Droid Engineer Archive

Thread: few question about making droids :)

lucy208
Thu May 06, 2004 11:05 pm
#1

Hi all, I have encountered some problems in making droid, the first question is about the probot ADV, I have installed 5 combat module (combat rate 98) in a probot ADV (total combat rate 490), and installed 1 combat module (combat rate 98) into another probot ADV…. I use a kaadu male as

the testing target, and call both probot to attack it, I found that their attack speed and damage are nearly the same. Does it mean I don’t need to put many combat modules into a probot, in order to have the best combat ability?


My second question is about the craftstation stacking into one droid, some customers are ordering some droids with more than one craftstation inside, I heard that the craftstation stacking is bug for a long time. After the P8, is this stacking problem solved?


My last question is about the load lifter ADV model. while I go shopping yesterday, I found one strange load lifter deed in a vendor. The name of the deed is: 6 effect module load lifter ADV.Load lifter can have 6 effect modules installed? ….when I exam the detail of the deed, the info confirmed that there are 6 effect modules have been installed….. is it a bug or the DE have some method to install more modules into a lift loader?


Thx in advance


Yeah!!


oooo.



------------------------------------------------------------------------------------------------
oooo in Corbentis [FS]
SWG super amphibious Fish Fish!
Burning_Tyger
Thu May 06, 2004 11:10 pm
#2

If there is a way to fit six modules in a BLL, then that is news to me. I've been an MDE for about 3 months and have never been able to fit more than three into a BLL.


Can anyone else confirm seeing this?





2nd Lt. Tygo Noscixximi
Master Artisan
Master Merchant
Master Droid Engineer
Eclipse Server

"It matters not...he is still your Emperor."
lucy208
Sun May 09, 2004 1:01 am
#3

oh anyone can help me in question 1 and 2? hehe



thx so much!!



yeah!!



oooo.





------------------------------------------------------------------------------------------------
oooo in Corbentis [FS]
SWG super amphibious Fish Fish!
AudioOrgana
Sun May 09, 2004 1:23 am
#4






lucy208 wrote:

Hi all, I have encountered some problems in making droid, the first question is about the probot ADV, I have installed 5 combat module (combat rate 98) in a probot ADV (total combat rate 490), and installed 1 combat module (combat rate 98) into another probot ADV…. I use a kaadu male as

the testing target, and call both probot to attack it, I found that their attack speed and damage are nearly the same. Does it mean I don’t need to put many combat modules into a probot, in order to have the best combat ability?


Although the range isn't huge (i.e. the rating from one module isn't 1/5 of what 5 modules would be, it scales), yes, there is a difference. There is a stickied thread that shows the formulas for this.


In any case, customers are finally learning about them - and they aren't gonna care if there is no difference between a 533 and a 535 - they'll buy the 535 almost every time.


My second question is about the craftstation stacking into one droid, some customers are ordering some droids with more than one craftstation inside, I heard that the craftstation stacking is bug for a long time. After the P8, is this stacking problem solved?


Seems to have been fixed. So wait for them to break it again. It's happened a couple of times. Keep in mind there is a simmilar bug when two droids with crafting stations don't work when too close to each other.


My last question is about the load lifter ADV model. while I go shopping yesterday, I found one strange load lifter deed in a vendor. The name of the deed is: 6 effect module load lifter ADV.Load lifter can have 6 effect modules installed? ….when I exam the detail of the deed, the info confirmed that there are 6 effect modules have been installed….. is it a bug or the DE have some method to install more modules into a lift loader?


Well, I just went in-game to test to see if somehow the new patch had brought the return of the cluster-module exploit, but it seems to still be fixed. I have no idea what kind of "bug" would allow it to happen at this point...what server are you on? Would like to take a look at that vendor myself...


AO


Thx in advance


Yeah!!


oooo.






lucy208
Tue May 11, 2004 7:58 am
#5

thank you for your reply, hehe


and about the 6 module load lifter, i have gone there and check it again. yes, the 6 module load lfter is still there, the Wp of the shop is tatooine (-1573,-4601) in Corbantis Server. you may go there and take a look, hehe


yeah!!


oooo.






------------------------------------------------------------------------------------------------
oooo in Corbentis [FS]
SWG super amphibious Fish Fish!
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