Droid Engineer Archive

Thread: Whoot Armor Works

Corran950
Wed Jun 08, 2005 7:18 am
#1


My droid was hit for 1065 points and the armor absorbed 4 points. That would mean that with max armor modules installed gives a droid a .4% armor resist.



I was using a pre CU Probot with 2.9-3k ham, (2) level 4 armor modules, and (5) 85-95 rated combat modules.



How I found this out is that I was running around coronet trying pvp running around taking out stormtroopers. Well I got pulled away from comp right in front of starport. When I got back I was dead on the ground requesting clone activation. after I cloned I looked to see who did it to me I found my droids armor absorbed a astonishing 4 points of damage per 1065 received.



So in conclusion droid armor does work, the coding behind it is a few decimal places off.




Corran Tristen
Master Artisan - Master Droid Engineer - Master Carbineer - Rebel Pilot 4/4/4/3
Corran DroidWorks {CDW} Reopening Soon (TM)
"If you take sexual advantage of her, you're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." Book - Firefly
- Help Control The Jedi Population, Have Your Jedi Spade Or Neutered.
FIREFLY SEASON 2: help transmit the signal



TheRealXur
Wed Jun 08, 2005 1:05 pm
#2

That's about the same result I get out of a brand new droid with two lvl 6 armor modules which I used primus layers to improve..


So I guess your right, it "is" working.


What would be nice is to actually SEE the armor rating durring the crafting AND on the final product. And also to have the armor rating increaed to actually be effective as well.


I enjoy DE, don't get me wrong. But it's the second worst crafting system second only to Bio Engineer. How many weaponsmiths would cry if the speed or damage of their weapons couldn't be determined until after someone used it and you didn't even SEE if you were improving the stats during crafting.
Shian_Tavkin
Wed Jun 08, 2005 3:11 pm
#3

Hmm


Methinks you are wasting your time (not to mention a L6 module) putting 2 L6 Armours in a Droid.


Likewise, using Layers in the Battle Armour segment makes no difference.


Just thought I'd mention it..pay no attention to me .. go ahead, play your way.... disclaimers etc.....






Shian -- Master Droid Engineer/ Master Artisan
Straker_Atrella
Wed Jun 08, 2005 5:11 pm
#4

Interesting, all of my tests used droids with 1 level 6 armor module. Perhaps it isn't capped anymore, maybe 2 modules will help. Yet 0.4%? That's crazy.


I hope that the more modules, the better it does work, yet they need to add up to at least 20% if not more.





-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Imaladris
Wed Jun 08, 2005 7:25 pm
#5

Dang...



a .4% protection? I won't be placing these on any of my droids until the decimal point changes.





Olo'rin
-Former12pt Master Droid Engineer -Still selling Droids until I run out-
Venodors:Caerbannog, Naboo(-3141,-2),MO Dantoonie, Coronet, Corellia-On Planetary Map
Corran950
Thu Jun 09, 2005 3:15 am
#6






Imaladris wrote:

Dang...



a .4% protection? I won't be placing these on any of my droids until the decimal point changes.







i would place them on all combat droids for the simple fact that when they do change the decimal, the change will be reroactive and change all existing droids armor. The only droid stat that i have seen that has not changed retroactivly is the HAM.



Corran Tristen
Master Artisan - Master Droid Engineer - Master Carbineer - Rebel Pilot 4/4/4/3
Corran DroidWorks {CDW} Reopening Soon (TM)
"If you take sexual advantage of her, you're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." Book - Firefly
- Help Control The Jedi Population, Have Your Jedi Spade Or Neutered.
FIREFLY SEASON 2: help transmit the signal



Straker_Atrella
Thu Jun 09, 2005 10:25 am
#7

Yea I agree with that, I would still Armor them up. Then hopefully whne it starts working right, it will work.


The only way that any change may NOT be retroactive is if Droid Armor is actually variable depending on quality, all old Armor may get some cruddy stat. Either way, you are better putting the armor on then not, you can't add it later.





-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
ArthurDentOnBria
Thu Jun 09, 2005 10:30 am
#8

boy, you sound awfully sure of that, I wish I had your confidence. There have been plenty of changes in the game that have not been retroactive. I think it's pretty much up to the whim and dillegence of whomever is working on it. Lets just hope that whomever is working on it is having a "good day" when he does, lol, otherwise no backward compatability.




Corran950 wrote:

i would place them on all combat droids for the simple fact that when they do change the decimal, the change will be reroactive and change all existing droids armor. The only droid stat that i have seen that has not changed retroactivly is the HAM.









ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Corran950
Thu Jun 09, 2005 10:39 am
#9






ArthurDentOnBria wrote:
boy, you sound awfully sure of that, I wish I had your confidence. There have been plenty of changes in the game that have not been retroactive. I think it's pretty much up to the whim and dillegence of whomever is working on it. Lets just hope that whomever is working on it is having a "good day" when he does, lol, otherwise no backward compatability.






So far all the pre and post "pet" changes that I am aware of had retroactive changes to about everything but HAM. But i can only coment on the stuff that has changed since i have been DE which is about 9 months now.




Corran Tristen
Master Artisan - Master Droid Engineer - Master Carbineer - Rebel Pilot 4/4/4/3
Corran DroidWorks {CDW} Reopening Soon (TM)
"If you take sexual advantage of her, you're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." Book - Firefly
- Help Control The Jedi Population, Have Your Jedi Spade Or Neutered.
FIREFLY SEASON 2: help transmit the signal



Straker_Atrella
Thu Jun 09, 2005 11:14 am
#10






ArthurDentOnBria wrote:
boy, you sound awfully sure of that, I wish I had your confidence. There have been plenty of changes in the game that have not been retroactive. I think it's pretty much up to the whim and dillegence of whomever is working on it. Lets just hope that whomever is working on it is having a "good day" when he does, lol, otherwise no backward compatability.




Corran950 wrote:

i would place them on all combat droids for the simple fact that when they do change the decimal, the change will be reroactive and change all existing droids armor. The only droid stat that i have seen that has not changed retroactivly is the HAM.











Arthur, it's more about just knowing how droids work in the game. When a Droid is "done," what was used to make it is basically forgotten, if it has a 450 combat rating, that is all that matteres, the game doesn't know or keep track of if 4 modules were used to get that or 6.


It's the same thing with armor. The Droid has an Armor rating, the game doesn't care if that armor rating came from 2 level 4 modules or 2 level 6, or 1 level 6. It just has one armor rating. The cap on that Armor rating was very easy to hit, giving us 20% armor.


The problem isn't that the droids we're making don't have armor, we think they do. The problem is that we believe our max armor rating is being given some rediculous % amount of protection. If they change it later so that XX armor rating = 20% protection, then since all droids SHOULD have that armor rating, then armor on all existing droids SHOULD work.


The other guys can correct me if I am wrong, but this is how we think the droids work and how we believe they have worked in the past. It's not just faith, it's just following the way they work. This is also assuming that the CU didn't totally change the way information on droids is tracked.





-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
ArthurDentOnBria
Thu Jun 09, 2005 11:39 am
#11

Well that's just it, you're making a lot of assumptions. I understand that it keeps track of an armor rating, and it seems reasonable that they might just keep that armor rating the same as pre-cu and convert it into some level of armor protection that works post-cu, but we really just don't know that this will be the fix. I'm not going to guess, I'm going to wait.




Straker_Atrella wrote:


It's not just faith, it's just following the way they work. This is also assuming that the CU didn't totally change the way information on droids is tracked.










ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Straker_Atrella
Thu Jun 09, 2005 1:05 pm
#12

You are right, we are just guessing, yet we are guessing from what we know from the past. The thing is that us putting armor on our droids doesn't hurt anything. Armor is cheap and easy to make, I have probably 75 crates right now. Why not put it on my combat droids?


If it does work, then my customers are happy.


If it doesn't work, I can honestly say that I am sorry, but I put max armor on the droid, it just didn't convert over.


If I don't put armor on it at all, then armor starts working, then when customers ask, what do I say? That I didn't bother to armor their Probot?




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Blatz
Fri Jun 10, 2005 11:08 am
#13

Okay I'm a little puzzled by sometihng here (Okay I'm puzzled by many things in this game, but getting back to this thread...) and that is this: how are you determining how much damage the armor has absorbed? When I check my combat taball I see is how much damage I took, or how much my droid took. No mention of how much was stopped by armor. Is there a 'verbose' option that I missed turning on someplace? I'd like to run some tests myself on this but seemingly lack the statistics to do so.


Thanks in advance to anyone who can clear this up.






|Blatz Metal Works|
Located on the outskirts of Theed, Naboo
Master DE, Master AS, RIS Certified
Post NGE: drifter wandering around with little purpose
Underground leader of the Squid People

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