Droid Engineer Archive

Thread: Harvesting & Trapping Modules

Ronaj
Mon Jun 13, 2005 7:56 am
#1

Hello all, I just wanted to inform the DE community in general that over on the scout/ranger boards there have been several reports and tests on harvesting and trapping droids and it appears that they are not working at the moment. Just thought I would bring it up here being a DE made item and also in case it wasn't generally well known.


Here's the info on the harvesting droids from the scout issues thread...


"Harvest droids are broken. When you group with another player, even if the droid is not grouped with you, the droid will harvest significantly less than you can by hand (up to 50%). If you are not grouped with another player the droid bonuses will work as intended. We suspect that the droid is still seeing the 20% group harvest penalty, even though this has been changed to a 20% group harvest bonus."



IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

Drashk
Mon Jun 13, 2005 8:12 am
#2

Thanks Ronaj.


Just an FYI. Check out the Centralized Droid Issues Thread, stickied to the top of the forum here. Majority of the droid issues can be found reported there. The Harvesting module entry can be found there.


The trapping issue isn't so much as to deal with the trapping module, but more to deal with the traps themselves. Its an indirect issue thateffects thetrapping modules function, but is not a result of the trapping module not functioning properly.

Message Edited by Drashk on 06-13-2005 08:12 AM





Making SWG more Star Warsy. One droid at a time.
Ronaj
Mon Jun 13, 2005 8:32 am
#3


Actually that's not true. Several of the tests have been done with the Lecepanine Dart trap and the Phecnacine Dart trap, both of which work, i.e. hit and stick, when thrown without the use of a trapping droid but don't when a trapping droid is used.


Quote from Ninyania on the scout forums...


"Skip the trapping droids - they don't work. I've got a 105 rating droid, it can't land a lecapine dart on anything past CL25, whereas I have no problems landing a trap on a CL30-35 - except that its only worth 1 exp.


CL 61, Scout 4044, +21 dweezle, +105 droid = no exp gain for trapping."


There are actually 2 issues with trapping at the moment, Ninyania's test alone proves that. Now I'm not sure if it's the general function of the module that's not working or if it's the stacking of trapping skill mods. It warrants further investigation but can't think of a way any of us, other than the devs, can do more testing on it.


Also thanks for pointing out that other thread, I had just looked at the top one but had misread the date listed and thought it was only a month old.

Message Edited by Ronaj on 06-13-2005 10:39 AM



IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

Drashk
Mon Jun 13, 2005 9:01 am
#4






Ronaj wrote:


Actually that's not true. Several of the tests have been done with the Lecepanine Dart trap and the Phecnacine Dart trap, both of which work, i.e. hit and stick, when thrown without the use of a trapping droid but don't when a trapping droid is used.


Quote from Ninyania on the scout forums...


"Skip the trapping droids - they don't work. I've got a 105 rating droid, it can't land a lecapine dart on anything past CL25, whereas I have no problems landing a trap on a CL30-35 - except that its only worth 1 exp.


CL 61, Scout 4044, +21 dweezle, +105 droid = no exp gain for trapping."


There are actually 2 issues with trapping at the moment, Ninyania's test alone proves that. Now I'm not sure if it's the general function of the module that's not working or if it's the stacking of trapping skill mods. It warrants further investigation but can't think of a way any of us, other than the devs, can do more testing on it.


Also thanks for pointing out that other thread, I had just looked at the top one but had misread the date listed and thought it was only a month old.





What I stated about the Trapping module is true, from a certain point of view.


The module is working correctly. What I forgot to state was that the CL system is the problem. Due to the Droid having its own CL rating, when the droid throws the trap, the CL of the droid and the CL of the mob are compared. Since the Droid is CL18, any mob above CL25 becomes difficult to hit with a trap. The same can be said of a PC that is CL18.


As is, the module is working correctly, however the way that the numbers are compared is the issue. I'm 99.9% sure that this is working as the DEVs intend it to, which is not to say that its what I think should be done, but I do see the issues with trying to change it.


About the only way that I think the issue could be addressed is if the overall trapping rating of the droid determined the CL comparision number for the system to look at, when the droid tosses a trap at a MOB. If the scale was adjusted so that the droids rating gave it a trapping comparision CL rating of a Ranger with the same rating, then the system might work, however I'm pretty certian that the DEVs are going to do that one.


With Droids getting a CL boost in the next publish, to a maximum of CL30, the trapping range of a droid will be increased to mobs below CL40.


The Trapping module is another example of a DE product that is almost useful, but doesn't make the grade when it comes to being useful for the overall intended market.

Message Edited by Drashk on 06-13-2005 09:02 AM





Making SWG more Star Warsy. One droid at a time.
Ronaj
Mon Jun 13, 2005 9:29 am
#5

Ah I see, so as far as the droid is concerned it goes by the CL rating whereas scouts/rangers go by a combination of the two, CL rating for the exp part of it and skill mod for what they can actually hit with traps. Thanks, I'll make sure they know about thatif it's brought up anymore.



IGN Ronaj Anatil - Master Ranger

Contract Miner For Hire

9,080,937 units mined under contract since CU and counting


Painting Vendor 3314, -867 Commerce City, Lok

Page 1 of 1
Previous Next