Droid Engineer Archive

Thread: Structure Maintenance Module Test Results

GnomeAd
Tue Oct 05, 2004 9:09 am
#1






KarlieOkota wrote:

I have just completed the second test where the maintenance module is added to a combat cluster and then dropped into an R2 advanced. Again, it appears that it does not matter which order the maintenance module is added to the cluster, it never vanishes. I also tried placing the cluster in first and last during a number of final droid builds but I could not make the maintenance rating vanish.


I'm still confused. I would have expected the same or similar behavior (hehe, American spelling, I'm getting used to it) in the advanced R2 and R3 regarding the clusters. I will have a stab at crafting some advanced R3s this afternoon.


Karlie.







So it appears to play out exactly like we were surmising. Whenever a CCSC is installed in a droid, it overwrites any existing Structure maintenance rating.


This means that in order to get this to work, you will need to install your SMMs inside a CCSM and make sure you put that CCSM in LAST. (But only in droids with more than one CCSM slot i.e. R3 only)

Message Edited by GnomeAd on 10-22-2004 11:11 AM

Drashk
Thu Oct 21, 2004 3:12 am
#2



Issue 1 - Sturture Maintenance Module disappeance during crafting


I just completed a barage of tests on the Structure Maintenance Module using Adv R3s, Adv BLLs, Adv R2s and Adv R4s. Here is what I found...


The Structure Maintenance Module appears to work in the Advanced BLL 100% of the time, after crafting. I crafted a Cluster Module with 1 Level 3 Structure Maintenance Module, one randomly chosen module, and one each of the following modules. In all, I tested 25 Adv BLL and was able to aquire the Maintenance Radial 5 times per droid.


  • Auto-Repair Module

  • Creature Harvest Module

  • Detonation Module

  • Repair module

  • Effects Module

  • Crafting Station

  • Data Module

  • Item Storage Module

  • Medical Module

  • Merchant Barker Module

  • Playback Module

  • Scout Trap Projectile Unit

  • Stimpack Dispensor

Next, I performed the same test as above on the Adv R2 Unit, using the same methods. In the place of the 2 single module sockets, I used randomly chosen modules. In all, I tested 25 AdvR2 Unitsand was able to aquire the Maintenance Radial 5 times per droid.


I proceeded to perform the same test on the Adv R4 Unit. I used the same methods as the Adv BLL, placing the modules directly into their slots on the droid build. In all, I tested 25 AdvR4 Unitsand was able to aquire the Maintenance Radial 5 times per droid.


Finally, I tested the Adv R3 Unit and here is what happened......


I used a method similar to the one above. I started out with using only one Cluster Module, with 3 Modules installed. All of the configurations that I created had a Structure Maintenance Module present. When I started to use the second Cluster Module is when I began to have a problem. I started out by crafting one Cluster Module with only a Structure Maintenance Module in it and the second Cluster Module only one of the other listed Modules. Approximately half of the droids worked correctly on that first run. I decided to double check my data and performed a second run of the same test. The odd thing was that the half of the modules that I expected to work the second time around failed, while 3 of the modules that failed the first time worked correctly, so I ran the test a third time, and thats when it hit me...


The problem with the Structure Maintenance Module is due to what order you install the module into the droid. The Cluster Modules have a Structure Maintenance Module Rating of 0. When a Structure Maintenance Module is installed into a Droid or Cluster, the last rating of the last module installed is applied to the Droid or Cluster module. If the Cluster Module with the rating of 0 is installed into the Adv R3 Unit last, then the overall Structure Maintenance Module rating will be 0.


This also applies to how Structure Maintenance Modules stack, or in this case don't. The last module that you place into a droid or Cluster Module is what gives you the rating that the droid will have.



Issue 2 - Structure Maintenance Module disappearing after use


When ever you delete a structure, with out first deleting it from the droid's memory, an empty slot is left behind on the droid's Structure Maintenance menu. This empty slot makes it so that the droid radial does not always respond. In two of out of the three tests that I have run so far, I have been able to get the non-responsive Structure Maintenance menu to work, after adding the droid to additonal structures. On the third droid, the Structure Maintenance would not pop back up after I stored the droid.


It took me about 20-30 tries before the Menu window popped up. I was able to repeat this on each droid 3 different times.


The edit Maintenance List looked something like this



  • Droid Foundry # 1

  • Droid Foundry # 2

  • Equipment Factory

The first entry was nothing more than a blank listing. I proceeded to delete the entry, which resulted in the bottom listing being deleted, so I had to repeat this set for each of the other 3 entries as well, until I was left with a blank edit Maintenance List. I closed the window and attempted to access the list again and was greeted by the system message 'The maintenance list for this droid is empty. Go to one of your structures and assign this droid to maintain it', which of course means that the darn thing is functioning properly again. I stored the droid and pulled it out again and haven't had a problem with it yet.


It would appear that if the blank entry, left behind by the deleted structure, was to be removed, this module would work correctly.

Message Edited by Drashk on 10-21-2004 10:09 PM





Making SWG more Star Warsy. One droid at a time.
Straker_Atrella
Thu Oct 21, 2004 4:29 am
#3

Hmmm so basically, your saying that if you put the Structure Module in last into a cluster. Then youput that Cluster in last, it will work? Makes sense if it seems that installing a module with a rating of zero resets the rating for the droid or cluster to zero. If I read what you said correctly.


If this is true, it certainly doesn't affect MSE's and Treadwells. I have put together literally hundreds of these by hand with Maint and Storage together. Modules went in randomly, I'm sure some went in first, others went in last.


Not saying this isn't true, I don't remember paying close attention to what order I put things in, it actually makes sense. I did a ton of tests on this a while back, and if I remember correctly, it was only in combat clusters that had a problem. That actually supports your theory.


Also I found I only had problemscombining with modules that had their own drop down menu. Like Entertainer, and Harvest for example.


However, as I already said, I didn't pay attention to order I put them in, so quite possibly all those droids died in corrupted tests.


I honestly like your theory, want to try it with modules with their own drop down menu specifically? I'll do some if I can tonight as well.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Thu Oct 21, 2004 5:01 am
#4




Straker_Atrella wrote:

Hmmm so basically, your saying that if you put the Structure Module in last into a cluster. Then youput that Cluster in last, it will work? Makes sense if it seems that installing a module with a rating of zero resets the rating for the droid or cluster to zero. If I read what you said correctly.


I put a line through the part that isn't exactly correct. The only time that the last module with in a cluster matters is if you are putting in more then one Structure Maintenance Module into the same cluster, which is pointless, since they don't stack.


I need to do some double checking on the Adv R2, however I didn't have any probelms with a Module Rating loss, if I placed the Cluster in last. The entire problem may be isolated to the Adv R3, with its 2 Cluster Module Sockets.


I did a ton of tests on this a while back, and if I remember correctly, it was only in combat clusters that had a problem. That actually supports your theory.


In theory, it should apply to both types of Cluster Modules, but since none of our Droids have room for anything beyond a single General Cluster Module, we wouldn't see an issue with this.


I honestly like your theory, want to try it with modules with their own drop down menu specifically? I'll do some if I can tonight as well.

I crafted a pair ofAdv R2, placing the 0 Structure Rated Cluster after I installed a Level 3 Structure Mod in one of the two single sockets. I was able to craft the Droid with the Structure Maintenance Module, an Auto-Repair Module, a Stimpack Dispensor Module, a Detonation Module, and a Merchant Module. All 5 additional menus were present, for a total of 8 menu options.


I also crafted an Adv R3 with the same configuration. I was going to push for 9 menu options, however I don't have any Scout skills to use either of the scout modules.




I forgot to mention one of the other things that I did to verify that what I was seeing is correct. I crafted a Level 1 Structure Maintenance Module in a Cluster by itself and a Level3 Module ina Cluster by itself. I placed theCluster with the Level 1 Module inan Adv R3 after I added the Cluster with the Level 3 Module. I repeated thismethod on 5 different builds. With all 5 different builds Iended up with an Adv R3 withthe Structure Maintenance Module Rating of 3, which was the rating of theLevel 1 Module.


Afterwards, I performed the same test, but reversed the placement of the Clusters. On all 5 of these builds, I ended up with an Adv R3 withthe Structure Maintenance Module Rating of 13, which was the rating of the Level 3 Module.



I posted a copy of my findings on the Correspondents forum, along with a second copy of the information gathered about the Maintenance List, for RT to see. I'm hoping that once he gets some free time, he will be able to track the issue down and hammer out the issues with the Module. It now all comes down to a matter of how much free time he has, which isn't much at this point.






Making SWG more Star Warsy. One droid at a time.
Straker_Atrella
Thu Oct 21, 2004 5:28 am
#5

Very nice Drashk, I know RT has been fixing many Droid issues, putting in a lot of time. Narrowing down this bug further may actually make it easier for him to find and fix it. Did you post to him also about our suspician about what actually breaks the module when you delete the strucuture?


The more I try and try to remember all my Maint module tests, I know I never had a problem with a General module (which agrees with what you said.) I also think a large majority of my tests were on the Adv R3.


Wish I had thoguht ot look at order instead of module combinations, we could have nailed this a long time ago. I guess that's why you were picked to replace TK and not me



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
GnomeAd
Thu Oct 21, 2004 7:57 am
#6


Hmmmm...from the sound of it, it might be based upon which cluster slot you place the cluster with the module in. Since the R2 only has one cluster slot, it wouldn't be a problem.


Perhaps if you place the cluster with the maintenance module in the first cluster socket it'll work, but if it's in the second it won't? I'll try to look into it tonight. I think I've got a crate or two of the modules around somewhere.


On a side note Drashk (speaking of looking for things) do you think it might be possible for the devs to tweak the inventory screen so it is always in alphabetical order? (even as an option) You can do this yourself by changing the view, sorting the items by name, and changing the view back, but that's a real pain. While we are currentlythe profession with the most complex crafting process, it would help us out more than a little I'm thinking.
psikobunny
Thu Oct 21, 2004 9:13 am
#7






GnomeAd wrote:



Perhaps if you place the cluster with the maintenance module in the first cluster socket it'll work, but if it's in the second it won't? I'll try to look into it tonight. I think I've got a crate or two of the modules around somewhere.




Re read Drashk's original post, what he is saying is that in order for an SMM to register in an R3 adv, it needs to be placed in last. If the last cluster has no SMM (a rating of 0) then that is what the droid will have.




Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



GnomeAd
Thu Oct 21, 2004 9:32 am
#8






psikobunny wrote:





GnomeAd wrote:



Perhaps if you place the cluster with the maintenance module in the first cluster socket it'll work, but if it's in the second it won't? I'll try to look into it tonight. I think I've got a crate or two of the modules around somewhere.




Re read Drashk's original post, what he is saying is that in order for an SMM to register in an R3 adv, it needs to be placed in last. If the last cluster has no SMM (a rating of 0) then that is what the droid will have.








Ahhh...I see. Not enough coffee yet this morning


This being the case, it would appear that what we are seeing is actually a bug with the CCSMs in that they have a SMM of 0 by default. This then replaces any previous SMM of any other CCSMs in the chassis.


I guess then we still need to see what happens if an R2 is made withan SMM in a non-cluster slot and 3 non-SMM modules in the cluster. Would it then have a 0 rating?


Now where didI put that coffee pot...Guess it would be nice to be able to alphabetize my RL inventory as well.

Drashk
Thu Oct 21, 2004 10:16 pm
#9





GnomeAd wrote:



I guess then we still need to see what happens if an R2 is made withan SMM in a non-cluster slot and 3 non-SMM modules in the cluster. Would it then have a 0 rating?





I did find any issues with the R2s that I have built, outside of this test. I'm out of Structure Maintenance Modules on Live atm. I'll wait until Test Center comes back on line, before I run any more tests, I think.I'd rather use components that will reappear after the rollback, instead ofburing through more droids on Live, since I went through close to 150 droids last night.



BTW, this is a little bump for those who missed it the first time around this morning. I also added a second set of information on the first round of tests that I made on this Module. I condensed them in one post so that I can link the data in my DE 101 guide revision.

Message Edited by Drashk on 10-21-2004 10:18 PM





Making SWG more Star Warsy. One droid at a time.
KarlieOkota
Fri Oct 22, 2004 3:14 am
#10

I have just tested five advanced R2 droids with a cluster (data/storage/medical), a crafting station and a structure maintenance module (rating 0). It does not matter which order I place the maintenance module, it always vanishes. I am now going to try putting the maintenance module into a cluster instead.


Karlie




OKOTA Engineering
A TCON Engineering Corporation (Wanderhome) subsidiary
Droids * Ships * Buildings * Clothing * Artisan
KarlieOkota
Fri Oct 22, 2004 6:29 am
#11

I have just completed the second test where the maintenance module is added to a combat cluster and then dropped into an R2 advanced. Again, it appears that it does not matter which order the maintenance module is added to the cluster, it never vanishes. I also tried placing the cluster in first and last during a number of final droid builds but I could not make the maintenance rating vanish.


I'm still confused. I would have expected the same or similar behavior (hehe, American spelling, I'm getting used to it) in the advanced R2 and R3 regarding the clusters. I will have a stab at crafting some advanced R3s this afternoon.


Karlie.




OKOTA Engineering
A TCON Engineering Corporation (Wanderhome) subsidiary
Droids * Ships * Buildings * Clothing * Artisan
GnomeAd
Fri Oct 22, 2004 9:09 am
#12






KarlieOkota wrote:

I have just completed the second test where the maintenance module is added to a combat cluster and then dropped into an R2 advanced. Again, it appears that it does not matter which order the maintenance module is added to the cluster, it never vanishes. I also tried placing the cluster in first and last during a number of final droid builds but I could not make the maintenance rating vanish.


I'm still confused. I would have expected the same or similar behavior (hehe, American spelling, I'm getting used to it) in the advanced R2 and R3 regarding the clusters. I will have a stab at crafting some advanced R3s this afternoon.


Karlie.







So it appears to play out exactly like we were surmising. Whenever a CCSC is installed in a droid, it overwrites any existing Structure maintenance rating.


This means that in order to get this to work, you will need to install your SMMs inside a CCSM and make sure you put that CCSM in LAST. (But only in droids with more than one CCSM slot i.e. R3 only)

Message Edited by GnomeAd on 10-22-2004 11:11 AM

leeds
Fri Oct 22, 2004 9:29 am
#13

Ah that's why i've never come across the not functioning corectly the first time out issue. I've never put one into an r3 advanced, never sold one was afraid to, and i've only used one module per a droid. I've been using dz70 droids as i feel that a interplanetary droid better be a floater that and dz70s are easier to make and look neet.
Page 1 of 1
Previous Next