Droid Engineer Archive
Thread: Big patch as it related to Droid Engineers
-Added new schematics for droid repair kits
-Skilled crafters gain bonuses for the repair of items within their field.
As for class specific.....
Droid Engineer - Fix for a few droids and droid schematics were not granting XP for their being crafted.
Droid Engineer - Now a pet droid won't ever have any armor unless it was crafted onto it.
The lack of anything real for us makes me want to up and quit ![]()
Don't forget, these notes are not complete, and included several fixes that have already been in place on the live servers.
This is also just a patch to the test server, items may be added before going live.
DROID ENGINEERS
===============
Removed bleeding effects from droids and vehicles
Added new schematics for droid repair kits
You have to go outside to call a pet (and still must be in a city, camp or near your declared-residence).
Fix for a few droids and droid schematics were not granting XP for their being crafted.
Now a pet droid won't ever have any armor unless it was crafted onto it.
Added 5 charges to probots
Added 10 charges to seekers
CREATURE HANDLERS
=================
Made Cowardly Gurrecks smaller.
Fix for pet auto-store exploit
Fixed problem where pets in droids could not be moved to the owner's datapad unless the pet knew the "transfer" command
You have to go outside to call a pet (and still must be in a city, camp or near your declared-residence).
Pets will no longer eat food when they aren't wounded.
Pets are no longer considered by /boostmorale.
Pets will wait to complain about health, action or mind wounds until they have lost at least 20% of those attributes to wounds.
Fixed super-annoying bug with pet control devices which prevented the 'CALL' option menu from showing up for several seconds
At least the DE-vs-CH gap isn't getting any wider with this patch. It appears we're getting about the same Dev attention.
The only real "fix" we got is "Fix for a few droids and droid schematics were not granting XP for their being crafted".
The rest is either nerf, profession overlap, already been done, doesn't apply, etc...
MickGrey,you aremaking the list of "DE fixes" look larger than it really is:
MickGrey wrote:
I combed through the list and here's what I saw:
DROID ENGINEERS
===============
Removed bleeding effects from droids and vehicles
This was not a primary DE issue and not something in ourcurrent issues list, it was no doubt "fixed" to stop rebels from bleeding an ATST
Added new schematics for droid repair kits
Now we will have two schematics for droid repair kits that don't work. I wish the notes had said "fixed droid repair kits" but they didn't. After this patch is released, the devs will say "hey, droid repair kits don't work... and there seems to be two schematics for them, dunno where the other came from".
You have to go outside to call a pet (and still must be in a city, camp or near your declared-residence).
This has been in previous patch notes. Besides, its a generic pet "fix", not somethingspecifically done with DEs in mind.
Fix for a few droids and droid schematics were not granting XP for their being crafted.
This is a DE fix.
Now a pet droid won't ever have any armor unless it was crafted onto it.
This is a DE fix, but not a bug any of us were aware of, probably some sort of exploit.
Added 5 charges to probots
Added 10 charges to seekers
These things are already implimented and have been for several weeks now.
So basically, in this patch, there are two bug fixes for DEs. This represents maybe 1% of all that is wrong with droids. Considering how many weeks it took the devs to fix this 1%, it will be several years at this rate for the profession to be fixed.
I don't dispute what you've said. The purpose of my post was to list what is currently known to impact us DEs, good or bad, and to compare that list with the CH impacts. I'm in general agreement that this publish does not address anything we've asked for over the previous months.