I dont know how SOE is planning on introducing the ships into SWG. I heard many months ago that more skillpoints would be added when the Space Expansion comes. If these will be added to allow more players to become pilots or to be able to make the ships I dont know.
But hereare my thoughts.
Lets say they add a new profession. Lets call it "Vehicle Constructor" How would such a profession look?
Novice VC - Can make X-34 Landspeeders (Yeah. Figure I move the vehicles to that profession), Vehicle Paint kits I, 10% Experimentation, 10% Color Customization
Tier 1 boxes
Techniques I - Gives you 10% more experimentation points, 10% to color customization.
Power I - Allows construction of basic Engines (Engines MK I)
Construction I - Allows construction of Speederbikes, Vehicle Paint Kits II (Lasts longer)
Utility I - Allows construction of weak onboard computers. (Computers MK I)
Tier 2 boxes
Techniques II - Gives 20% more Experimentation points, 10% to color Customization
Power II - Engines MK II, Shields MK I
Construction II - Swoops, Small scout (planetary only) ships, Mining stations
Utility II - MK II computers, Autorepair MK I (Reapir ships if damaged, slow and power consuming) Blaster MK I
Tier 3 boxes
Techniques III- 20% Experimentation, 20% color customization
Power III - Engines MK III, Shields MK III
Construction III -Fighters, scouts, Survey ships(Allows travel within system. Like from Naboo to Rori) (these ships could be same model and modules added determines their use)
Utility III - MK III Computers, Autorepair MK II, Shield Rechanrge Units MK I, Baster MK II, Missile MK I
Tier IV boxes
Techinques IV - 20% Experimentation, 20% Color customization
Power IV - Engines MK IV, Shields MK IV
Construction III- Medium Fighters, Medium Mining ships(Free travel across the galaxy) Hemisphere Survey ships ´
Utility IV - MK IV Computers, Autorepair MK III, Shield Reecharge units MK II, Blaster MK III, Missile MK II,
Master VC
30% Experimentation
30% Colo Customization
Engines MK V
Shield MK V
Large Fighters
Large Mining ships
Planetary Survey ships (Allow full survey of a planet in search of resources. Various modules could be added to get more types. Maybe max 3 survey 'tools' Like inorganic, chemical and flora for example)
Ore processing Plants (orbital)
MK V Computers
Shields MK V
Shield Recharge Units MK III
Blaster MK IV
Missile MK III
Railgun
Sprinkle some of the components needed to make the various ship modules around the construction and utility boxes, also add a few more ground vehicles in tier 2 and tier 3 construction boxes.
This isn't giving the VC better control of the vehicles and ships as I believe a new Pilot profession will be added. Computers would use both DE and MA units. Weapon components built by WS.
How does this improve the DE situation? It doesn't really. We get a few more modules for spaceships.
Sorry if I hijacked your thread. I dont think the Urban planner should get to make ships. Neither should the Architect gets to build them. I think the best sollution would either be a complete rewamp of the DE profession or the addition of a new profession.
If a new profession is added then Artisans, DE, WS and maybe AS can get more components to build.
When Architects got their new items to build for player cities, there were a discussion on the DE forums to allow us to make the Protocol droid for the shuttle port. That didn't happen.
I hope SOE spends some serious thinking of how to add the spacecraft to SWG and who gets to make them. I dont like that the vehicles we have today only requires ferrous and nonferrous metals and nothing else to make. A few components would be nice and I hope they do that when they work out the components for a spaceship, so we dont get:
Scout Ship.
15000 Lingeratium Steel
23000 Flakect Ore
2350 Exerboth Fiberplast
And the ship is done.
Components must be part of the ship construction
Once again. sorry for hijacking your thread. Hard to stop a ball rolling downhill

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Member of The Power Empire (TPE)
"Droid Invasion? More like Droid Evasion"