Droid Engineer Archive
Thread: Tips for a Newbie Droid Engineer on Chilastra?
Rhysen wrote:
Howdy yall. After looking over the crafting professions, I decided on Droid Engineering because of the complexity involved. But I'd appreciate any tips to help me along (and help me to cut down on the daily survey mission runs for creds). Here's what I have so far:
Intermediate Droid Production
Intermediate Droid Blueprints
2x 10 BER Mineral Harvesters, one on cheap steel and one on extrusive ore (for manipulator arm package building materials)
1x 4 BER Mineral Harvester on copper (dunno why but figure I'll need it one day)
1x 4 BER Chemical Harvester on fiberplast
1x Small Tatooine house + 3 vendors (for Merchant XP to work my way up to Advertising 3 for my shop eventually)
.9x Equipment Factory (still earning the creds for it but will finish shortly)
Can anyone think of anything I might be missing? Or have some suggestions on starting to supplement my income from the DE profession, instead of relying on Surveying 4 and a waypoint made 3 days ago? I'm currently on Tatooine as I'mmost comfortable having started here. But looking at the droid market via the Bazaar can get depressing (people selling several +110 medical r2 droids for 6k and such).
Tip 1) As I'm sure you have already done, read the stickies for everything that you will need. This is obviously the first tip any new DE will receive. ![]()
Tip 2) Get your hands on some (if even just a handful) of all of the resources listed in here: One Sticky to Rule them all: Everything resource-wise a DE needs . The "named" list of specialized resources will be rare and hard to come buy, but the sooner you start looking for spawns, the easier your life will be down the road. What you've started digging up already is an excellent start. Unfortunately, there is little way around the daily surveying and harv moving short of buying the resources from someone else.
Tip 3) You will probably want (if you can afford it) a second factory and more BER10-13 (14 for power)harvs. I understand that may take you a while because of cost, but it's a worthy goal. The 2nd factory will be a HUGE help to you, and if you're going to be pulling up resources, may as well get as much as possible... you're going to need it anyways. Fortunately, factories don't burn power while they're not running so you don't have as much worry about that.
Tip 4) Once you have your factory(s) up, start making runs of EGP's and EMM's (assuming you're a Master Artisan... if you're NOT a Master Artisan I'd advise you BE MASTER ARTISAN... sure you can get schematics from other people, but being MA is far and away easier and more ecconomical) as you will be needing a TON of them later. Droid batteries are another good thing to start running. You'll need those as well, and people will buy them by the crate, andthe bazaar is an excellent place to sell them. If you're able to make higher end ones (at least 4 charges) you could likely sell them for 4-6k (I sell my crates for less, but I stay off the bazaar). People not wanting to hunt for a DE vendor search the bazaar first, so even at 6k a crate you will still be likely to get buyers.
Tip 5) Ignore other peoples selling habits, unless you are just doing a survey for to range your own prices. An R2 with 110 Med for 6k is seriously undercutting the rest of the DE industry on Scylla. I don't know about the economy on your server, but I'd be willing to wager that's likely the same. Concentrate on getting to MDE and if you desire selling what you CAN make for a reasonable price. You may even concider sitting at a busy starport and selling droids on the spot, like MSE's as silly pets. Let people know in your advertisement that you're working hard to earn Master and trying to break even on expenses. Heck, before I was DE I purchased 3 MSE's from someone who was doing exactly that (for 500c each)... and they had no modules.
And finally, the most important tip....
Tip 6) HAVE FUN with this. If you're not having fun and start sweating stuff this early on, DEwill likelyend up feeling more like a burdon than a blessing. DE imho, is the most awesome of the Elite artisan-based crafting professions because we are the only one that gets to watch our creations come to life! Enjoy that! Once you're a MDE and have a booming business, then you can sweat not having a resource or two. In the meantime, know that you are well on the way to mastering one of the hardest... and most rewarding... professions the game has to offer. Enjoy yourself. ![]()
Rhysen wrote:
Hrm...maybe I'll take Master Artisan while working on Smuggler. I've already got Engineering, Business and Surveying 4 along with 350 AP. I just don't have any interest in Dom Arts.
Is building a stockpile of the MA components a possibility? Like running a couple thousand EMMs, EGPs and Control Units off to sit on for a while?
Message Edited by JavelinCatcher on 10-19-2004 11:28 PM
Rhysen wrote:
Question: Why the 2nd factory? I'm semi-attempting to plan ahead but can't really see the cause for a 2nd factory yet.
One of my big constant sellers are the Bounty Hunter droids. A seeker take s 2 EGP and 1 EMM, and a Probe takes 3 EGP and 1 EMM. I usually do a factory run of 1000 EGP's and 400 EMM's to give myself 199 of each, and I'm usually doing this about every 10 days or so.
As for the 2nd factory - a run of 1000 EGP's takes about 40 hours depending on where the factory is and how much you tinkered with them... I even have a 3rd factory that I leave in my back pocket so to speak that I can plant when I need something while my other 2 factories are busy, and factories are awesome storage units as well. (upto 200 per lot).