Droid Engineer Archive
Thread: Droids Raid Deathwatch
DE PLAN for DEATHWATCH
*Special Droid Items to Bring for Group*
20 R3 Tank Droids (1 combat module, 5 auto-repair modules)
2 crates of Droid Repair Kit Ds (30-35 charges, 1400-1500 heal power)
10 crates of droid batteries
*General Strategy*
- Equip players in the group (those who want them) with R3 Tank droids.
- Equip those players with at least 2 Droid Repair Kit Ds each (distribute according to number of droid users)
- Equip those players with 10-20 droid batteries each
- One player to control a Power Droid (probably should be the DE), to help charge R3 Tank Droids when necessary
- Instruct droid users to make macros for basic commands
- Instruct droid users to monitor battery power closely
- Instruct droid users to stay reasonably close together
*Statistics*
Auto-repair modules: 18 auto-heal rating per module
One droid (with five auto-repair modules in it) auto-repairing: 90 (18 rating x 5 modules = 90)
Five grouped droids with auto-repair activated: 450 heal power every ten seconds (to every droid in the group)
Ten grouped droids with auto-repair activated: 900 heal power every ten seconds (to every droid in the group)
Probable HAM of R3 Tanks: 4455
Please chime in with any comments/ideas you might have. Also, is anyone familiar with the amount of damage a Super Battle Droid does in one shot? I want to compare that to the auto-repair power of the droids.
Rippen Tuck
RippenCo Droids, Inc.
Starsider, Naboo
-3988, 3796
However, it's not really required for them to get in to the DWB and get stuff done.
Even with the group that got me in there and did it up, we had to hit the place many times before we got even one 'reward'.
Your plan is good...and will help them most certainly, but it's not an "I Win" button for the DWB.
Note: They better hope the droids will last once inside, cause you can only bring them in from the outside (i.e. no calling from within the DWB).
/bow
Respectfully,
Rippen208 wrote:
*Special Droid Items to Bring for Group*
20 R3 Tank Droids (1 combat module, 5 auto-repair modules)
*Statistics*
Auto-repair modules: 18 auto-heal rating per module
One droid (with five auto-repair modules in it) auto-repairing: 90 (18 rating x 5 modules = 90)
Five grouped droids with auto-repair activated: 450 heal power every ten seconds (to every droid in the group)
Ten grouped droids with auto-repair activated: 900 heal power every ten seconds (to every droid in the group)
Probable HAM of R3 Tanks: 4455
Actually, I would suggest going with Adv Probots with 4 Auto-Repair Mods and 1 Combat mod. The damage output would help to counter-balance the HAM and auto-repair reduction. The higher damage rating of the Probot would help to take out your targets a little bit quicker which reduces the need of the faster regeneration rate and higher HAM. Being that each group in the party would also have Repair Kits, the droids should be able to withstand being dropped in combat, if at least one person is paying attention to the droids in the part.
Just my thoughts on the matter, since I was considering doing something along the same lines my self, after I pick up Novice Smuggler to bomb the heck out of things in the Warren with a sheet load of MSE.
Any other feedback out there?
Rippen
Things to watch out for:
You have to get really close to be able to heal the droids. Not everyone is aware of that. So I would suggest everyone getting a 12 sec timer IRL and then reset that everytime they heal the droid.
Rippen