Droid Engineer Archive

Thread: Thoughts on DE crafting

rodnac
Thu Jun 09, 2005 9:43 am
#1


Hi. I've been a DE for about...hmmm...3 months now (before the respec anyway). I don't make much money off of it yet, but I have fun. Just like making droids.


Anyway, I was thinking about how Droid crafting is done in general (the menus, the parts needed etc) and came up with a different idea for it. Tell me what you guys think.


I would like to see the menu system changed a bit. When I select a chassis, a menu should pop up with about three different Tabs. The first tab should be the Chassis, giving spaces for all the parts needed (like it is now). The Second tab should be Modules, where we put in all the modules for the droid. The Third tab should be Results (or something like that) where we can see the general stats of the droid and what it does *before* experimentation.


Click Next and goto a menu that suggests the options: Experiment, Create Prototype, Draft Schematic (like normal, where Create Prototype makes a deed for the droid).


What does this do? It eliminates the need to Craft a deed for the droid (which I find silly). Shouldn't the modules naturally be placed within the Chassis? Just a thought.


In the Experimentation menu, I would like to see a rollover that explains what is affected by each line of experimentation (if anything).


Also, I would like to see the need to Craft arms for the droid taken out. We don't have to craft the legs or the head (if we did have to Craft these, we might as well be forming Voltron), why the arms? Could we just accept that the arms are part of the Chassis as well?


I can understand Crafting the brain (Do we really need two types though?) and a couple of the other parts (motive system etc.), but please...take out the arms!


So, I've taken away the need for Crafting droid arms and Droid deeds. Let's fill up those slots with more Droid types (yay)!


Maybe other Crafting professions would benefit from a similar model.


Like I said, just a thought.


I'll be out of town for a few days, so I won't be able to reply to any questions you ask of me right away.


Player of: Kalara Salio (Starsider)

Master Artisian, Master Droid Engineer, 3/4/3/3 Freelance Pilot, 1/1/0/0 Rifleman

Straker_Atrella
Thu Jun 09, 2005 10:48 am
#2


Just some thoughts on your thoughts.


The problem with actually making the Chasis and the droid at the same time is that it would actually complicate things. Right now you can make a bunch of Droid Chasis in a factory run and then have crates of chasis sitting around. If you didn't do that, you would be forced to have the actual parts for the chasis instead. You may have some of these anyway, but you would need far more. If you did want to do a factory run of droids, you would have to put all the chasis parts, all the modules, the resources, plus armor all in the factory, you may or may not have room.


Making the Chasis seperately actually does make things easier in some ways.


Droid brains. If you notice, Droid Brains are also used in Combat Modules, Combat module clusters, as well as in Droids. Advanced droid brains are used in the R series droids, and are a lot harder to make. If we only had one type, I dout they would make them easier, meaning we would need advanced for everything, that would be a nightmare. Brains are simply CPU processors, the way they are makes sense.


Manipulator Arms and Manip Package sets. Honestly, I don't know why they made us craft these and not legs or heads. I guess they felt we needed another part. I wouldn't cry if they went away.


Experimentation values. First if EXP doesn't matter on soemthing, you shouldn't be able to exp on it, that would make things much easier for people to understand. On the things that Exp does matter, it isn't to bad to know what does what, it should be listed though.


More droid types and changes to crafting have been soemthing we have been asking about for a long time.




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Ssedi
Sat Jun 11, 2005 12:32 am
#3

I would like to see droids work like Starships now.
Where anyone can open the starship up and replace parts.



‡∏•Liba•∏‡
Ж Liba's Loot Hunter - 1 West Brenn Ж
"Know thy self, know thy enemy. A thousand battles, a thousand victories."
rodnac
Sat Jun 11, 2005 2:48 pm
#4

Ok, then how about still making crates of chassis. When ready to use one, there's a "complete droid" option or something. Honestly, I was hoping for more feedback as far as possible solutions to make our job a little easier. I always see more problems than solutions offered. I thought maybe offering some other ideas would open a dialogue in that direction.


Yes, I know what the two type of droid brains are currently used for, but I think we could safely eliminate the need for one type. Just make the R-series or whatever use the one droid brain type.
Yoda-5499
Sat Jun 11, 2005 6:46 pm
#5



Ssedi wrote:
I would like to see droids work like Starships now.
Where anyone can open the starship up and replace parts.


That would be a welcome option for crafting droids. All we would have to do is have the droid ready and up for sale and if people want a different modules in it, we shouldn't have to build another droid. All we would do is replace parts. Custom orders would be so much easier to complete if the method of droid production was that simple.



***My Signature***

Adnil Nedlog
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Read my posts as if I talked just like C-3PO:

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Straker_Atrella
Sat Jun 11, 2005 7:05 pm
#6

I disagree about having droids work like Starships. Simply because in the long run it would mean less money for DE's. With a Ship, you may have a fast ship, a fighter, or a bomber, or a multiplayer ship. Each performs differently. The same wouldn't be true for droids. You would just have one chasis and swap the modules out.


Right now we only sell certain models of droids like Harvestors when they get better, for example, if you jump from a 110 rating to a 115. If this change was done, you would no longer need to replace the droid, you would jsut spend a little on modules and spend less money overall.


There are have been some really good discussions on this in the past, pages and pages of comments.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Kejid
Sat Jun 11, 2005 8:23 pm
#7

Just my 2 creds worth on the chassis idea.


I really like having the chassis as a separate step. I have each chassis out standing around my house that way people can see what they are getting when they are choosing their droid. I know I could build a whole droid and just drop the deed but that would use more resources and for a newbie like me that can bea problem. With just a chassis out I can always pick it up and craft it into a usable droid (which has happened more than once).


I can't tell you how much I agree with your idea on experimentation; that would make the whole thing a lot clearer.




Kejid T'Kel
Master Creature Handler | Master Droid Engineer | Master Artisan
What does your droid have to say?

Jetpacks crafted = 0 | Mando crafted = 0
And darn proud of it! I'm a Droid Engineer not a Jetpack Monkey.
Jenden
Sat Jun 11, 2005 10:23 pm
#8

While I do think some streamlining could be done to the crafting process, I've gotta aggree with straker on pretty much all the points. Chassis add convenience and really don't cause any inconvenience in my opinion (whats the difference between crafting a droid from the final chassis and using an option to "build" the droid from a chassis). The manipulator arms... never really thought of them as an issue. Its no different than having to make motive systems or the sensor packages really (and probably makes more sense than the sensor packages, since different types of droids use different arms). For the experimentation system, this needs a bit of an overhaul, but I think your solution is more than what is needed. Experimental values that have no effect should be removed completely, and ones that do should have better descriptions.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

rodnac
Sun Jun 12, 2005 6:09 am
#9


Hi Jenden,


I'm interested in knowing how you think the crafting process should be streamlined, or maybe a link to a message that already talks about this.



I was hoping for more discussion on improvements and less on how my ideas are poor
Jenden
Sun Jun 12, 2005 7:04 am
#10



rodnac wrote:
Hi Jenden,
I'm interested in knowing how you think the crafting process should be streamlined, or maybe a link to a message that already talks about this.
I was hoping for more discussion on improvements and less on how my ideas are poor




What I listed in the post is pretty much what I think would make the process streamlined (without having to do a complete revamp to the crafting system, which may or may not be needed as well). Get rid of experimental values that don't do anything, add better descriptions for those that do. On a similar note our item list in the crafting tool needs to be better organized.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

GrandPotato
Sun Jun 12, 2005 10:19 am
#11



Jenden wrote:


rodnac wrote:
Hi Jenden,
I'm interested in knowing how you think the crafting process should be streamlined, or maybe a link to a message that already talks about this.
I was hoping for more discussion on improvements and less on how my ideas are poor




What I listed in the post is pretty much what I think would make the process streamlined (without having to do a complete revamp to the crafting system, which may or may not be needed as well). Get rid of experimental values that don't do anything, add better descriptions for those that do. On a similar note our item list in the crafting tool needs to be better organized.


On that note, I'm of the opinion that master artisans should be able to craft a master crafting tool (with master artisan subcomponents) that act as a specialized version of the generic crafting tool. I'm tired of having a bag of a half dozen different crafting tools! Maybe we could even have that as the reward for a crafting quest, but a permanent schematic, which we need more of. Single use schematics are not really that useful, especially for things that can't be experimented on, like the droid head, or droid body. They should just be the item. I know this is an artisan issue, but I want more things like the shellfish harvesting tool that I can make permanently from a quest... not limited loot drops.




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