Droid Engineer Archive

Thread: Component quality matters?

MekeaAdetu
Sun May 02, 2004 9:10 pm
#1

I'm a new MDE and I've been wondering something.


I've read most (if not all!) of the various guides here, and with the exception of one person, I haven't seen any mention of whether or not quality of subcomponents affects the quality of the final product.


I know for things like medical modules, and the other modules with an obvious effect and rating, the quality and experimentation does matter. But I don't know what effect, if any, the quality of things like manipulator arms and droid brains that go into the final droid have. Or similar components that go into the modules that matter - do these affect the final module rating?


I'm about to do some testing with LE repair droids, as they take 5 different parts, and I'll see if they behave any different... run/walk faster, hold a battery charge longer, that kind of thing, but I would love to have input from the DE community.


Thanks in advance!



Jenjai Adetu - Valcyn
Shian_Tavkin
Sun May 02, 2004 9:17 pm
#2






MekeaAdetu wrote:

I'm a new MDE and I've been wondering something.


I've read most (if not all!) of the various guides here, and with the exception of one person, I haven't seen any mention of whether or not quality of subcomponents affects the quality of the final product.


I know for things like medical modules, and the other modules with an obvious effect and rating, the quality and experimentation does matter. But I don't know what effect, if any, the quality of things like manipulator arms and droid brains that go into the final droid have. Or similar components that go into the modules that matter - do these affect the final module rating?


I'm about to do some testing with LE repair droids, as they take 5 different parts, and I'll see if they behave any different... run/walk faster, hold a battery charge longer, that kind of thing, but I would love to have input from the DE community.


Thanks in advance!







None whatsoever.


If its a basic droid component you end up using good stuff when you shouldnt, just cos you ran out of storage space.


The 'functional modules' is, as you say, a different matter entirely





Shian -- Master Droid Engineer/ Master Artisan
MekeaAdetu
Sun May 02, 2004 11:55 pm
#3

Thanks for your reply!


Just to make sure I understand...


For example, there is a "droid brain" required in the LE Repair Droid. It doesn't make any difference in the least what quality of droid brain goes in. The same applies to the basic resources that go in, the 20 units of steel or whatever it is.


However, the same component (a droid brain, or whatever) that goes into an experimented module with a rating, such as a medical module, DOES affect the final rating of the mod and needs to be made with experimentation and quality resources.


However, that medical module can then be put into a droid made with grind components without affecting the quality of the final product.


Have I got it right?





Jenjai Adetu - Valcyn
Kniol
Mon May 03, 2004 9:17 am
#4

Yup.



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DrakoonShao
Mon May 03, 2004 9:35 am
#5

So am I understanding this right? I can throw junk resources into pretty much everything but the final build (where the quality of the chemical used determines the droids ham) and the modules, and still make the same quality droids I've been making while using good resources on things like the chasis. My god, if I'm understanding everyone right I've wasted some good resources on things that don't matter.



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Sunfire1
Mon May 03, 2004 11:39 am
#6

Yes and no, any droid part that is OPTIONAL like item stoarge, medical, stimpack dispenser, combat module, quality does matter. As well as experimentation.


As for items REQUIRED, droids brains, sensor suites, manipulator arms, resource quality will have no effect on the droid what so ever.


As to the final build. The OQ of the chem you use determines the effectiveness of the end product. WIth 10 experimentation points, the OQ of the chem matches the max% of experimentaion. I.E. 970 OQ = 97% final result. 880 OQ = 88%.


Hope this helps.


MekeaAdetu
Mon May 03, 2004 1:16 pm
#7






Sunfire1 wrote:

Yes and no, any droid part that is OPTIONAL like item stoarge, medical, stimpack dispenser, combat module, quality does matter. As well as experimentation.


As for items REQUIRED, droids brains, sensor suites, manipulator arms, resource quality will have no effect on the droid what so ever.


As to the final build. The OQ of the chem you use determines the effectiveness of the end product. WIth 10 experimentation points, the OQ of the chem matches the max% of experimentaion. I.E. 970 OQ = 97% final result. 880 OQ = 88%.


Hope this helps.







That only applies to required parts in the final build, right? Parts like droid brains that go into modules do count, right?


Sorry to be a pest.





Jenjai Adetu - Valcyn
Sunfire1
Mon May 03, 2004 1:33 pm
#8

As per the above post, someone has noticed a difference in the droid brain in a socket affecting the modlues in it. I have never seen this effect. However this may be due the the fact that I have yet to make a low quality droid brain. No matter what resources I use, I always seem to end up with approx 35 durability 80 effectiveness droid brains.


Tarne_Monter
Tue May 04, 2004 12:08 am
#9



Sunfire1 wrote:

Yes and no, any droid part that is OPTIONAL like item stoarge, medical, stimpack dispenser, combat module, quality does matter. As well as experimentation.

As for items REQUIRED, droids brains, sensor suites, manipulator arms, resource quality will have no effect on the droid what so ever.

As to the final build. The OQ of the chem you use determines the effectiveness of the end product. WIth 10 experimentation points, the OQ of the chem matches the max% of experimentaion. I.E. 970 OQ = 97% final result. 880 OQ = 88%.

Hope this helps.






That's slightly incorrect. I've noticed the quality of droid brains has been affecting the outcome of modules inside combat clusters IF they are all the same type of module.



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