Droid Engineer Archive
Thread: Rental Droids
This is a great concept but I fear it wouldn't hold up in game.
A few reasons...
- Droids aren't exactly super expensive to own. It appears to be easy enough to make money in the game that most people would simply buy the droid.
- ROI for the DE that's renting. I'm wondering that, at the rates that could be set, how long it would take for renting a droid to pay off for the DE. If a player spents, say, 2000 to rent the droid for a couple of hours....it would take me (personally) about 15 of those rentals to equal a single 30k sale on a Probot. Not cost effective, to either party, if you ask me.
- This could take monies and business from lower-level DEs. People would just rent from a Master DE instead of looking into buying a lower priced droid from a 1/1/1/1 DE or some such. Part of what's "borked" about DE is how lower and mid-level DEs are able to get and keep business.
It is worthwhile to explore this more....I just see a lot of issues in having it be a practical addition to the game.
/bow
Respectfully,
Good points TheRealTK421 and I agree that droids are not super expensive to own at the moment. After the DE changes I guess it will depend on the new functionality and how much it takes to make the new modules. Some of the great utility ideas I've seen suggested in the DE forums, like Binary load lifters for house movement seem like something that you would ONLY want to rent.
In your rental Vs sales example the difference is that after the 2 or so hours you would get back all of your rental droids. So a single 30K probot sale would be similar to renting 1 probot for 2 hours to 15 different players. But then you could just rent it again the next week. ![]()
Lower level DEs are always going to be at a disadvantage because of lesser quality droids not just price. So if a master is renting a crafting droid lower than an novice sells one for, the novice will also have to rent out his version to remain competitive. I'd imagine just like droid costs, droid rental fees would stabalize across all skill levels with only a few gougers above and a few undercutters below.