Droid Engineer Archive

Thread: DE's real need to have a droid that other profs MUST have

TheWoody
Mon Mar 08, 2004 2:00 pm
#1

Thunderheart garranteed that it won't happen last week. It is what is needed, but the Devs don't want to do it.


Why the Sodan proposal has come up. If we can't get them to alter it so that DEs are needed by others, we would at least like to see it where the profession is still worthwhile to play for other reasons (because the few that exist pale in comparison to the 'true' crafting professions).





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Barfalomue
Mon Mar 08, 2004 2:23 pm
#2

BH require Pistols, Carbines and Light Lightning Cannons. Commando's require flame throwers. Pistoleers require pistols...


...Every combat profession requires a specific type of weapon. Why the rest of the crafters get spat on, I don't know. There is no real requirement for Armorsmiths, Smugglers, Architects, Chefs, DE, etc...While some of these professions are in HIGH demand, it is not impossible to master a combat profession.


This to me, is the major imbalance in this game. Not whether one combat class is better than another...but the fact that all the crafting professions are so off-cander.





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Gron_DM
Mon Mar 08, 2004 4:54 pm
#3

even if the droids we were to create had no net addition of ability to make them necessary for a pre-existing ability of a combat prof or to make a droid thing required to master said combat prof would fix this snafu. i dunno about balance but i do know this is one solution that doesnt involve "checkers".



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Gron_DM
Tue Mar 09, 2004 1:38 am
#4

this is the thing that is being hinted around but is the true issue behind DE's lack of being a true prof. We have 1 market that is manditory for us to exist to keep it moving that is BH's droids. We need a product in every profession that, without it those profs will not be able to master without. The idea here isnt that it empowers or adds ability but that our products become required and therefore our services required. most important a way to be worked in each of the adv combat profs, the rifleman, tk, pistolier, smuggler, commando so on such that they cannot master or finish 1 whole tree without a product from us. this would create a real market for droids not just the novelty one weve had since beta.



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Pallida
Tue Mar 09, 2004 1:48 am
#5



Thus.. our problem...



Our products "should" benefit all professions... since, by definition, robotics are supposed to aid in the execution of repetitive, mundane AND even critical tasks. Our problem has been stated, and restated, and restated here in this forum. The Dev's evidently have little desire to give us the abilities to craft and deploy droids that can have a dramatic effect on the efficient execution of other professions.


Speculation runs rampant.. however, it is (from what I can tell) the general concensus that all of the other professions are providing medicines, foods, skill tapes, etc... which are used to enhance player skills and functions... which we could also provide via utility modules built into droids.


Additional speculation brings us to the point that the Devs see this system as already "in balance"... and that by providing toUS the abilities that are required to make the DE profession a profitable (and competitive) one, that balance (that already exists) will spin away and down the fecal eflux tubes.



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