Droid Engineer Archive
Thread: If we're going to have high end combat droids, and a class dedicated to them, how about this?
Message Edited by Nell2ThaIzzay on 11-18-2004 03:48 PM
I think you should try to make sure the SL's actually want this first.
Nell2ThaIzzay wrote:
What do you guys think?
Message Edited by Nell2ThaIzzay on 11-18-2004 03:48 PM
Note: In the past, something like 2/3rd of forum SLs stated that they didn't want to be a 'pet' class.
/bow
Respectfully,
Nell2ThaIzzay wrote:
But just as a quick suggestion, we can put some droid certs and abilities throughout one of their trees, and as they progress, they can get better and better combat droids. *IF* the Droid Commander idea goes through, this is how I'd like to see it implemented. The Droid Engineers get their top combat droids to sell, to a profession that has to spend skill points to get them, without the hassle of introducing new bugs through a new class, and yet another profession that people have to spread their already limited skill points on. I think this is the best solution, as it gives us what Droid Commander would be meant for, only it gives it to an already existing profession and benefits them. This seems like a win / win condition from my perspective.
What do you guys think?
Message Edited by Nell2ThaIzzay on 11-18-2004 03:48 PM
Thanks for your constructive thoughts on this issue. It's obvious that most DEs want to be able to make and sell cool combat droids like droidekas. The question is, how? Many suggestions have been put forward, including this one.
Months ago, we had many long debates on these boards, and many "certification" proposals were made. Namely, that rather than make a new profession that can use these cool droids, the droid "certifications" would be put into existing skill trees. This proposal was rejected by the Devs because it represented "free checkers" to existing professions. No one gets free checkers. The Devs do not want to add high end combat droids without requiring players to spend time and skillpoints earning them.
I support your proposal and variants of it, but it has already been rejected. Unfortunately, those of of us who have been around these boards long enough will tell you that Droid Commander is the only way we will get to make these cool combat droids.
I don't like DC personally. I spent many hours working against it.A lot of people did. In the end the Devs dropped the DC idea and dropped high end combat droids as well. They gave us utility droids instead. Most were cool,none are necessary, and they are rarely used.
So now I have changed my mind. I don't like DC, but if that's what it takes to get awesome combat droids, so be it. I've had more fun using droids as a non-DE than I did making them when I was an MDE. I'll spend the skill points to get my droideka.
Nell2ThaIzzay wrote:
"Free checkers" is an analogy one of the devs used quite awhile back when the Droid Engineers were fighting for more droids (utility modules and combat chasis).
We wanted droids that could help in everyday tasks, and as well in combat, but the dev came out with an analogy saying that would be giving players free checkers, and that's not fair to the PvE system.
I don't agree with the analogy either. Realistically, we have to accept it and move on.
However, what I don't get, this whole arguement was right around the time that Chefs started getting really good buff food, and Doctors were getting the really good buffs. So it's like, wth, Chefs and Doctors can make something next to invincible (when I'm on Dant and not worried about being hit by like 2 or 3 creatures at a time that all con red to me solo...) but the Droid Engineers can't make a droid that will help out with everyday tasks?
Chefs and Doctor's give temporary bonuses too players limited by the high cost in making the buffs with rare resources. The Devs view pets as permanent additional damage output which skews combat balance -- especially if you don't have to spend skillpoints to get the additional damage output. I disagree with their persective, but we have to accept it and move on.
The free checkers analogy is a completely lame one that has no merit. It's just the devs' easy way out of actually fixing our profession. And the only way they are going to make us useful, is to give us the Droid Commander class, which will screw us over even more, because that means the devs will never work on more utility droids for us, we'll be stuck as being another weaponsmith, or Bio-Engineer, and the Droid Commander will be another Creature Handler, which will probably end up nerfed into infinity because the Creature Handlers won't like having another pet class (that will probably be better than them), so we'll end up making nerfed droidekas that won't be worth the resources we put into it anyways, and we will end up in the same position we are now.
Your comments above consist of rampant speculation. You don't know that CHs will complain about have DC in the game. Maybe some CHs would like to be DCs. If I want to control a rancor, why would I care if someone wanted to control a droideka? DC does not compete with CH. The two professions can work together side-by-side. And if implemented correctly they can be very different professions. (No taming for DC, for example). Our droidekas won't be nerfed if they are properly implemented to begin with and the devs have already balanced pets so they can just apply the same rules. Finally, the DC market is an ADDITIONAL market for DEs, not the ONLY market. DEs get their existing markets PLUS the DC market. I'm not sure why this is not clear to you. You don't have to make Droidekas; I never made a single combat R-unit just out of principle.
I don't think the general tone of this thread is appropriate and not very helpful, even though I agree with the general sentiment. We'll never get the Devs attention by merely b*tching at them.
Steel-Rat wrote:
Free checkers? What the heck is that? So the reasoning is we can't make a combat droid that can stand up to the best non-CH animal? That's BS, plain and simple.
I am VERY against creating a new class to be able to make high-end combat droids. DEs are crippled enough as it is. Just make them very expensive to make, requireing specialized components. And get rid of the usless droids, like the basic BLL. No combat or general slots?? W T F??
If the devs read these forums they must sit back and laugh, really. They don't fix bugs that have been there from the start, they make "fixes" and add-ons that make droid
models obsolete, but don't replace them with something else. So there are several schematics that will never get used. And they almost force you to create multiple accounts so you can have enough house storage and harvesters to be able to compete in your profession. No, they don't give a damn, that's really obvious. If they did they would FIX THE BUGS instead of adding new emotion animations, or changing existing ones.
And now I can't make any droid that requires an advanced motive system because the schematics don't recognize control units as a valid ingredient. Nice move guys. Good one, give yourselves a pat on the back, and a kick in the ass. You've already given me a good one.
Your comments above consist of rampant speculation. You don't know that CHs will complain about have DC in the game. Maybe some CHs would like to be DCs. If I want to control a rancor, why would I care if someone wanted to control a droideka? DC does not compete with CH. The two professions can work together side-by-side. And if implemented correctly they can be very different professions. (No taming for DC, for example). Our droidekas won't be nerfed if they are properly implemented to begin with and the devs have already balanced pets so they can just apply the same rules. Finally, the DC market is an ADDITIONAL market for DEs, not the ONLY market. DEs get their existing markets PLUS the DC market. I'm not sure why this is not clear to you. You don't have to make Droidekas; I never made a single combat R-unit just out of principle.
*If* implemented properly. I'm sorry, but I don't have faith in the devs to properly implement something. This game has been out for over a year, and still runs like it's in beta (Hell, I've played betas that ran smoother than this game does now). Over a year later, they still don't have the combat figured out. And if you ever check the Jump To Lightspeed forums, you'll see how properly implemented that was. What makes you think that the devs are going to all of a sudden implement a new profession that's going to magically work perfectly? It's not going to happen.
Droid Commanders will end up being our only market, because the Droid Commanders are going to rely on us. So the devs are going to start focusing on fixes to the Droid Commanders, and our combat droids. They'll forget all about the utility droids and probably never implement another fix or upgrade to them. And if they do, it will be itty bitty minor stuff. Putting in Droid Commander will be the end of the Droid Engineering profession as it is now, it will just turn into another weaponsmith class, making weapons, weapons, and more weapons for yet another combat class. I don't believe, from my experience on these boards, that we will see attention given to both our combat droids and our utility droids. We hardly get any attention now as it is. What do you think is gonna happen when they have 2 things to focus on? They are going to put what effort they do give us into the droids that directly affect another class.
The difference with you not making combat R-Series droids, and me not making Droidekas, is going to be, right now as it is, you can still sell combat droids in Probots and DZ70's, or even LE Repair Droids. And there is a market for those droids. When Droid Commander is implemented, and I'm not making those combat droids because I don't believe in the Droid Commander class, my sales will continue to suffer. The Droid Commander market will be the only large market. I won't be able to make money off of my utility droids, no more than I do now. The Droid Commander class won't be *another* market, it will be the *only* market, because those are the droids that are going to get all of the attention.
Is it just speculation? Yes. But it's what I truly believe will happen if this class is implemented, because I have seen how the devs have handled us before. And I'm sorry if I'm being a bit hostile, or aggressive. I truly don't mean to disrespect another point of view. This talk of Droid Commander just completely frustrates me, because I actually find it disrespectful of the devs to implement this. We as a community have tried to compromise. They won't compromise. I have tried to compromise (with this idea, or something simular to it, which would give the devs what they want, and the DE's what we want), but according to you, it has been shot down already. I don't know how else to act. The devs don't want to compromise with us, they want to tell us how things should be. In an ever evolving game like this, I don't feel that's how you should deal with your player base. To bring up a cliche example (cliche coming from me, anyways), Cryptic, NC Soft, and the developers of City of Heroes knew how to deal with their player base. They gave out info to the players on what direction they were taking the game. Then the players gave their feedback on whether they liked that direction or not, and the devs listened to it. It was a 2 way street when that game was being made, and many of the things in that game are from ideas that players came up with. You could post a question and it was rare not to get a dev response. There was constant communication, and cooperation between the players and developers. AND that game ran smoother in beta than this game does now. That's why, even tho I'm not really playing CoH anymore (admitedly, it got pretty repetetive), I am still paying for my account for it, because of the way the devs handled that game, I feel good knowing where my $15 is going, while I wait until I decide I want to go back. I didn't feel that way about this game when I cancelled my account the first time (largely because of the original Droid Commander talks).
I'm just very frustrated. And maybe I shouldn't be, because right now, there is no Droid Commander class, and except for this, and the other thread, there aren't any talks, or signs, that it will be implemented. So by this point, it might all just be pointless debates. I hope it remains that way. I'd hate to see this profession implemented, and the Droid Engineering profession disrespected like this.
That's just my 2 credits and an MSE droid, tho by this point, I've probably worked my way up to an R2 basic by now.