Droid Engineer Archive

Thread: Should Ship Builder be our Urban planner?

Kellindell
Fri Apr 09, 2004 1:23 am
#1

Forgive me if this has come up, for i dont read these boards that much because with the few moments of spare time i get between work/school/a girlfriend....i try to actually play SWG.


So, i dont know what the plans for the space layer is gonna be, at all, i dont know if they have even announced anything, but even if they have, i think this is a good idea for me.


So urban planner was going to be this new class as a MASTER MASTER proffesion from master architect, and it just got thrown into architect.


Why? because a scrafters architects needed a bone thrown to them.


Well so do we.


Lets think about some stuff here.


We need more XP then anyone.


We are the only crafting class as far as i know that doest get User XP.


As of now, were the only class that our main item (droids, not repair kits or other garbage) doesnt need to be replaced ever. From what i have been told, droids dont have vitality, and they dont have condition, so once you buy a droid, you dont need a new one if its a really good droid.


And my biggest bone to pick with us is, we really cant make anything until were a master. Architects can sell small houses and harvesters, tailors clothes, chefs can sell cheap food for cheap, and armorsmiths can sell sheild generators even if for bad prices, even if they just hand these things out to their friends they can make USEFUL things before master.


We really cant all that much.


So the space layer is coming out, and with it comes ships. Now if thier isnt going to be an entirley new class for building ships (which may or may not be cool) thats all well and good, but if ships are like vehicles in the sense that thier arent that many....then adding it to a class is the best bet.


And who better then droid engineers? We build the closest and most complicated things to ships.

What ship in star wars doesnt have a droid? And were the closest things to building something so mechanically complex, and were the highest of engineers (if taken from a rp standing) in SWG's system.


Maybe make it so you need guns froma weaponsmith to mount, and armor plating from an armorsmith if they want it to be a "work together" project.


If not, i think building space crafts should be to droid engineers what urban planning is to architects.


Thank you



---------------------------------------------------------------------------------------------------
Kelst Lasel (This is me leaving my in game name)
Dont you guys remember in Return of the Jedi when Yoda said to luke
"luke, you must kill 1000 ewoks to become l33t !"
or
"Luke, the force is only to be use for knowledge and defense, never for attack, unless your slaughtering defensless ewoks for force crystals"

Kaldeth
Fri Apr 09, 2004 3:27 am
#2

I dont know how SOE is planning on introducing the ships into SWG. I heard many months ago that more skillpoints would be added when the Space Expansion comes. If these will be added to allow more players to become pilots or to be able to make the ships I dont know.


But hereare my thoughts.

Lets say they add a new profession. Lets call it "Vehicle Constructor" How would such a profession look?

Novice VC - Can make X-34 Landspeeders (Yeah. Figure I move the vehicles to that profession), Vehicle Paint kits I, 10% Experimentation, 10% Color Customization

Tier 1 boxes

Techniques I - Gives you 10% more experimentation points, 10% to color customization.

Power I - Allows construction of basic Engines (Engines MK I)

Construction I - Allows construction of Speederbikes, Vehicle Paint Kits II (Lasts longer)

Utility I - Allows construction of weak onboard computers. (Computers MK I)


Tier 2 boxes

Techniques II - Gives 20% more Experimentation points, 10% to color Customization

Power II - Engines MK II, Shields MK I

Construction II - Swoops, Small scout (planetary only) ships, Mining stations

Utility II - MK II computers, Autorepair MK I (Reapir ships if damaged, slow and power consuming) Blaster MK I


Tier 3 boxes

Techniques III- 20% Experimentation, 20% color customization

Power III - Engines MK III, Shields MK III

Construction III -Fighters, scouts, Survey ships(Allows travel within system. Like from Naboo to Rori) (these ships could be same model and modules added determines their use)

Utility III - MK III Computers, Autorepair MK II, Shield Rechanrge Units MK I, Baster MK II, Missile MK I


Tier IV boxes

Techinques IV - 20% Experimentation, 20% Color customization

Power IV - Engines MK IV, Shields MK IV

Construction III- Medium Fighters, Medium Mining ships(Free travel across the galaxy) Hemisphere Survey ships ´

Utility IV - MK IV Computers, Autorepair MK III, Shield Reecharge units MK II, Blaster MK III, Missile MK II,


Master VC

30% Experimentation

30% Colo Customization

Engines MK V

Shield MK V

Large Fighters

Large Mining ships

Planetary Survey ships (Allow full survey of a planet in search of resources. Various modules could be added to get more types. Maybe max 3 survey 'tools' Like inorganic, chemical and flora for example)

Ore processing Plants (orbital)

MK V Computers

Shields MK V

Shield Recharge Units MK III

Blaster MK IV

Missile MK III

Railgun


Sprinkle some of the components needed to make the various ship modules around the construction and utility boxes, also add a few more ground vehicles in tier 2 and tier 3 construction boxes.


This isn't giving the VC better control of the vehicles and ships as I believe a new Pilot profession will be added. Computers would use both DE and MA units. Weapon components built by WS.


How does this improve the DE situation? It doesn't really. We get a few more modules for spaceships.


Sorry if I hijacked your thread. I dont think the Urban planner should get to make ships. Neither should the Architect gets to build them. I think the best sollution would either be a complete rewamp of the DE profession or the addition of a new profession.

If a new profession is added then Artisans, DE, WS and maybe AS can get more components to build.


When Architects got their new items to build for player cities, there were a discussion on the DE forums to allow us to make the Protocol droid for the shuttle port. That didn't happen.


I hope SOE spends some serious thinking of how to add the spacecraft to SWG and who gets to make them. I dont like that the vehicles we have today only requires ferrous and nonferrous metals and nothing else to make. A few components would be nice and I hope they do that when they work out the components for a spaceship, so we dont get:

Scout Ship.


15000 Lingeratium Steel

23000 Flakect Ore

2350 Exerboth Fiberplast


And the ship is done.

Components must be part of the ship construction


Once again. sorry for hijacking your thread. Hard to stop a ball rolling downhill



********************************
Member of The Power Empire (TPE)

"Droid Invasion? More like Droid Evasion"
Arcid
Fri Apr 09, 2004 4:47 am
#3

Nice ideas in this thead, got me thinking about other functions of Droids in the Space Expansion.


Maintainance Droids: I would imagine that ships would require some form of maintainance / repair in much the same way as vehicles do. Droids are very much part of this throughout star Wars


Droid Crews: After reading the Thrawn Trilogy if recall seeing that one of the debates of the Old Republic was whether or not to use a large central computer in bigger ships, or to utilise droids to fill in crew positions. After the Katana Fleet disaster, Droid Crews were decided upon as the best method. In game terms this should mean that we can manufacture droids to fill in a specific position on a multi-person ship, with the droid having a slightly lower than novice level operation of that system.


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