Droid Engineer Archive
Thread: Crafting Macro doesn't appear to be working post-patch
Page 1 of 1
LordBrat
Mon May 03, 2004 1:37 pm
#1
Hello everyone,
About a week prior to the patch, I snagged the crafting macro out of the FAQ and used it to grind up to Int. Blueprints using MSE Droids. Now I'm finally getting back to work on DE some more so I figured out which schematic is the Manipulator Arm Package Set and put it into my macro. Fired up the macro and realized that I needed a bit more time to get the resources in. After I changed that everything seemed to be working except that there were no timers on my crafting tools, no resources used, and no xp given. Not sure what's going on, or if there had been a change, so I figured I'd come to the community. I've done several forum searches, but this problem doesn't appear to be happening to anyone else.
Here's my macro:
/ui action toolbarSlot00;
/selectDraftSchematic 120;
/pause 6;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype Practice noitem;
/createPrototype Practice noitem;
/pause 2;
/ui action toolbarSlot13;
/selectDraftSchematic 120;
/pause 6;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype Practice noitem;
/createPrototype Practice noitem;
/pause 2;
/ui action toolbarSlot13;
I have a Crafting tool in Slot00 and Slot13 fires off a smiliar macro, with different slot numbers.
Any help would be greatly appreciated,
MekeaAdetu
Mon May 03, 2004 4:46 pm
#2
The only problem I can see is that you only have two /nextcraftingstage. You need three, or crafting stations will give you problems, possibly the problem you mentioned.
I don't think it's particularly helpful, but you might want to try it anyway as it's a simple fix.
LordBrat
Mon May 03, 2004 6:21 pm
#3
*sigh* I figured it out. I didn't have the crafting screen sized completely and was missing the bottom box for chemicals.
Thanks for the help anyways MekeaAdetu... I'll definitely keep in mind that nextcrafting stage if I'm ever near a crafting station ![]()
Page 1 of 1