Droid Engineer Archive
Thread: Medical Droid for Combat situation can it be made?
Message Edited by RenObiOne on 05-22-2005 05:58 AM
RenObiOne wrote:
Yes its possible. Advanced R3 would be best. So many options we can do. Can be loaded with up to 6 modules. So say 1 may be 1 medical 6 module, 4 combat modules and two auto repair modules., with armor 6.Message Edited by RenObiOne on 05-22-2005 05:58 AM
hehe, that would be 7 modules.
Medical Module 110 + Stimpack dispenser
Would the droid's stimpacks heal more than usual ?
It didn't in the past, pre-CU, and I've not seen anything so far that would indicate that this has, or will, change/d.
Lukos wrote:
Did anyone test this :
Medical Module 110 + Stimpack dispenser
Would the droid's stimpacks heal more than usual ?
Message Edited by Drashk on 05-22-2005 12:13 PM
Jenden Wrote:
hehe, that would be 7 modules.
______________________________
Blah me bad. What i get for posting while half asleep. Meant 3 combat modules with that ![]()
Stimpack dispenser was really killed in the CU. I was using an R3 with several stimpack dispender modules before CU, was a great thing to have along for unbuffed fighting. In CU i tried to use it two times, but the way it handles at the moment simply doesn't help enough.
So my personal design would be similar to the one suggested above, but i'd use one medical module, one combat module and put the rest into auto-repair.(Based on the info, that auto-repair is working again on TC.) In case you have inventory problems, go with 3 auto-repair modules only and put a storage module, too.
One combat module is enough to make the droid stay nearby when attacked instead of running away, auto-repair allows it to stay in working shape. (Of course, armour also should be packed on the droid, in case is starts working again...)
Edit: Anyways, i still wish there'd be an alternative to the R3... any other chasis with 6 modules would just be awesome to get some variety into droids...
Message Edited by Sylow on 05-23-2005 04:14 PM
# Q. What is the best Tank Droid?
# A. This is a matter of opinion. A Probot with 5 Auto-Repair Modules has up
to 3200 HAM, heals faster, and should only do 1 point of damage per attack.
An Adv R3, with 5 Auto-Repair Module and 1 Combat Module has up to 4500 HAM,
heals as fast as a Probot, has more HAM then a Probot, but will cause more
then 1 point of damage. An Adv LE with 2 Auto-Repair Modules and 1 Combat
Module has up to 6000 HAM, but heals slower then an R3 or Probot, and will
cause more then 1 point of damage.
So could I have an Adv R3 with 5 auto-repair modules and 1 med module? What about Armor? Do I need a combat Module? I could see you guys making a ton of these for Docs/CMs.