Droid Engineer Archive
Thread: Thoughts on DE crafting
Just some thoughts on your thoughts.
The problem with actually making the Chasis and the droid at the same time is that it would actually complicate things. Right now you can make a bunch of Droid Chasis in a factory run and then have crates of chasis sitting around. If you didn't do that, you would be forced to have the actual parts for the chasis instead. You may have some of these anyway, but you would need far more. If you did want to do a factory run of droids, you would have to put all the chasis parts, all the modules, the resources, plus armor all in the factory, you may or may not have room.
Making the Chasis seperately actually does make things easier in some ways.
Droid brains. If you notice, Droid Brains are also used in Combat Modules, Combat module clusters, as well as in Droids. Advanced droid brains are used in the R series droids, and are a lot harder to make. If we only had one type, I dout they would make them easier, meaning we would need advanced for everything, that would be a nightmare. Brains are simply CPU processors, the way they are makes sense.
Manipulator Arms and Manip Package sets. Honestly, I don't know why they made us craft these and not legs or heads. I guess they felt we needed another part. I wouldn't cry if they went away.
Experimentation values. First if EXP doesn't matter on soemthing, you shouldn't be able to exp on it, that would make things much easier for people to understand. On the things that Exp does matter, it isn't to bad to know what does what, it should be listed though.
More droid types and changes to crafting have been soemthing we have been asking about for a long time.
Where anyone can open the starship up and replace parts.
Ssedi wrote:
I would like to see droids work like Starships now.
Where anyone can open the starship up and replace parts.
That would be a welcome option for crafting droids. All we would have to do is have the droid ready and up for sale and if people want a different modules in it, we shouldn't have to build another droid. All we would do is replace parts. Custom orders would be so much easier to complete if the method of droid production was that simple.
Just my 2 creds worth on the chassis idea.
I really like having the chassis as a separate step. I have each chassis out standing around my house that way people can see what they are getting when they are choosing their droid. I know I could build a whole droid and just drop the deed but that would use more resources and for a newbie like me that can bea problem. With just a chassis out I can always pick it up and craft it into a usable droid (which has happened more than once).
I can't tell you how much I agree with your idea on experimentation; that would make the whole thing a lot clearer.
rodnac wrote:
Hi Jenden,I'm interested in knowing how you think the crafting process should be streamlined, or maybe a link to a message that already talks about this.I was hoping for more discussion on improvements and less on how my ideas are poor
What I listed in the post is pretty much what I think would make the process streamlined (without having to do a complete revamp to the crafting system, which may or may not be needed as well). Get rid of experimental values that don't do anything, add better descriptions for those that do. On a similar note our item list in the crafting tool needs to be better organized.
Jenden wrote:
rodnac wrote:
Hi Jenden,I'm interested in knowing how you think the crafting process should be streamlined, or maybe a link to a message that already talks about this.I was hoping for more discussion on improvements and less on how my ideas are poor
What I listed in the post is pretty much what I think would make the process streamlined (without having to do a complete revamp to the crafting system, which may or may not be needed as well). Get rid of experimental values that don't do anything, add better descriptions for those that do. On a similar note our item list in the crafting tool needs to be better organized.
On that note, I'm of the opinion that master artisans should be able to craft a master crafting tool (with master artisan subcomponents) that act as a specialized version of the generic crafting tool. I'm tired of having a bag of a half dozen different crafting tools! Maybe we could even have that as the reward for a crafting quest, but a permanent schematic, which we need more of. Single use schematics are not really that useful, especially for things that can't be experimented on, like the droid head, or droid body. They should just be the item. I know this is an artisan issue, but I want more things like the shellfish harvesting tool that I can make permanently from a quest... not limited loot drops.