Droid Engineer Archive
Thread: Component quality matters?
MekeaAdetu wrote:
I'm a new MDE and I've been wondering something.
I've read most (if not all!) of the various guides here, and with the exception of one person, I haven't seen any mention of whether or not quality of subcomponents affects the quality of the final product.
I know for things like medical modules, and the other modules with an obvious effect and rating, the quality and experimentation does matter. But I don't know what effect, if any, the quality of things like manipulator arms and droid brains that go into the final droid have. Or similar components that go into the modules that matter - do these affect the final module rating?
I'm about to do some testing with LE repair droids, as they take 5 different parts, and I'll see if they behave any different... run/walk faster, hold a battery charge longer, that kind of thing, but I would love to have input from the DE community.
Thanks in advance!
None whatsoever.
If its a basic droid component you end up using good stuff when you shouldnt, just cos you ran out of storage space.
The 'functional modules' is, as you say, a different matter entirely
Thanks for your reply!
Just to make sure I understand...
For example, there is a "droid brain" required in the LE Repair Droid. It doesn't make any difference in the least what quality of droid brain goes in. The same applies to the basic resources that go in, the 20 units of steel or whatever it is.
However, the same component (a droid brain, or whatever) that goes into an experimented module with a rating, such as a medical module, DOES affect the final rating of the mod and needs to be made with experimentation and quality resources.
However, that medical module can then be put into a droid made with grind components without affecting the quality of the final product.
Have I got it right? ![]()
Yes and no, any droid part that is OPTIONAL like item stoarge, medical, stimpack dispenser, combat module, quality does matter. As well as experimentation.
As for items REQUIRED, droids brains, sensor suites, manipulator arms, resource quality will have no effect on the droid what so ever.
As to the final build. The OQ of the chem you use determines the effectiveness of the end product. WIth 10 experimentation points, the OQ of the chem matches the max% of experimentaion. I.E. 970 OQ = 97% final result. 880 OQ = 88%.
Hope this helps.
Sunfire1 wrote:
Yes and no, any droid part that is OPTIONAL like item stoarge, medical, stimpack dispenser, combat module, quality does matter. As well as experimentation.
As for items REQUIRED, droids brains, sensor suites, manipulator arms, resource quality will have no effect on the droid what so ever.
As to the final build. The OQ of the chem you use determines the effectiveness of the end product. WIth 10 experimentation points, the OQ of the chem matches the max% of experimentaion. I.E. 970 OQ = 97% final result. 880 OQ = 88%.
Hope this helps.
That only applies to required parts in the final build, right? Parts like droid brains that go into modules do count, right?
Sorry to be a pest. ![]()
As per the above post, someone has noticed a difference in the droid brain in a socket affecting the modlues in it. I have never seen this effect. However this may be due the the fact that I have yet to make a low quality droid brain. No matter what resources I use, I always seem to end up with approx 35 durability 80 effectiveness droid brains.
Sunfire1 wrote:Yes and no, any droid part that is OPTIONAL like item stoarge, medical, stimpack dispenser, combat module, quality does matter. As well as experimentation.
As for items REQUIRED, droids brains, sensor suites, manipulator arms, resource quality will have no effect on the droid what so ever.
As to the final build. The OQ of the chem you use determines the effectiveness of the end product. WIth 10 experimentation points, the OQ of the chem matches the max% of experimentaion. I.E. 970 OQ = 97% final result. 880 OQ = 88%.
Hope this helps.
That's slightly incorrect. I've noticed the quality of droid brains has been affecting the outcome of modules inside combat clusters IF they are all the same type of module.