Droid Engineer Archive

Thread: =Tri-Corp= Droidworks

UrzaTRI
Mon May 10, 2004 10:08 am
#1

Here is a list of the different types of Droid I'll be making*. They are priced according to the cost of the resources involved in the construction of the Droid / Modules, and also according to the time involved and complexity of creating each Droid.

I'll try to keep this list up-to-date, but if you spot any discrepancies, please give me a shout!

* - Please note: I'll happily make custom droids for any customer. Please send a /tell or an in-game mail to Urza

=Tri-Corp= Droidworks Droid Guide 10/05/04

=Tri-Corp= Droidworks COMBAT DROIDS:

TRI-C-1 [High Quality] R3 Adv. Combat Droid.
- High Quality R3 Adv. Droid Chassis
- 6 x High Quality Combat Modules
- 2 x Level 6 Droid Armour Modules
- Almost 4500 HAM!
TOTAL COST: 85,000 Credits

TRI-C-2 [High Quality] Probot Adv. Combat Droid.
- High Quality Probot Adv. Droid Chassis
- 5 x High Quality Combat Modules
- 2 x Level 6 Droid Armour Modules
TOTAL COST: 76,000 Credits

TRI-C-3 [High Quality] LE Adv. Combat Droid.
- High Quality LE Adv. Droid Chassis
- 3 x High Quality Combat Modules
- 1 x Level 6 Droid Armour Modules
- Almost 6000 HAM!
TOTAL COST: 50,000 Credits


=Tri-Corp= Droidworks ENTERTAINMENT DROIDS:

TRI-FX-1 [High Quality] R3 Adv. "Effects" Droid.
- High Quality R3 Adv. Droid Chassis
- 6 x High Quality Effects Modules (1 of each of the 6 available types. All 6 effects in one great droid!)
- Almost 4500 HAM!
TOTAL COST: 42,000 Credits

TRI-MIXMASTER-1 [High Quality] LE Adv. "Playback" Droid.
- High Quality LE Adv. Droid Chassis
- 3 x High Quality Playback Modules (Each Module can store 1 backing track, however only one can be played at any given time)
- Almost 6000 HAM!
TOTAL COST: 35,000 Credits



Urza - Master Droid Engineer / Pikeman - CEO of Tri-Corp

Visit our PA Hall - N/W of Mos Espa, Tatooine on Chimaera-European
WTS: Radioactive Resources, Vehicle Customisation Kits and Droids.
Currently selling: Omnimamaiine - Unknown Radioactive: DR=770, PE=980, OQ=826
Send an in-game mail or /tell Urza for prices and availability!
http://www.tricorp.net


Jaxus
Mon May 10, 2004 10:36 am
#2

Save yourself some level 6 armor segs, it only takes one level 6 to max out a droids resists. You dont have to fill both slots on the R3 and adding the extra doesn't have any effect.



"No honey this isn't just a game, it's my hobby"

Jaxus
Naritus Master Ranger
Jaxus
Mon May 10, 2004 10:38 am
#3

Save yourself some level 6 armor segs, it only takes one level 6 to max out a droids resists. You dont have to fill both slots on the R3 and adding the extra doesn't have any effect.


If this is a double post I apologize, having tech probs






"No honey this isn't just a game, it's my hobby"

Jaxus
Naritus Master Ranger
UrzaTRI
Mon May 10, 2004 10:50 am
#4

Thanks for the advice, I was wondering that myself as I had noticed no difference between using 1 and 2 Lvl.6 Segments, but I was assuming it was a bug with the Droid Statistics display,




Urza - Master Droid Engineer / Pikeman - CEO of Tri-Corp

Visit our PA Hall - N/W of Mos Espa, Tatooine on Chimaera-European
WTS: Radioactive Resources, Vehicle Customisation Kits and Droids.
Currently selling: Omnimamaiine - Unknown Radioactive: DR=770, PE=980, OQ=826
Send an in-game mail or /tell Urza for prices and availability!
http://www.tricorp.net


YodaMac
Mon May 10, 2004 11:09 pm
#5

Okay, so why does a fully equipped R3 with entertainer modules sell for so much less than a fully equipped combat droid?


Granted the combat modules require a droid brain each, but the entertainer modules have to be put into combat clusters as well (and that also uses brains...)


To me, it seems like the entertainer droids are JUST AS DESIRED by entertainers ascombat droids are by combatants. I find that they are just as willing to pay for a maxxed R3 as anyone else, because that is what is important to them.


And entertainers are buying them in BULK (for their whole band), as opposed to fighters who just want a single droid to tank for them, so I dont buy the argument that they should be cheaper since they dont sell as well.


Anyways. I was just wondering on your thinking there...







Yod Amac - Head DE, Serenity, Naboo, Radiant Galaxy
UrzaTRI
Tue May 11, 2004 12:24 pm
#6

OK, this is my first attempt at a Droid pricing strategy, and I based it on the prices generated by the Droid Configurator at http://www.undeadfish.com which a lot of DEs use.


My Effects Droids have no armour, whereas the Combat Droids do. This makes them cheaper. Also as you say, Combat Clusters with 3 x Combat Modules require 4 Droid Brains (one for each Combat Module and one for the Cluster) meaning that 8 Droid Brains are required per Droid.


Other than that, I'd imagine that the main difference in price is due to the difference in resources used between Effects Modules and Combat Modules.


As I said, this is my first attempt at a proper pricing strategy for a range of droids. I'm pretty sure that once I work out what sells and what does not, I'll be adjusting the prices accordingly!





Urza - Master Droid Engineer / Pikeman - CEO of Tri-Corp

Visit our PA Hall - N/W of Mos Espa, Tatooine on Chimaera-European
WTS: Radioactive Resources, Vehicle Customisation Kits and Droids.
Currently selling: Omnimamaiine - Unknown Radioactive: DR=770, PE=980, OQ=826
Send an in-game mail or /tell Urza for prices and availability!
http://www.tricorp.net


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