Droid Engineer Archive

Thread: seems to be working so far...

Ranxacka
Wed Jun 15, 2005 8:08 pm
#1

level 2CL Master DE here... just built a DZ-70 with 1 class 4 armor module and 2 crappy 82 combat rated modules for a test drive outisde our town on tat, sunrunner.


target 1: level 2 Evil Hermit


evil hermit hits DZ-70 droid for 21 pts damage


DZ-70 hits Evil hermit for 280 pts damage.


droid wins fight.



target 2; level 13 Desert Demon marksman


desert demon marksamn hits DZ-70 for 38 pts damage twice


DZ-70 hits desert demon marksman for 280 pts 9 times.


DZ-70 wins.




will keep checking. oh and this was with the droid NOT grouped.



~~~~~~~~~~~~~~
Jealousy leads to Fear. Trolling leads to Anger. Flaming leads to Hate. Nerfs lead to suffering.
Ranxacka
Wed Jun 15, 2005 8:16 pm
#2

ok test 2 with pet grouped.



target 1 Evil hermit CL2


evil hermit hits DZ-70 droid now for 51 pts damage.


DZ-70 now hits evil hermit for only 190pts damage.


droid wins.


test target 2 Desert Demon Marksman CL13


Desert demons now hit DZ-70 for 257 pts damage


DZ-70 now only hits Desert Demon marksman for 110 pts damage.


much longer fight. droid gets beat down but wins by about 50 health points.


my conclusion: if i group with my droid i will die, droid will die, everyone will die! Muhahahaha!!!!! if i dont group with my droid, then it kicks butt ( well against the stuff that usually harasses me while surveying. )





~~~~~~~~~~~~~~
Jealousy leads to Fear. Trolling leads to Anger. Flaming leads to Hate. Nerfs lead to suffering.
Ranxacka
Wed Jun 15, 2005 8:20 pm
#3

also on another note, and i will /bug this as well ( for all the good it will do ) the Range Atack toggle command is back on this droid, and when used it does set the thing to range mode ( ie, it shoots a blaster bolt and tries to maintain distance with target, as opposed to rushing in and meleeing with the target) however, after the mob is dead it still forgets any combat command i gave it. resets to melee mode, does not follow me, and does not stay in guard mode.



~~~~~~~~~~~~~~
Jealousy leads to Fear. Trolling leads to Anger. Flaming leads to Hate. Nerfs lead to suffering.
ArthurDentOnBria
Wed Jun 15, 2005 10:04 pm
#4


My test:


probot (made pre-patch 18). Made with 2 combat modules and one auto-repair module. Now after this patch it shows up as level 1(?). I did not group with it, I sent it out after a maverick gualama (level 12). It lasted exactly 1 hit, then blew to bits.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Drashk
Wed Jun 15, 2005 10:50 pm
#5




Ranxacka wrote:
also on another note, and i will /bug this as well ( for all the good it will do ) the Range Atack toggle command is back on this droid, and when used it does set the thing to range mode ( ie, it shoots a blaster bolt and tries to maintain distance with target, as opposed to rushing in and meleeing with the target) however, after the mob is dead it still forgets any combat command i gave it. resets to melee mode, does not follow me, and does not stay in guard mode.




The Ranged Toggle, when it appeared during Publish 7, was a radial menu option. Since the radial menu option isn't showing up, the Ranged Toggle program command may not actually exisit.


The Toggle is not toggling anything. You can give the command over and over, on all of the combat chassis', and all you will recieve for it is a message stating that the toggle is either on or off, depending on what Chassis type it is. For X Droid, the Toggle will always list as ON. For Z Droid the Toggle will always list as OFF.


If the droid you are using is a Probot, then it might actually be functioning like it is supposed to, which is a rather rare feat.






Making SWG more Star Warsy. One droid at a time.
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