.





Exactly. I'm a MWS and MAS and I have full +20 experimentation suits for each. They are fully functional within every aspect of those two professions. I don't need a separate set for melee weapons, and another set for ranged weapons (or for armor, a set for battle armor, another for recon, etc.). It shouldn't be that way for shipwrights either.


Slim Vargo, Corbantis


EdOWar
Wed May 11, 2005 12:43 am
#12

They should have just made it a general 'Shipwright Experimentation +X' SEA that applies to all types of shipwright experimentation (and another SEA for shipwright assembly).


Slim Vargo, Corbantis


Buka_Starwalker
Wed May 11, 2005 12:48 am
#13






EEMAN wrote:

its a SW tape, didnt know they started dropping.. we have7 different catergories of experimentation.. you could imagine what kind of outfits we'd have to wear to cover them all


chassis experimentation


booster experimentation


engine experimentation


adv component experimentation


power systems experimentation


shield experimentation


weapon system experimentation







ACK! this isnt fair! How come chefs don't get a drink versus food experimentation diversity? Sure lump all the other crafters under 1 bonus mod and give SW 7 diff ones so we have to have 7 diff outfits with +10for each one per category just to get that extra point to experiment with. Anotherunfair move by the devs =/





_____________________________________________________________
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