Droid Engineer Archive

Thread: DE Advice on skill trees

Kamaru
Sat Sep 27, 2003 1:26 am
#1

Well its kinda up to what you wanna do but.. I got up to blueprints 2, then I go the ability to make weapon/droid/general crafting stations (for myself) and the Food/chem (big seller).. Then I went up to Blueprints 4.



Kamayyk


DE 2-3-0-4

BobaFett27
Sat Sep 27, 2003 12:41 pm
#2

Need some advice from skilled DE's.


I currently have the following skills (0,0,0,2). I have almost enough skill points (48K) for the next level. Should I pick up one of thelower levelitems or should I save them and move on to Expert Droid Schematics?


Also, if it is recommened to take one of the lower level skills, which one is best to start with?


Any help is appreciated.


Thanks.




Ketone Edia ~ Wanderhome
Master Droid Engineer
-1699, -4396 Tatooine (800m South of Bestine)
JorusFett ~ Intrepid
Master Bounty Hunter

CapnSteve
Sat Sep 27, 2003 12:52 pm
#3

I'd get one more in Blueprints before starting the modules line.



--------------------------------------------------------------------------------

(Kauri) Indur Dawndeath - Master Droid Engineer / Smuggler (0,4,1,0)
(Chilastra) Indur Dawndeath - Creature Handler (3,3,1,1) / Smuggler (0,0,3,0)

"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
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